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Author | Message |
Mooo
Seaman ![]() ![]() Joined: 18 April 2005 Location: Netherlands Online Status: Offline Posts: 11 |
![]() ![]() ![]() Posted: 26 April 2005 at 9:15am |
This is a new avatar i am working on (since the first one i made was to
big). It is a Dutch farmer on wooden shoes, i think i will animate it
and make him do a little dance or something. comments please
![]() ![]() (normal) (2 x scaled) I have animated the character, hope you like it. ![]() ![]() (normal) (2 x scaled) Edited by Mooo |
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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heh heh heh nice work i cant wait to see him do a lil jig :P i cant think
of anything wrong with it! |
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Haha, very nice
![]() I can't wait to see the animation ![]() |
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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great character dude... you should submit this to the main site
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Niss
Midshipman ![]() ![]() Joined: 26 April 2005 Location: Germany Online Status: Offline Posts: 57 |
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That's a nice character! I would however put the light source not
directly in front of him. Put it somewhere else to create some shadows.
That will add to the dynamics of this piece (now I don't know if I
translated this right in my head but I hope it will make sense
nevertheless :) )
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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Originally posted by Niss
That's a nice character! I would however put the light source not directly in front of him. Put it somewhere else to create some shadows. That will add to the dynamics of this piece (now I don't know if I translated this right in my head but I hope it will make sense nevertheless :) ) hey I put the lightsource in the front and mine look okay (or do they?) |
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Mooo
Seaman ![]() ![]() Joined: 18 April 2005 Location: Netherlands Online Status: Offline Posts: 11 |
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It's true that the character would look more dynamic when the light
source isn't in front of the character, but it will be a lot more work
since i can't mirror the character.
I guess i'm just lazy ![]() Thanks for the comments guys!! |
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Niss
Midshipman ![]() ![]() Joined: 26 April 2005 Location: Germany Online Status: Offline Posts: 57 |
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Originally posted by Mooo It's true that the character would look more dynamic when the light source isn't in front of the character, but it will be a lot more work since i can't mirror the character. I guess i'm just lazy ![]() Thanks for the comments guys!! Oh but you could let the light come frome slightly above or below. Your light is now a diffuse ambient light(coming from everywhere) casting no shadows or even creating distinctive dark areas (that's btw what I meant pixelblink, your's do have dark parts mostly). I guess it's the same as with b/w photgraphy. Ok when I do my next sprite it's your turn to punch it ![]() Edited by Niss |
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Mooo
Seaman ![]() ![]() Joined: 18 April 2005 Location: Netherlands Online Status: Offline Posts: 11 |
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Originally posted by Niss Oh but you could let the light come frome slightly above or below. Your light is now a diffuse ambient light(coming from everywhere) casting no shadows or even creating distinctive dark areas (that's btw what I meant pixelblink, your's do have dark parts mostly). I guess it's the same as with b/w photgraphy I'll leave this character the way it is because it is allready done, but i will use your advice for my next project. ![]() |
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Haha, love the animation
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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That animation is heeeeelarious. Great stuff.
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