WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: 8 frames walk cycle - furry character Post Reply Post New Topic
Author Message
asukicco
Midshipman
Midshipman
Avatar

Joined: 02 January 2024
Online Status: Offline
Posts: 92
Quote asukicco Replybullet Topic: 8 frames walk cycle - furry character
    Posted: 17 July 2010 at 7:32am
Hi guys, I recently started animating this sprite:

and ran in a lot of problems. This is what I have so far:

She limps slightly or looks shaky, I think I fail'd so much with this. Would you help me? :D

I tried to look at some references: none found (also installed Morrowind AND Oblivion to take a look at how the Khajiit moves, but, in Oblivion he's too much human like, in Morrowind he looks totally stupid).

Single frames:


Character inspired by Kaiseto

Edited by asukicco - 17 July 2010 at 7:32am
██████
IP IP Logged
PixelSnader
Commander
Commander
Avatar
Not a troll!

Joined: 05 June 2014
Online Status: Offline
Posts: 3194
Quote PixelSnader Replybullet Posted: 17 July 2010 at 4:28pm
You shouldn't see the back elbow, the front arm doesn't move that far either.

Overall, the animation looks a bit tame and gelatinous, you'd probably be better off with better defined joints.

▄▄█     ▄▄█
▄█▄     ▄█▄

IP IP Logged
W M
Commander
Commander
Avatar

Joined: 08 November 2015
Online Status: Offline
Posts: 132
Quote W M Replybullet Posted: 17 July 2010 at 7:30pm
I'm not a fan of how the closest arm moves -- she shouldn't change the direction of her hand when it reaches its forward-most position. Right now the arm has a very wavy motion -- try defining the elbow, and moving it according to that.

The further-away arm's backward swing needs to be lessened -- notice how far back the other arm goes in relation to the body, and then take in to account that it's a quarter view: the arm should barely show or be hidden in the backswing.

Very good, solid start.
IP IP Logged
mashimi
Midshipman
Midshipman
Avatar

Joined: 17 July 2010
Online Status: Offline
Posts: 38
Quote mashimi Replybullet Posted: 18 July 2010 at 2:52am
i like it. the character is really nice. but yes, the back arm shouldn't show also I really like the movement of the legs! you got the bobbing of the head too. all round it's awesome.
IP IP Logged
asukicco
Midshipman
Midshipman
Avatar

Joined: 02 January 2024
Online Status: Offline
Posts: 92
Quote asukicco Replybullet Posted: 21 July 2010 at 4:43am
Hi people. I worked a bit during this week.

Changed the arms and legs. I'm a bit disappointed with the front arm right now. What do you think?

Edit: made some progress.

I sort of slowed down the arm when it reaches far left and far right, and now I realize that the arm should bend when it's in the far left and should not when it's in the far right. I have to reverse the thing.

Edited by asukicco - 21 July 2010 at 2:12pm
██████
IP IP Logged
okiedoke
Seaman
Seaman
Avatar

Joined: 15 June 2010
Online Status: Offline
Posts: 23
Quote okiedoke Replybullet Posted: 03 August 2010 at 11:31am
im pretty novice, but that looks cool! maybe add some flop to the ears later on down the road!

edit-cure: this topic's about two weeks old. maybe not quite necro-posting (though close), but a little further back than is common to respond to. just be conscious of this in the future.


Edited by cure - 03 August 2010 at 3:45pm
IP IP Logged
asukicco
Midshipman
Midshipman
Avatar

Joined: 02 January 2024
Online Status: Offline
Posts: 92
Quote asukicco Replybullet Posted: 02 October 2010 at 7:02am
Hi to everyone, forum people.
It's been a long time since I posted any update in this thread. Well, I made some progress recently:

What do you think? I'm about to start texturing it.
██████
IP IP Logged
onek
Commander
Commander
Avatar

Joined: 19 May 2009
Online Status: Offline
Posts: 416
Quote onek Replybullet Posted: 02 October 2010 at 10:48am
i think u should aslo make the back of his head (ears, 'cheekhairstuff') move a little,
maybe some more mpovement for the snout too
IP IP Logged
2-D
Seaman
Seaman
Avatar

Joined: 23 September 2010
Online Status: Offline
Posts: 8
Quote 2-D Replybullet Posted: 03 October 2010 at 9:56am
I agree with Onek, a little more movement in the hair of the head will show that movememnt of air is present.
IP IP Logged
Riva
Midshipman
Midshipman
Avatar

Joined: 21 April 2021
Online Status: Offline
Posts: 47
Quote Riva Replybullet Posted: 13 October 2010 at 11:22pm
Im sorry if somebody sayd it before, but I dont really like him jerking up-down so fast.
It would help to make him go up n down smoothly over more frames. It would also be anatomicaly more realistic.
Just my 2c ;)
IP IP Logged
asukicco
Midshipman
Midshipman
Avatar

Joined: 02 January 2024
Online Status: Offline
Posts: 92
Quote asukicco Replybullet Posted: 26 December 2010 at 10:44am
Hi! Please, help me out! :'(
I'm very near to the end of this animation but I can't seem to make the tail move properly.
Here my two attempts that are not crap but something similar:


Any help?
██████
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum