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Author | Message |
AlanDrake
Seaman ![]() ![]() Joined: 29 December 2017 Online Status: Offline Posts: 6 |
![]() ![]() ![]() Posted: 11 August 2012 at 5:22am |
Greetings,
I'm making a mockup just for kicks. I have doubts about the lake and the palette, which is using 15 colors at the moment, which of these versions look best ? What should I fix ? ![]() Oh, I'm new here, btw :) - Alan |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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That picture on which there is no glitter on the water from the Moon.
And you can glitters on the columns do not much bright as the light source is not exist |
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AlanDrake
Seaman ![]() ![]() Joined: 29 December 2017 Online Status: Offline Posts: 6 |
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Your second sentence was quite cryptic, did you mean like this ?
![]() ...and another mockup :D ![]() edit: updated the in-game mockup - Alan Edited by AlanDrake - 12 August 2012 at 8:14am |
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King of Games
Midshipman ![]() ![]() Joined: 02 December 2014 Online Status: Offline Posts: 43 |
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That red moon trumps visual priority, making it darker/less contrasty will fix that.
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Buddy90
Commander ![]() ![]() Joined: 27 October 2009 Online Status: Offline Posts: 141 |
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This looks very good my friend.
Some tips that might make your piece better..I'll stick with the first mockup. I think the colors on the right side are best. Also, I feel that the characters kind of blend in with the background. It would look good if it was made to be a static image, but I think in a video game the moving parts need to be readily identifiable as separate from the background. The water does look nice, but I think the perspective of it is off. It looks simpler without the water. And like the other posters, I also agree the moon takes too much visual priority. It's also really huge, it appears to be more of a sun, yet it is night time. Maybe this can be helped by reducing the canvas size in half. Your second mockup seems to be a much better canvas size. Also, cut down on the dithering. Just my two cents. Edited by Buddy90 - 11 August 2012 at 8:22pm |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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I like the moon, and make it more dull then it is not necessary (the bloody moon, let it be bloody)
You can solve the problem of accents partially close the clouds. And indeed give the general tone of the characters of bodies brighter than the background image |
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Marken4
Seaman ![]() Joined: 03 June 2011 Online Status: Offline Posts: 24 |
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That looks amazing :O
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AlanDrake
Seaman ![]() ![]() Joined: 29 December 2017 Online Status: Offline Posts: 6 |
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Thank you for the tips, I think this should be good enough:
![]() - Alan Edited by AlanDrake - 12 August 2012 at 8:14am |
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LachieD
Midshipman ![]() ![]() Joined: 25 May 2017 Online Status: Offline Posts: 72 |
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Impressed by your work. Nothing that really needs to be improved in my book.
I only don't understand those pillars at the bottom. |
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AlanDrake
Seaman ![]() ![]() Joined: 29 December 2017 Online Status: Offline Posts: 6 |
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Magic pillars and blood moon for the Netherworld !
I imagined a lone knight venturing the realms of night eternal. The moon, which is not a moon, is the "Eye of Darkness". Hmm perhaps it would look better if I made it look more like an eclipse... - Alan Edited by AlanDrake - 12 August 2012 at 12:34pm |
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