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Author | Message |
AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
![]() ![]() ![]() Posted: 30 March 2012 at 5:35pm |
Hey all, my friend and I are working on a mobile tactical rpg (isometric) and I've got some sprites I've been working on for the characters in game. This is my first time ever working with pixel art sprites for anything (I typically just draw/paint) and I wanted some feedback from those of you who are more experienced.
![]() ![]() Edited by AngerAlone - 30 March 2012 at 5:36pm |
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AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
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I got a couple more done earlier today:
![]() ![]() ![]() I think I've improved a bunch even in the few hours I took to do these three new ones. As always, any feedback is appreciated. |
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AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
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Finished a couple more and made some changes to the first couple.
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echocharliepapa
Seaman ![]() Joined: 06 March 2012 Online Status: Offline Posts: 27 |
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zombie one might look better with more missing flesh/parts. the shading on some of them looks a little flat, still, especially the ninja (could be fixed just by making the shadow tones darker?) and around the neck on some of the others. overall, they look good, digging the style.
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AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
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Yeah, I'm gonna have to go back and re-shade Ninja. He's just really bland at the moment, and I think that's more from the color choice than anything, but I feel kinda stuck in that regard. He is a Ninja after all.
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AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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The dithering advice makes more sense in the context of the actual advice. But the crit is valid, there's too much dithering on several of these. Dithering is really something you only really resort to when you're out of other options.
In general I'd say more contrast, your hues are too close together. And because you lack many strong darks, the jump to black is pretty stark. Some indication of separate toes would also be neat. |
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AngerAlone
Seaman ![]() Joined: 30 March 2012 Online Status: Offline Posts: 6 |
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Thanks a lot for the advice guys. I made one without the dithering and I tried to do some higher contrast shading.
Is this better? ![]() EDIT: Uploaded earlier (lighter) version. Here's the darker one. ![]() Edited by AngerAlone - 03 April 2012 at 10:18am |
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