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Author | Message |
A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
![]() ![]() ![]() Posted: 01 April 2013 at 11:46pm |
Hello guys, I am currently working on a RPG project and I need help with it's main character's walk animation.
Currently Working on: ![]() Thanking in Advance Edited by A2J2TIWARI - 19 May 2013 at 11:37pm |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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C&C please!!!!!!!!!!
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Etheric_Shock
Midshipman ![]() ![]() Joined: 25 February 2013 Online Status: Offline Posts: 62 |
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First of all, what do you think is wrong with it?
The only thing I see that is weird is the shoulder. If the arms are moving, then the shoulder should as well, even if it's only a little bit. South animation has a frame where the shoulders are rigid. The north is even more apparent. Other than that I like what you've done. Edited by Etheric_Shock - 06 April 2013 at 12:21pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Of course that the shirt is outlined in black really makes the shoulders stand out as mentioned. Try the blue from the face before editing to see if it works bette.
What is the blue on the face? |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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![]() I just added a new color for the shirt and re-done the arms, moved few pixels from shoulders in the animation. That blue is a tattoo of her face :) Now critique these animations please and tell me how to make her hairs bounce a bit. |
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Martys1105
Seaman ![]() Joined: 08 April 2013 Online Status: Offline Posts: 3 |
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In the first animation, few pixels of her hair disappear during one of the frames.
Also, I don't think relaxed arms can go behind the back like that, at least without big upper body rotation. I tried walking around a bit and it didn't feel very natural. I might be wrong, though. |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Okay, I know this is really late but I needed to re-start this topic.
I've been working on the same character's run animation now. ![]() I can't figure out how to make the body look leaning forward and make the north run look like a proper run. Also help me fixing the other run states as well(if you find them bad or wrong). |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Fixed the Side run:
![]() I still have to animate the hairs through sub pixelling method though. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The front view has nice curvy hips. The back and side do not.
Maybe the back needs more butt. On the back view the bottom edge of the shirt could be arched up instead of arced down to further help the figure 'match' in the 3 views. |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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![]() This is the Stance for Battles. I am not happy with the shading of Kampilan Sword and so I am going to remake it. So critique it and tear it apart for me to make this best :) |
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Skykanden
Midshipman ![]() ![]() Joined: 11 June 2013 Online Status: Offline Posts: 50 |
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She is not holding the sword properly and I think it covers her face too much.
Shouldn't the sword be facing the oposite direction? And if we stick to realism, shouldn't the blade be thinner? Right now looks more like a Dao rather than the sword you stated. I found these images that could help you, this is how to hold a one handed sword and this for a two handed one. Also I've been reading about the Kampilan sword and seems to be that it can be holded both ways, if it's two handed one hand would be holding the handle and the other the talisman, leavig only visible guard. I hope you find this helpful |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Damn, I thought I posted already...Well my bad.
Here is the corrected pose(was 2 min work and took me so long to post)... ![]() So does pose look okay now? If so, I'll complete the animation now |
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