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Author | Message |
Chironyx
Midshipman ![]() ![]() Joined: 03 February 2024 Online Status: Offline Posts: 12 |
![]() ![]() ![]() Posted: 09 September 2017 at 5:36pm |
Started on the NPCs for my game this week
The motif of my game is basically "fruit culture" So everything, from buildings to people, is fruit-themed ![]() ![]() Characters from left to right are: [Bakers] Blue Berry, Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif, [Player Character, instrument shop owner] Cider, [Arcade Frequenter] Lee Chi *I am 100% pleased with Cider, I got alot of help from Marco Vale on him, included him for reference. *There are more NPCs to be added, but I wanted to hear some first thoughts on how to improve these sprites! |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Originally posted by Chironyx ...Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif... - "Catch the bear before you sell his skin" when all the movements of the sprites are ready then you can safely come up with a pedigree for them at least up to 7 degree It would be great if the background did not dominate the sprites otherwise they are hard to find by sight. And about sprites I can not say anything definite , the difficulty will go when you start animate them ![]() |
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Chironyx
Midshipman ![]() ![]() Joined: 03 February 2024 Online Status: Offline Posts: 12 |
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Originally posted by Yuran
Originally posted by Chironyx - "Catch the bear before you sell his skin" when all the movements of the sprites are ready then you can safely come up with a pedigree for them at least up to 7 degreeIt would be great if the background did not dominate the sprites otherwise they are hard to find by sight.
...Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif... And about sprites I can not say anything definite , the difficulty will go when you start animate them ![]() Well, every character was designed with a name and role in mind - so I figured I'd state them 🤔 I guess the domination has to do with the colors, my new NPCs blend too much with the BG perhaps, that's one of my reasons for this thread as I'm not sure how to re-create my palette - I always use the same 2 variations of hue shifting to it - they're my coloring bread and butter About the animations - I'll burn that bridge when I get to it - I'm glad to hear someone thinks the sprites are at least fine, thank you! 😄 |
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