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asukicco
Midshipman ![]() ![]() Joined: 02 January 2024 Online Status: Offline Posts: 92 |
![]() ![]() ![]() Posted: 17 July 2010 at 7:32am |
Hi guys, I recently started animating this sprite:
![]() and ran in a lot of problems. This is what I have so far: ![]() She limps slightly or looks shaky, I think I fail'd so much with this. Would you help me? :D I tried to look at some references: none found (also installed Morrowind AND Oblivion to take a look at how the Khajiit moves, but, in Oblivion he's too much human like, in Morrowind he looks totally stupid). Single frames: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Character inspired by Kaiseto Edited by asukicco - 17 July 2010 at 7:32am |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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You shouldn't see the back elbow, the front arm doesn't move that far either.
Overall, the animation looks a bit tame and gelatinous, you'd probably be better off with better defined joints. |
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W M
Commander ![]() ![]() Joined: 08 November 2015 Online Status: Offline Posts: 132 |
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I'm not a fan of how the closest arm moves -- she shouldn't change the direction of her hand when it reaches its forward-most position. Right now the arm has a very wavy motion -- try defining the elbow, and moving it according to that.
The further-away arm's backward swing needs to be lessened -- notice how far back the other arm goes in relation to the body, and then take in to account that it's a quarter view: the arm should barely show or be hidden in the backswing. Very good, solid start. ![]() |
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mashimi
Midshipman ![]() ![]() Joined: 17 July 2010 Online Status: Offline Posts: 38 |
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i like it. the character is really nice. but yes, the back arm shouldn't show also I really like the movement of the legs! you got the bobbing of the head too. all round it's awesome.
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asukicco
Midshipman ![]() ![]() Joined: 02 January 2024 Online Status: Offline Posts: 92 |
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Hi people. I worked a bit during this week.
![]() Changed the arms and legs. I'm a bit disappointed with the front arm right now. What do you think? Edit: made some progress. ![]() I sort of slowed down the arm when it reaches far left and far right, and now I realize that the arm should bend when it's in the far left and should not when it's in the far right. I have to reverse the thing. Edited by asukicco - 21 July 2010 at 2:12pm |
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okiedoke
Seaman ![]() ![]() Joined: 15 June 2010 Online Status: Offline Posts: 23 |
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im pretty novice, but that looks cool! maybe add some flop to the ears later on down the road!
edit-cure: this topic's about two weeks old. maybe not quite necro-posting (though close), but a little further back than is common to respond to. just be conscious of this in the future. Edited by cure - 03 August 2010 at 3:45pm |
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asukicco
Midshipman ![]() ![]() Joined: 02 January 2024 Online Status: Offline Posts: 92 |
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Hi to everyone, forum people.
It's been a long time since I posted any update in this thread. Well, I made some progress recently: ![]() What do you think? I'm about to start texturing it. |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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i think u should aslo make the back of his head (ears, 'cheekhairstuff') move a little,
maybe some more mpovement for the snout too |
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2-D
Seaman ![]() ![]() Joined: 23 September 2010 Online Status: Offline Posts: 8 |
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I agree with Onek, a little more movement in the hair of the head will show that movememnt of air is present.
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Riva
Midshipman ![]() ![]() Joined: 21 April 2021 Online Status: Offline Posts: 47 |
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Im sorry if somebody sayd it before, but I dont really like him jerking up-down so fast.
It would help to make him go up n down smoothly over more frames. It would also be anatomicaly more realistic. Just my 2c ;) |
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asukicco
Midshipman ![]() ![]() Joined: 02 January 2024 Online Status: Offline Posts: 92 |
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Hi! Please, help me out! :'(
I'm very near to the end of this animation but I can't seem to make the tail move properly. Here my two attempts that are not crap but something similar: ![]() ![]() Any help? |
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