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Author | Message |
Adman32
Seaman ![]() Joined: 13 August 2012 Online Status: Offline Posts: 5 |
![]() ![]() ![]() Posted: 06 March 2013 at 8:17pm |
Hi there,
Just wanted to get some initial feedback on this cave background I am working on for a game. It's 4 separate layers that will use parallax scrolling. Keep in mind it's very rough at this stage. I've just blocked out some basic shapes and colours to get a look and feel, before I start detailing it. Any and all feedback is appreciated! :D ![]() Edited by Adman32 - 06 March 2013 at 10:52pm |
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sclly
Seaman ![]() ![]() Joined: 05 March 2013 Online Status: Offline Posts: 17 |
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Oh dude, its great. Its similar to my cave i posted (like 2-3 posts down) just more detailed. I just feel you jeed to work on the light more, make it shine more and brighter. So it will lighten up the edges of the stone. Its your lightsource so make something out of it.
What game will it be? Edited by sclly - 07 March 2013 at 1:25am |
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PixelBrain
Seaman ![]() ![]() Joined: 19 April 2020 Online Status: Offline Posts: 9 |
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looks totally amazing, i should just make the front rocks have a texture
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Adman32
Seaman ![]() Joined: 13 August 2012 Online Status: Offline Posts: 5 |
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Hi guys, bit of an update on the front layer:
![]() This is just a rough first pass to get down the forms and shading, No pixel level detail yet. Sclly, this background will be for a game called Grapple Knight, you can read more about it here: ![]() Edited by Adman32 - 14 March 2013 at 5:42pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Cool design!
I liked the first one, but now the second one is maybe even a step back. With so much detail everywhere I have no clue where to look! Especially since the foreground layer has a lot going at the top of the bottom, but not so much in the middle... My eyes go crazy! I suggest you cut down the amount of detail a lot, and use more simplified patterns that are relaxing to the eye! Also, I feel like you don't quite capture the shape of the stalagmites and tites. Study some more referrence images. You will find that most are very long and thin, not so much getting wider near the top and definitely not triangular in shape like yours! The few that are shaped like cones are usually stalagmites (on the bottom) while the stalagtites (hanging) are pretty much always a straight line down. Good luck! |
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CraftyPixel
Midshipman ![]() ![]() Joined: 19 January 2013 Online Status: Offline Posts: 58 |
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- Woah! Impressive O.O -
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Daranus
Seaman ![]() Joined: 12 March 2013 Online Status: Offline Posts: 5 |
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Looks awesome!..but for some reason i almost like the first foreground without the details more as a backgroundy kinda thing...
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coloringsquared
Seaman ![]() Joined: 29 December 2012 Online Status: Offline Posts: 27 |
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I think it's just that both the foreground and background are now 'in focus.' Try making the background look like the foreground from the front picture (just as an experiment). Maybe that will help it look better because it's not the details which are great.
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Adman32
Seaman ![]() Joined: 13 August 2012 Online Status: Offline Posts: 5 |
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Hey again, another update on the image, been working on the middle layer this time:
![]() @Hapiel: Thanks for your feedback! I will admit I did go a bit overboard with detail in some areas, but I will solidify some of the shapes and details in a second pass. I should also clear up a few things: There will be tiles in front of this background that the player actually runs on, and you wont see the whole background in the frame at once, just part of it. Here's what it will look like at the correct ratio with some dummy tiles: ![]() I followed your advice though for the middle layer though, and used more reference for the stalacs. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Well done on the middle layer!
It looks better indeed with the game in front of it, though I have some suggestions on this too: Desaturate the bg, the game will be easier to read and more up front. Perhaps change the hue of the BG a bit too, maybe something brownish? having the opposite color (yellow vs purple) of the foreground (without being too obvious about it because of low saturation and dark shades) will make the game area pop out even more :) Good luck! PS: Did you make that player sprite too? That one is really really awesome! Edited by Hapiel - 18 March 2013 at 9:31pm |
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Adman32
Seaman ![]() Joined: 13 August 2012 Online Status: Offline Posts: 5 |
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Small update: ![]() Worked on the very back layer some more and fixed some of the issues with the ceiling on the frontmost layer. Hapiel, the player sprite was made by one of my team mates. He's also got a thread going here: You should check it out and give him some feedback, I'm sure he'd appreciate it! http://www.pixeljoint.com/forum/forum_posts.asp?TID=14892 Edited by Adman32 - 20 March 2013 at 6:25pm |
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