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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() ![]() ![]() Posted: 23 December 2005 at 3:15pm |
This is a multi user tile based world editor I created. I made it using
a tile set created by a member here named grave. My idea is to have
user register and create a map made up of the tile set of thier
choice.You will be able to view other peoples plots and edit your own
as much as you like. Kinda like the whole isometric city idea
with a different twist. I'd like to have as many tile sets as possible
but i'm a programmer and i'm not to good with pixel art. Anyone who
would be interested in contributing to this project would recieve a
link located within the tile set they created. This is still in the
testing phase so anyone who checks it out if you find any bug please
let me know. Thanks for you time. Tile details are below the link to
the landscape creator.
**EDIT** no download made in flash Landscape Creator Tiles must be 16x16 png or gif format any colors indoor and outdoor settings Edited by kwigbo |
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Nomade
Seaman ![]() ![]() Joined: 10 August 2021 Online Status: Offline Posts: 5 |
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Well, i haven't downloaded this program yet. About the Chuck's
animation i actualli have a tile set, but not complete.. I've made
grass, sand, rock, water, road and some few other things.. The only
problem is that the tiles are 9x9 pixels =/. You think u could change
your program to use the 9x9 tiles? I'd very grateful.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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9x9 tiles won't fit in. 16 x 16 is the only size I have it setup to
use. I'm not in a hurry I just started on version 2 of the
landscape-creator. If you could make your tile set bigger that would be
great cause I really like the style of it.
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Nomade
Seaman ![]() ![]() Joined: 10 August 2021 Online Status: Offline Posts: 5 |
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Thanks =D.
I'll try to to make it in 16x16.. but i have a doubt.. Do i have to raise the character's size too? ![]() |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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If you want the character to fit into the world the way it does now it would be best to increase the size on them too.
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Nomade
Seaman ![]() ![]() Joined: 10 August 2021 Online Status: Offline Posts: 5 |
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Hey.. i changed my mind.. I'm sorry, but i can't make 16x16 pixel
tiles.. I've made some 9x9 and i don't wanna to throw them away you
know
![]() But it still would be great if you could adapt your software to use 9x9 pixels. If you can, awesome, if you can't, no problem. ![]() |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Why would you have to throw them away?
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Nomade
Seaman ![]() ![]() Joined: 10 August 2021 Online Status: Offline Posts: 5 |
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Actually, i want to make a game... And all my work on the 9x9 tiles
would be for nothing you know what i mean? I've made them, i want to
use them. =/
But i've seen your program, and i just loved it. it's awesome =D. In future, is it going to be possible to save the maps, withouth the grid? It would be really great if the program could use 9x9 tiles.. I would be very grateful.. ![]() |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by Nomade Actually, i want to make a game... And all my work on the 9x9 tiles would be for nothing you know what i mean? I've made them, i want to use them. =/ But i've seen your program, and i just loved it. it's awesome =D. In future, is it going to be possible to save the maps, withouth the grid? It would be really great if the program could use 9x9 tiles.. I would be very grateful.. ![]() To answer your first question Yes you will be able to save the map without the grid. I am going to add a member gallery so you can view every one elses creation. As for the 9x9 tile I don't think it would be wise to make my game using 9x9 tiles. Thats a very unusual size the standards are 8x8 16x16 and 32x32. The sizes have to be multiples of 8 to fit in. Sorry for the late reply. |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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This is a neat program. So how do we upload our own tilesets?
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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Which brings me exactly to the point. If this hasn't got any collaboration stuff, I'll have to move this thread to Diversions.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx This is a neat program. So how do we upload our own tilesets? You need to post the tile set here and I have to put it in manually. I'm working on making it more automated. Sorry I guess I should have been more clear about that. Edited by kwigbo |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Sweet. I love tilesets. Count me in for making one.
Couple questions, can I choose the background color and do you allow animation? EDIT: Crud, I just noticed it has to be PNG. Do you want all the tiles to be seprate or in a sheet? Edited by JJ_Maxx |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx Sweet. I love tilesets. Count me in for making one. Couple questions, can I choose the background color and do you allow animation? EDIT: Crud, I just noticed it has to be PNG. Do you want all the tiles to be seprate or in a sheet? If you send them in a sheet it will take me longer to put them up cuz i'll have to cut them apart. But you can send them which ever way you want. Actually gif files would be ok to if that's easier. Yes you can have animated tiles too. Edited by kwigbo |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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So would it accept animated GIF's?
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx So would it accept animated GIF's? Yes |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Sweet, count me in.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx Sweet, count me in. Cool can't wait. ![]() |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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50+ tiles so far...
Made in one image, it's gonna be a heck of a time splicing, saving and uploading.. ![]() --JJX |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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i might just have to re-locate to a pc to try these 50 tiles, they sound
gd. |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Meh, they're nothing special, I'm trying to get a whole set of RPG tiles as fast as I can.
