WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Isometric Game Style Post Reply Post New Topic
Author Message
3_32
Seaman
Seaman


Joined: 14 March 2006
Location: United Kingdom
Online Status: Offline
Posts: 24
Quote 3_32 Replybullet Topic: Isometric Game Style
    Posted: 18 March 2006 at 10:03am
OK, So I was starting out on an Isometric Game and wanted some Crits on the stuff so far.






The last ones taken mostly from a character template from eB!


Edited by 3_32
I have never killed a man, but I have read many obituaries with great pleasure.
Clarence Darrow

Suicide is man's way of telling God, "You can't fire me - I quit."
Bill Maher
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 18 March 2006 at 10:08am

I really like your style, and I can't wait to see the roof shaded, but it doesn't look quite right to me. Maybe the angle is wrong, or maybe not. Jalonso would probably be the most helpful person here for that; isometric isn't my area of expertise.

Edit: It also seems your lightsource is flying all over. Instead of simply mirroring the castle walls, be sure to update them to account for lighting changes too. Decide on the direction most of the stuff fits with, and fix the rest.



Edited by Monkey 'o Doom

RPG is numberwang.
IP IP Logged
Blick
Commander
Commander
Avatar

Joined: 21 June 2014
Online Status: Offline
Posts: 389
Quote Blick Replybullet Posted: 18 March 2006 at 10:53am
Your texturing for wood, grass and sand are all the same. It's not natural looking at all, especially with the use of black lines. Less colors, more contrast, and hand placing the pixels more carefully would really benefit your textures.
IP IP Logged
PixelSnader
Commander
Commander
Avatar
Not a troll!

Joined: 05 June 2014
Online Status: Offline
Posts: 3194
Quote PixelSnader Replybullet Posted: 18 March 2006 at 1:46pm

both blick and doommonkey adress issues in this, but i have some things to add.

on the roof the perspective is obviously off when looking at just the lines. he top ''horizontal'' line is 4-4-4-4-4 instead os the wall's 2-2-2-2-2, same on the lower edge of the roof. would be reasonably easy to fix methinks.

the grass could be more realistical by using lots of 2-3 pixel high strands instead of lots of crosses/spraycan-esque stuff. sand would be fixed by just upping the contrast a bit i think.
this could help you

i don't know if the blue stuff is supposed to be water or stone tiles, but i'm guessing the first. in which case i'd say it lacks depth and sparkles, some waves too perhaps
any help?

the well and loose rocks could get an up on contrast too. and lastly, your blue dude's hair blends a bith with his hoodie& clothes.

 

now don't take this as me saying it'd bad or anything. it's better then a lot of people do before asking for C&C, but i just want to point out errors to you before you have made more work containing the same...

and for the record, the textures on the crates and the houses are <3


▄▄█     ▄▄█
▄█▄     ▄█▄

IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 18 March 2006 at 2:39pm
I will reserve comments for a later update cause all good points have been addressed. It does look great (except for the bricks.)
IP IP Logged
majesticstorm
Seaman
Seaman


Joined: 19 March 2006
Online Status: Offline
Posts: 2
Quote majesticstorm Replybullet Posted: 19 March 2006 at 11:04am
nice i like it
IP IP Logged
3_32
Seaman
Seaman


Joined: 14 March 2006
Location: United Kingdom
Online Status: Offline
Posts: 24
Quote 3_32 Replybullet Posted: 22 March 2006 at 12:42am
Thanks Guys for the Input ..

I really like your style, and I can't wait to see the roof shaded, but it doesn't look quite right to me. Maybe the angle is wrong, or maybe not. Jalonso would probably be the most helpful person here for that; isometric isn't my area of expertise.

Edit: It also seems your lightsource is flying all over. Instead of simply mirroring the castle walls, be sure to update them to account for lighting changes too. Decide on the direction most of the stuff fits with, and fix the rest.

Yeah the roof is slightly angled down on the top as you go backwards .. kinda my bad for staying awake too long and not concentrating.. and the castle parts I've decided to take out as the parts you see of any castle are completly different >.<

Your texturing for wood, grass and sand are all the same. It's not natural looking at all, especially with the use of black lines. Less colors, more contrast, and hand placing the pixels more carefully would really benefit your textures.


The one time I used anything apart from my hand to do textures was using a noise filter to enhance the sand .. which could probably use more contrast anyway.  Other then that ..  I have no idea what black lines your talking about ..

the grass could be more realistical by using lots of 2-3 pixel high strands instead of lots of crosses/spraycan-esque stuff. sand would be fixed by just upping the contrast a bit i think.
this could help you


Thanks for that .. I was thinking of having another tile with longer grass for wild monsters to run around in aka Pokemon Style :D

i don't know if the blue stuff is supposed to be water or stone tiles, but i'm guessing the first. in which case i'd say it lacks depth and sparkles, some waves too perhaps
any help?


Yeah .. I had a tut from Enterbrains site .. but basically water just annoys me .. not only that .. but I somehow have to make it move :O.

Thanks for the help links on both those.

the well and loose rocks could get an up on contrast too. and lastly, your blue dude's hair blends a bith with his hoodie& clothes.


I'm thinking of taking the rock out .. but thanks on the well.  As far as the little blue dude .. its meant to be a knight .. and thats his helm and Visor ..



^^ Ninja Knight and a Mage .. Perfect RPG players ^^

--> MouseDrawn Concept As proof artpad works ^_^

OK .. I'm taking the castle tile out and updated the Farm with a half assed attempt at the roof .. I realise the outline sticks out a little and the shading goes to far up on the back joining part .. but you can also comment on the lower trees .. the one next to the house sadley has died but wasn't deleted >:D

Thanks again for the comments ..

I have never killed a man, but I have read many obituaries with great pleasure.
Clarence Darrow

Suicide is man's way of telling God, "You can't fire me - I quit."
Bill Maher
IP IP Logged
Psychotic_Carp
Commander
Commander
Avatar

Joined: 02 April 2005
Online Status: Offline
Posts: 1008
Quote Psychotic_Carp Replybullet Posted: 22 March 2006 at 5:35am
I love the crates of fruit
got game?
IP IP Logged
fil_razorback
Commander
Commander
Avatar

Joined: 17 December 2005
Online Status: Offline
Posts: 215
Quote fil_razorback Replybullet Posted: 22 March 2006 at 7:56am
You're very good at artpad :D

About the mage, I tink it would be better if there were a skin row between her left eye and her hairs.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum