WIP (Work In Progress)
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Mooo
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Quote Mooo Replybullet Topic: Dutch farmer
    Posted: 26 April 2005 at 9:15am
This is a new avatar i am working on (since the first one i made was to big). It is a Dutch farmer on wooden shoes, i think i will animate it and make him do a little dance or something. comments please




(normal)   (2 x scaled)

I have animated the character, hope you like it.



(normal)   (2 x scaled)


Edited by Mooo
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Rifts
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Quote Rifts Replybullet Posted: 26 April 2005 at 9:42am
heh heh heh nice work i cant wait to see him do a lil jig :P i cant think
of anything wrong with it!
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 26 April 2005 at 10:01am
Haha, very nice 
I can't wait to see the animation
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pixelblink
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Quote pixelblink Replybullet Posted: 26 April 2005 at 10:14am
great character dude... you should submit this to the main site
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Niss
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Quote Niss Replybullet Posted: 28 April 2005 at 4:35am
That's a nice character! I would however put the light source not directly in front of him. Put it somewhere else to create some shadows. That will add to the dynamics of this piece (now I don't know if I translated this right in my head but I hope it will make sense nevertheless :) )
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pixelblink
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Quote pixelblink Replybullet Posted: 28 April 2005 at 9:58am

Originally posted by Niss

That's a nice character! I would however put the light source not directly in front of him. Put it somewhere else to create some shadows. That will add to the dynamics of this piece (now I don't know if I translated this right in my head but I hope it will make sense nevertheless :) )

hey I put the lightsource in the front and mine look okay (or do they?)

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Mooo
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Quote Mooo Replybullet Posted: 28 April 2005 at 11:50am
It's true that the character would look more dynamic when the light source isn't in front of the character, but it will be a lot more work since i can't mirror the character.
I guess i'm just lazy .

Thanks for the comments guys!!
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Niss
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Quote Niss Replybullet Posted: 29 April 2005 at 6:04am
Originally posted by Mooo

It's true that the character would look more dynamic when the light source isn't in front of the character, but it will be a lot more work since i can't mirror the character.
I guess i'm just lazy .

Thanks for the comments guys!!


Oh but you could let the light come frome slightly above or below. Your light is now a diffuse ambient light(coming from everywhere) casting no shadows or even creating distinctive dark areas (that's btw what I meant pixelblink, your's do have dark parts mostly). I guess it's the same as with b/w photgraphy.
Ok when I do my next sprite it's your turn to punch it


Edited by Niss
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Mooo
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Quote Mooo Replybullet Posted: 02 May 2005 at 7:30am
Originally posted by Niss

Oh but you could let the light come frome slightly above or below. Your light is now a diffuse ambient light(coming from everywhere) casting no shadows or even creating distinctive dark areas (that's btw what I meant pixelblink, your's do have dark parts mostly). I guess it's the same as with b/w photgraphy


I'll leave this character the way it is because it is allready done, but i will use your advice for my next project.  Thanks
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 02 May 2005 at 11:18am
Haha, love the animation  Nice work!
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sedgemonkey
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Quote sedgemonkey Replybullet Posted: 02 May 2005 at 1:21pm
That animation is heeeeelarious. Great stuff.
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