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sigflup
Seaman
Seaman


Joined: 01 August 2012
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Quote sigflup Replybullet Topic: Sega Genesis Sprite Editor
    Posted: 01 August 2012 at 11:57am
Hey, I want to introduce my editor. Currently version 1.


This is my sprite editor for the sega genesis/mega drive.
Here's the source and binaries for ubuntu and debian. Most importantly here's a tutorial on how to use the darn thing youtube I hope someone finds it useful.

If you want to collab a sega-genesis game or demo and you're a quite good pixel-artist I can work with you, I've written sega programs before.

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yrizoud
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Joined: 03 May 2021
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Quote yrizoud Replybullet Posted: 02 August 2012 at 7:59am
I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.
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sigflup
Seaman
Seaman


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Quote sigflup Replybullet Posted: 02 August 2012 at 12:34pm
Originally posted by yrizoud

I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.


Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing.
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sigflup
Seaman
Seaman


Joined: 01 August 2012
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Quote sigflup Replybullet Posted: 02 August 2012 at 12:39pm
Originally posted by sigflup

Originally posted by yrizoud

I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.


Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing.


I'll probably fix the directory browser myself. Once I get a proper VirtualBox windows's VM running. load_save.c is full of spaghetti
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