WIP (Work In Progress)
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tde3000
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Quote tde3000 Replybullet Topic: [WIP][OC][CC] first PA
    Posted: 27 July 2014 at 10:42am
it's really basic and it's not so... pixely. I'm not sure where do I go from here :(((((

any tips?



first post, hope I didn't break any rules.
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 27 July 2014 at 11:09am
I guess my first piece of advice would be to start over on a smaller canvas. A design this simple does not need 256x256.
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tde3000
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Quote tde3000 Replybullet Posted: 27 July 2014 at 11:10am
What canvas size do you recommend?

thanks for the reply :)
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 27 July 2014 at 11:23am
A small file in the gallery is defined as 100x100 or less, so if it's something simple like an untextured stone with blue lines, I'd start there.
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 27 July 2014 at 11:25am
Honestly, the smaller the better when you first start out. The bigger the canvas, the harder it is to control every detail.

Edited by JustinGameDesign - 27 July 2014 at 12:17pm
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PixelSnader
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Quote PixelSnader Replybullet Posted: 27 July 2014 at 12:10pm
This? 32² or something around that. I think it would work nicely as a simple platformer mockup though. Just some tiles for the ground, a simple starry background, and then a couple of sprites for bushes, rocks, and that magic glowy rock.

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tde3000
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Quote tde3000 Replybullet Posted: 27 July 2014 at 2:47pm
Ok, Another try :)



Thanks for feedback :)
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 27 July 2014 at 2:56pm
I guess I wouldn't draw individual blades of grass on a green field like this. Just shade the hill as is there were grass on it. The stars are kinda evenly spaced and shy away from the edge of the screen and other boundaries in a way that looks artificial. The color of the rock itself is good, but the lines are a little too sharp in comparison and there's so few of them that they seem to be randomly drawn on rather than an ingrained pattern on the surface, but I'm not sure if that was deliberate. Big step up over all though.
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 27 July 2014 at 3:05pm
Check out Skeddles' grassy hill:



This is what I meant about not drawing individual blades of grass, and just shading as if they're there.
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jalonso
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Quote jalonso Replybullet Posted: 27 July 2014 at 3:24pm
Please do not submit to the gallery pixel for which you have a WIP thread running because others will likely ignore your threads in the future.

You don't have to close a thread when you're done or anything like that. Its obvious to all when you've done all you can.


Edited by jalonso - 27 July 2014 at 3:26pm
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tde3000
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Quote tde3000 Replybullet Posted: 31 July 2014 at 2:27am
kk, I think i'm done with this one unless you've got any more tips :)

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