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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Topic: NPA - AnimationPosted: 25 March 2011 at 9:27pm |
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So I've been studying a course on traditional animation and I've noticed
now that Pixel Joint does a lot of 'straight-through' animation. Generally it's a bad thing but depending on what you want it can become good. After I complete my course I'll write a tutorial for all you go getters who are interested. I've done animation before but this is my first uhh..... 'educated' animation? I don't know. I'm using ALL the proper things that Disney do. It's pretty crazy. Anyways here it is? What do you think? http://megaswf.com/serve/1043258/ I'm aware it's supposed to get lower, but we just had to make a cycle for the exercise. |
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Taron
Seaman
Joined: 02 January 2011 Online Status: Offline Posts: 8 |
![]() Posted: 26 March 2011 at 6:26pm |
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It's all right, but you know.... nothing dazzling.
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 26 March 2011 at 6:42pm |
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what good is that comment? why even waste the time to type it? this board is for criticism, so back up any opinions with something the artist might actually, you know.... find helpful.
is there a way to slow down the frames, to study them better? is the ball self-propelled? it seems to be sentient, the way it reaches toward the ground from the air. i'm no animator, so i can't really give super crits here. it does seem pretty elementary, so I don't really know what there is to say about it. physics are more or less convincing. Edited by cure - 26 March 2011 at 6:45pm |
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Taron
Seaman
Joined: 02 January 2011 Online Status: Offline Posts: 8 |
![]() Posted: 26 March 2011 at 7:05pm |
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Your was no better, this is a topic for his art, and your here flaming me?
I'm was just saying, a circle bouncing is nothing really to crit about, Its a good animation don't get me wrong. |
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 26 March 2011 at 7:13pm |
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"it's ok but not great" isn't the least bit helpful. if it's nothing to crit about, then don't bother typing anything. now stay on topic, this thread isn't for you to argue in, it's for critique, and this is your second irrelevant post. my own response was primarily to keep the thread on topic, which I shouldn't have had to do a second time. no one's flaming you, don't take this as a personal attack, just use proper forum etiquette and move on.
Edited by cure - 26 March 2011 at 7:16pm |
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tanuki
Commander
Joined: 01 April 2014 Online Status: Offline Posts: 333 |
![]() Posted: 26 March 2011 at 8:41pm |
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I have one issue with it, which may just be me. The squish and then spring of the bounce happens so fast that visually I merge frames together. I took a ton of screenshots rapidly so I'm certain that it's not actually happening and is just an illusion from the high speed of the bounce, but for an instant I perceive the edge of the ball as overlapping itself.
I merged two screenshots to show what it is that I see-
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 27 March 2011 at 4:03am |
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@Taron, Originally posted by Taron It's all right, but you know.... nothing dazzling. The bouncing ball is traditionally the first animation a frame by frame artist is supposed to make. It's like a rite of passage. It also shows that you're able to apply squash and stretch when necessary, which is one of the many elements of animation. So I guess, yes, it's nothing special, but was created solely to prove I can do squash and stretch an object. If you don't give something you animate an essence it can't come to life. Trust me, I've been on Deviant Art and seen some horrible bouncing balls. If you look at the ones that are just static balls that don't change shape but move over the screen, you'll begin to understand what I'm talking about. @Cure, Originally posted by Cure Is there a way to slow down the frames, to study them better? I can make it a click through animation for you, but unless you have Flash you can't really get that luxury of panning back and forth the animation as fast you want with the mouse. Flash really makes you begin to appreciate the hard work of traditional animation. Before I scanned all my pages at my course, I had to flick through the pages(frames) with my fingers. I still can't flick through it right! I'll post a picture for you at the bottom aswell as a click through link.
Originally posted by Cure Physics are more or less convincing. In response to everything else you said, I should have noted that I was under certain criteria while making this animation, and one of those was that I created a 'line of action' and followed it. The main intention was for me to create a loop. I took great consideration when applying the physics of the ball but there is only so much you can do when it only bounces once (the rest are duplicated frames of course!) :-D @Tanuki, Originally posted by Tanuki The squish and then spring of the bounce happens so fast that visually I merge frames together. Yeah, that's just you.. hahahah :-)
Originally posted by Tanuki I took a ton of screenshots rapidly so I'm certain that it's not actually happening and is just an illusion from the high speed of the bounce, but for an instant I perceive the edge of the ball as overlapping itself. The ball does overlap itself, but never on the same frame! If you try animate something where something doesn't overlap itself, the movement between frames isunbelievable. You gotta keep it subtle! The closer things are, the smoother. That was the smoothest I could possibly make it for 12fps. I wasn't allowed to use more frames, because by a certain amount of time (1 second) I had to make the ball hit the ground again. 12fps = 12 frames per second, so I could only do 12 drawings before it hit the ground again. I also had to speed it up and slow it down in some places to make it look realistic, like as the ball reached it's peak it slowed down. So basically more drawings were in that area. I had to allocate my time!
Click through coming later!
Edited by ChrisButton - 27 March 2011 at 4:05am |
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