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Author | Message |
appo
Seaman ![]() Joined: 14 July 2019 Online Status: Offline Posts: 1 |
![]() ![]() ![]() Posted: 15 July 2019 at 12:04pm |
I want to get into Pixel Art&Animation for Gaming in Combination with Learning Unity so i am new with all that Stuff.
The
Question i have right now is about how do you handle/structure a
Instance Animation which happens during a already Triggered Animation.
For example the Robot below. Lets say i triggered the Jump and the
Animation happens but during the Jump i fire the Weapons which should
get animated too (currently no example). How exaclty do i have to
structure that to have a gun fire Animation when i want to shoot while
being in all these different Char Animation States? edit- is there a reason that i cant post images? |
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Greycloak
Midshipman ![]() ![]() Joined: 12 May 2025 Online Status: Offline Posts: 59 |
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I don't fully understand your question, but this sounds more like a Unity problem (and should be asked on the Unity forums) and not directly relevant to pixel art. It does sound like you might want to split your sprite into two sprites though and animate them separately, such as having the lower half (legs) do the jump/run animation and the upper half (arms) do the firing animation.
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