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Author | Message |
tostojich
Seaman ![]() Joined: 23 November 2011 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 23 November 2011 at 10:45pm |
Hello,
So I decided to begin my first work regarding pixel art, and I decided to draw a plain old rock. The source of light is roughly 3π/4 radians from the horizon, and I used this image for reference (with the exception of coloring, which I made brown). http://www.emporia.edu/earthsci/garden/rock06.jpg Anyway, here it is: ![]() I basically figured that since I don't know where to start, a rock is as good as anything else. I really am naïve when it comes to art, so feel free to blast me. Edited by tostojich - 23 November 2011 at 10:50pm |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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colorwise the ref is much more interesting, has some warm brownish tones on the left , bluer greys toward the middle, and neutral grey on the right. maybe even some purplish tones toward the top. monochromatic brown is pretty boring.
I think you're over dithering here as well. I'd worry more about fields of opaque color (pixel clusters), with more sharply defined edges and contrast between planes. |
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tostojich
Seaman ![]() Joined: 23 November 2011 Online Status: Offline Posts: 2 |
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I have taken your advice and tried to apply a color scheme which is similar to the reference. I also avoided dithering and used opaque color. The reference is the same object.
![]() Edited by tostojich - 24 November 2011 at 9:57pm |
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mase0ne
Midshipman ![]() ![]() Joined: 08 September 2011 Online Status: Offline Posts: 49 |
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Looks better already, but that's a tough subject. The color differences of the rock can both enhance and obscure the planes. I suggest you render it monochrome first, then add the color differences after you're finished. |
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