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Author | Message |
ColorAcolyte
Midshipman ![]() ![]() Joined: 22 October 2017 Online Status: Offline Posts: 57 |
![]() ![]() ![]() Posted: 30 July 2017 at 6:46am |
I am designing a game with a simple style.
Here's my character and it's running cycle: ![]() ![]() ![]() Any CC on how to improve the sprite and animation and where to pay attention while animating would be helpful, thanks. |
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ColorAcolyte
Midshipman ![]() ![]() Joined: 22 October 2017 Online Status: Offline Posts: 57 |
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Update:
I've also made some attack animations, there are two versions: ![]() ![]() I don't think the second one look smooth enough, but I'm not sure about the solution. |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Not bad not bad, at least for the running cycle. :)
For the attack, your character look's like she's just turning on herself, it lake a little bit of dynamic in the pause. I'm not an expert at all in animation, but I'd try to start to animate character with rotoscopie. |
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ndnNinja
Midshipman ![]() ![]() Joined: 25 August 2017 Online Status: Offline Posts: 33 |
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The idle and the running animation are good. There's fluidity in the motion but the attack animations feel like an action figure toy being twisted on a flat surface like a top. Maybe putting more bend in the hips and knees could help.
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