Your usual 13 grass/water tiles, 13 deep water tiles, 13 grass/sand tiles, misc water effects, trees, bushes, cliffs, waterfalls, caves, etc... All your standard Zelda-ish stuff. |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx 50+ tiles so far... Made in one image, it's gonna be a heck of a time splicing, saving and uploading.. ![]() --JJX If you wanna send them in one pic you can I can cut it up. Just make sure any animated ones are separate from the sheet. Originally posted by Shark i might just have to re-locate to a pc to try these 50 tiles, they sound gd. What did you mean by that? Originally posted by JJ_Maxx Meh, they're nothing special, I'm trying to get a whole set of RPG tiles as fast as I can. Your usual 13 grass/water tiles, 13 deep water tiles, 13 grass/sand tiles, misc water effects, trees, bushes, cliffs, waterfalls, caves, etc... All your standard Zelda-ish stuff. I can't wait to see what you come up with. I'm gonna have to make the tile choosing area bigger on the game to accomadate so many tiles. ![]() |
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Did you program this thing all on your own?
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www.randomblink.com
I am me... no! Really! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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congratulations kwigbo, your project is great.
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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Originally posted by kwigbo
Originally posted by <span =bold>Shark</span>
i might just have to re-locate to a pc to try these 50 tiles, they sound gd. What did you mean by that? I use mac, i thought this program was for pc, like most stuff :(, so i will go find a pc in my house and try out your program. EDIT: i now see that its flash and have tested it out. EXcellent job, really easy to use :D, cant wait for the new tiles XD Edited by Shark |
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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You should allow someone to click and drag to place groups of tiles...
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www.randomblink.com
I am me... no! Really! |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by randomblink Did you program this thing all on your own? Yes I programed this all on my own. Originally posted by jalonso congratulations kwigbo, your project is great. Thanks i'm glad you like it i've worked very hard on it. Originally posted by Shark I use mac, i thought this program was for pc, like most stuff :(, so i will go find a pc in my house and try out your program. EDIT: i now see that its flash and have tested it out. EXcellent job, really easy to use :D, cant wait for the new tiles XD That's why i like flash everyone can use it. I'm glad you like it and I can't wait for the new tiles either. Originally posted by randomblink You should allow someone to click and drag to place groups of tiles... I'm trying to work that in. If anyone else has any suggestions for features I'm open to hear them and will try to fit as many in as possible. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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yeah groups of tiles, like all 3 pieces of the tree at once, however
maxx's tiles may be different, only time will tell. |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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My tree is 32x32, so yeah placing roups of four would be nice. I'm up to around 80+ tiles and that's without the cliff tiles, house tiles, fence, wall or waterfall tiles.
And that's just exterior. Anyways, here are some suggestions for the program: Layered Tiles. (Make a sword tile with transparency, and you can place it on top of a grass or sand tile, etc..) Perhaps a scroll feature for the tile area? I'll post a small area with my tiles in it so you guys can have a sneek peak. ![]() |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx Anyways, here are some suggestions for the program: Layered Tiles. (Make a sword tile with transparency, and you can place it on top of a grass or sand tile, etc..) Perhaps a scroll feature for the tile area? I'll post a small area with my tiles in it so you guys can have a sneek peak. ![]() I have layers in my program. I will add drag and drop function for transparent objects. Scoll feature? for the tile choosing area? If that's what ya meant i'm way ahead of ya. ![]() Edited by kwigbo |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Sneek preview:
![]() Still in progress but this will give you an idea... --JJX |
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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That's cool I can't wait till it's done. I started work on the drag and
drop feature for objects. I am also reorganizing my code so adding new
features will be easier.
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Alright kwigbo, I could seriously spend months on a full RPG tileset. I forgot how long it takes to make an entire set by hand.
So I'll just hand in this version and if I want to add more tiles and/or animate them, I'll update. ![]() ![]() I'll let you cut them out. Or make the program use tilesheets instead of individual tiles. There's only 102 of them. --JJX |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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I'll let you cut them out
how generous of you ![]() |
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Snark, we love yuu.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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Originally posted by JJ_Maxx Alright kwigbo, I could seriously spend months on a full RPG tileset. I forgot how long it takes to make an entire set by hand. So I'll just hand in this version and if I want to add more tiles and/or animate them, I'll update. ![]() --JJX Cool i'm working on version two of the landscape creator i'll get our tiles up soon. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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these tiles are awesome, i wish i was as good as that
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Snark, we love yuu.
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Originally posted by Shark
these tiles are awesome, i wish i was as good as that ![]() Heh, thanks. I'm not 100% happy with them and alot of them really could use an extra 30 min of tweaking. I kinda rushed the sand. But it all fits together and should allow alot of options for landscaping. |
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