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TikiGhost
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Quote TikiGhost Replybullet Topic: 16 x 16 Character Design
    Posted: 23 April 2010 at 5:25pm
Hello Everyone!


I am actually working on a 2D platform game with Nes Style.

I want the Hero to enter in 16 x 16 pixel, it gives me a little trouble with the design, let me explain.

Here how the Hero look (NPA)


and how he look in pixel

(stopped)
(walking)

I want him to be black, white and grey, ingame he will mainly be on a black background so I added gray lines around him.

My problems is that I'm not entirely convinced of the animation when he runs, something like this would be nice,

but its difficult to render with the design I gave to my character.

If anyone can help me with this, ill be wonderfully grateful!



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jalonso
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Quote jalonso Replybullet Posted: 23 April 2010 at 8:53pm
With a 16x16 restriction you will never be 100% happy.
The running one looks good if you made him thinner.
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Buddy90
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Quote Buddy90 Replybullet Posted: 23 April 2010 at 11:10pm
if this is a platform game, make the sprite bigger, at least 24x16.
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TikiGhost
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Quote TikiGhost Replybullet Posted: 26 April 2010 at 3:12pm
thanks to you two for your comments,
now Ive made some design, I'm still not satisfied with the outcome, I will continue to do else, for now, any comments are greatly appreciated!

I rely on Link for the desired size
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jalonso
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Quote jalonso Replybullet Posted: 26 April 2010 at 6:31pm
The 4th one captures the character well in proportions and look. The 3rd is better because it shows more detail but the 4th still works better for me.
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ScaryPotato
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Quote ScaryPotato Replybullet Posted: 19 May 2010 at 6:42am
Yeah, like jalonso said, the third or fourth versions work best in terms of reading like the drawing you have in your first post. The first one is good too, but makes me think of a 'zombie mode' for the character. You could get away with having a tiny character sprite if your character was more along the same proportions (I am well into making a game where the monkey/player is only 14 pixels tall), but your guy is so lanky and lean that if you saw your drawing next to the original sprite, people wouldn't automatically think they were the same.
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