WIP (Work In Progress)
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Topic: A Project
    Posted: 01 April 2013 at 11:46pm
Hello guys, I am currently working on a RPG project and I need help with it's main character's walk animation.

Currently Working on:



Thanking in Advance

Edited by A2J2TIWARI - 19 May 2013 at 11:37pm
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 06 April 2013 at 10:57am
C&C please!!!!!!!!!!

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Etheric_Shock
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Quote Etheric_Shock Replybullet Posted: 06 April 2013 at 12:21pm
First of all, what do you think is wrong with it?

The only thing I see that is weird is the shoulder. If the arms are moving, then the shoulder should as well, even if it's only a little bit. South animation has a frame where the shoulders are rigid. The north is even more apparent. Other than that I like what you've done.

Edited by Etheric_Shock - 06 April 2013 at 12:21pm
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jalonso
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Quote jalonso Replybullet Posted: 06 April 2013 at 6:30pm
Of course that the shirt is outlined in black really makes the shoulders stand out as mentioned. Try the blue from the face before editing to see if it works bette.

What is the blue on the face?
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 08 April 2013 at 6:06am


I just added a new color for the shirt and re-done the arms, moved few pixels from shoulders in the animation.

That blue is a tattoo of her face :)

Now critique these animations please and tell me how to make her hairs bounce a bit.
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Martys1105
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Quote Martys1105 Replybullet Posted: 09 April 2013 at 6:05am
In the first animation, few pixels of her hair disappear during one of the frames.
Also, I don't think relaxed arms can go behind the back like that, at least without big upper body rotation. I tried walking around a bit and it didn't feel very natural. I might be wrong, though.
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 19 May 2013 at 11:36pm
Okay, I know this is really late but I needed to re-start this topic.

I've been working on the same character's run animation now.



I can't figure out how to make the body look leaning forward and make the north run look like a proper run. Also help me fixing the other run states as well(if you find them bad or wrong).
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 26 May 2013 at 1:29am
Fixed the Side run:

I still have to animate the hairs through sub pixelling method though.
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jalonso
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Quote jalonso Replybullet Posted: 26 May 2013 at 4:34am
The front view has nice curvy hips. The back and side do not.
Maybe the back needs more butt. On the back view the bottom edge of the shirt could be arched up instead of arced down to further help the figure 'match' in the 3 views.
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 23 June 2013 at 12:19am


This is the Stance for Battles. I am not happy with the shading of Kampilan Sword and so I am going to remake it.

So critique it and tear it apart for me to make this best :)
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Skykanden
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Quote Skykanden Replybullet Posted: 23 June 2013 at 1:58am
She is not holding the sword properly and I think it covers her face too much.
Shouldn't the sword be facing the oposite direction? And if we stick to realism, shouldn't the blade be thinner? Right now looks more like a Dao rather than the sword you stated.
I found these images that could help you, this is how to hold a one handed sword and this for a two handed one.
Also I've been reading about the Kampilan sword and seems to be that it can be holded both ways, if it's two handed one hand would be holding the handle and the other the talisman, leavig only visible guard.

I hope you find this helpful
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 25 June 2013 at 5:51am
Damn, I thought I posted already...Well my bad.

Here is the corrected pose(was 2 min work and took me so long to post)...



So does pose look okay now? If so, I'll complete the animation now
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