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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
![]() ![]() ![]() Posted: 04 June 2010 at 3:11pm |
EDIT 3:
I'm about ready to call it. I tried to increase the curve a bit in the middle so it wasn't so straight. I put her butt crack down and altared it a bit. At this point the only thing I might go back and do is more feet stabalization. Unless there's anything else that screams "ew!" I'm going to move on soon to an idle or walking animation. ![]() ![]() EDIT 2: I stabalized the the foot movement a bit. I worked on the lighting and the goal was the make the the light come from the top and front (compared to the sprite that looks direction at the screen). It's got a bit of shading on the inner thighs and arms and stuff and that's my attempt to give it a bit of depth as in the light source is huge like a sun and you're viewing the character from the middle so the shading on the outter layers is not as visible. ![]() ![]() EDIT 1: I updated the sprite's shoulders, arms, chest and a bit of shading. I believe I can stabalize the feet more and do a few more things to it. ![]() ![]() --------END OF EDIT 1---------------- I'm making some graphics for a game. This template is looking like it'll be huge (too many directions and animations!). Anyways I started with the female. Due to the sprite size and the fact that there are so many that need to be made I'm going to be just mirroring everything (no amazing idle poses :P). This is one frame of a 4 frame animation for idle in a 360 degree view. ![]() Anyways make suggestions and stuff. Help a guy out. It needs a bit more smoothing then I'll go on to making each direction's idle animation. Is anything horribly off with this? P.S. I own this sprite. Don't steal it or post it anywhere else. It's currently planned to be used exclusively by a game coming in the future. Edited by CrapFactory - 06 June 2010 at 12:42pm |
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Pragz
Commander ![]() ![]() Joined: 09 August 2009 Location: Ireland Online Status: Offline Posts: 136 |
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Always post the frames with it. Things that are moving (especially this fast) are harder to critique.
![]() And on that note, I see two problems that jump out at me:
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Hello - I'm new here. :)
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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
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I updated the sprite's shoulders, arms, chest and a bit of shading.
![]() ![]() I think I can stabalize the feet a bit more. |
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Pragz
Commander ![]() ![]() Joined: 09 August 2009 Location: Ireland Online Status: Offline Posts: 136 |
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Your light source is all over the place. I see you're basically mirroring corresponding frames and each side of the body for the full-front/full-back. This is making it look really wonky in terms of depth. Try giving it all one light source. It'll be more work, but it will look better in the end.
Here's an edit to the full-front's shading, plus some minor changes to her neck/shoulders. ![]() |
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Hello - I'm new here. :)
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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
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I need to give it a more generalized light source methinks. Like from up and forward. This is to avoid seriously contrasting light sources as much as possible in the game.
It needs more work and I'll get to it. |
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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
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I stabalized the the foot movement a bit. I worked on
the lighting and the goal was the make the the light come from the top
and front (compared to the sprite that looks direction at the screen).
It's got a bit of shading on the inner thighs and arms and stuff and
that's my attempt to give it a bit of depth as in the light source is
huge like a sun and you're viewing the character from the middle so the
shading on the outter layers is not as visible.
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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This is really cool. Maybe it's just a personal preference, but I thought the hips should be bigger near the top.
Here's an edit to show what I mean: ![]() ![]() |
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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
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I'm slightly opposite. I think it's a bit too big. :P
Though I do think the center can use smoothing. I've adjusted it a bit towards your direction but shank a bit more. |
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CrapFactory
Midshipman ![]() Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
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Hope this place doesn't mind double posts if it's not spam :P.
I'm about ready to call it. I tried to increase the curve a bit in the middle so it wasn't so straight. I put her butt crack down and altared it a bit. At this point the only thing I might go back and do is more feet stabalization. Unless there's anything else that screams "ew!" I'm going to move on soon to an idle or walking animation. ![]() ![]() Edited by CrapFactory - 06 June 2010 at 12:42pm |
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