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Author | Message |
Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
![]() ![]() ![]() Posted: 15 April 2006 at 5:49am |
![]() Here's my first attempt at a walk cycle. Its 4 frames (frames 2+4 are the same). It looks a little strange and there's obviously room for improvement.... any tips? |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Don't move his head and shoulders as much and let his right leg go in front sometimes.
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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Version 2 -
![]() I removed the head movement and changed the feet slightly. Better? ![]() |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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It's better, maybe add a head bob and as I said before, be sure to have both legs come to the front in turns so it looks more realistic and less like skipping.
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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http://www.idleworm.com/how/anm/02w/walk1.shtml
Try again. He isn't really walking the way he should be. |
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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Version 3 -
![]() Im not sure about this one.. He appears to be skipping.... ![]() Are any other walk cycle tutorials? |
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ChromeX
Seaman ![]() ![]() Joined: 13 April 2006 Location: United States Online Status: Offline Posts: 7 |
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I think it's good, but it seems as if he has no left arm, or a stub just sticking out... lol.
Edited by ChromeX |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I think the arms are the problem now. To stop him from looking like he's skipping i would slow it down and not make him take such long strides. |
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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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What is up with his arms in general? His arm that's showing is having a
seizure. It should be back when the leg of the opposite side is
extending and it should be going forward as the opposite leg is going
back.
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Sibix
Commander ![]() ![]() Joined: 12 March 2005 Online Status: Offline Posts: 200 |
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when the furthest leg goes behind it should be dark and the closest light. i am getting the impression thats his legs are spinning round his body.
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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Thanks for all the feedback guys!
![]() Version 4 - ![]() I think this looks alot better. I've made the frame rate longer I've reduced some of the distance between strides I've tried to make the arm movement better I've cut a few frames out (Now down to 6) Comments? Suggestions? ![]() |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Much better. His hidden arm now looks a tad limp, however (like a camp man..). I shouldnt be afraid to have his hand swing out. Also, when you look closely, it still sort of looks like his legs are spinning, but i cant offer any advice on how to fix that.
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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I had a go at trying to make make that left arm longer but it just looks weird...
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Hmm, he needs a hand at the end of the arm ;] and when i walk my lower arm and hand swings out before my shoulder and upper arm. |
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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![]() This looks better... more natural. Theres still alot of room for improvement though Do you think the arm is swinging too far forward, Maybe it should be lower? ![]() |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Maybe tone it down 1 px. I'm really amazed how far this has come. Keep up the good work! Edit: typo Edited by Monkey 'o Doom |
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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![]() Thanks Monkey, that made it look alot better. I think Im nearing the final version ![]() Any tips for improvement? |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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On one frame, the far leg is the bright blue and the near one dark blue, and it meses up the perspective.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I think the hop up helped it, the side movement didnt. Now you've taken them both out. I think he should still hop up and down as he walks, and he seems a bit slow now.
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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![]() Well I got to go out now, so this is my last one for a few hours. I tried to add the bounce back in, but I've got about half the frames that I had before so it might look alittle odd. Please comment on what you think needs improving. ![]() Edited by Skit |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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i think it looks mighty fine.
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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even though this could be done better, it's really good for a first step into animation, because walk cycles are actually rather complex. i would speed it up a bit though... |
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Skit
Seaman ![]() ![]() Joined: 15 June 2005 Online Status: Offline Posts: 31 |
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Final version
![]() This is slightly faster than the previous. Thanks to everyone who commented on this and a huge thanks to Monkey 'o Doom and Larwick you really helped alot! ![]() |
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