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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() Posted: 23 May 2006 at 10:36pm |
So I started this fighting game background for another forum and
thought I'd get c+c here since that forum is mostly programmers. I was
wondering if going from a very flat foreground and going to a mock
perpective looks OK. Is that lame?
![]() The front buildings wont be that boxxy, they're just there to help visaulize. EDIT: the sprite is not by me Edited by jalonso |
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Dra_chan
Commander ![]() ![]() Joined: 20 February 2006 Online Status: Offline Posts: 628 |
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The background kicks ass!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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no c+c
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Quickie
Midshipman ![]() ![]() Joined: 02 December 2005 Online Status: Offline Posts: 52 |
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holy fuggnuggets thats awesome. love the background!
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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the background is super-f**king-awesome in the first pic, but in the second it looks qutie distorted. the foreground tiles seem abit overdithered as well - Almost as if you're placing patterned lines instead of thinking how it would actually look, and it makes the rooftops look almost too clean. the windows on the red building also don't make much sense, I have no idea what's going on with them to be darkened and all of a seemingly different brightness - the front building roof and the back building roofs should be of different brightnesses, else the player might think of them as platforms [and you're not going to be able to jump ontop of a building roof in the background; it just wouldn't make sense.] I can't find much else to crit about this for now, but I do like the overall look except for some of those parts I mentioned.
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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pic 1 = <3
pic 2 = AAAARRRGG my eyes!! ![]() |
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Snark, we love yuu.
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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I am new to pixel arting but Think this looks alittle to cludder, (2nd pick) stearing at that for an extremly long time would start hurting my eyes,Its great work, but the back ground seems to have too much,maybe thats just me though. I been told alot sometimes less is better, maybe that holds true here? Edited by Corvox |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I dont think the background's the problem, that's brilliant (although i dont like the scanlined look. And the 'car' lights in the first one didnt really look like such.) The stuff in the foreground is too sharp and contrasted for me.
![]() Edited by Larwick |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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Originally posted by Larwick I dont think the background's the problem, that's brilliant (although i dont like the scanlined look. And the 'car' lights in the first one didnt really look like such.) The stuff in the foreground is too sharp and contrasted for me. ![]() i think those are meant to be street lights not car lights larwick and yeah, the second one is way too cluttered. |
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mixxedstuff
Seaman ![]() Joined: 15 April 2006 Location: United States Online Status: Offline Posts: 3 |
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Yes, a background needs to remain just that- a background. The most recent one is a bit to busy for this purpose, to the point of being distracting/disorienting. The rear background layers are fine, but the frontal ones are too "fused" with the foreground.One solution may be to lower the brighness of this background layer, to make it less "fused" with the foreground objects.
Edited by mixxedstuff |
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This is a signature. What it is for, I have no idea.
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Originally posted by jalonso
no c+c ![]() ![]() There are some really neat designes on some of the buildings here but its just a bit too busy |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Back to the drawing board.
I see everyone's point about the overall busyness. I am very new to game bkgs so I really appreciate ALL comments on this. The programmeros of this clan really love it as is, but they may not be very artistic so I'm counting on the PJclan ![]() |
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Toopsie147
Seaman ![]() ![]() Joined: 17 November 2005 Location: India Online Status: Offline Posts: 12 |
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the backgroung is getting a bit fuzzy, the buildings have quite kewl designs. i think there should be a little more space between two windows or doors of the front most building. otherwise it's AWESOME! |
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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I'm joining the crowd by saying I'd like to see a bit less random shading.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Brian the Great I'm joining the crowd by saying I'd like to see a bit less random shading. Yes.. looks great, but a little too heavy. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Am I on the right track with this?
![]() EDIT: sprite for size only, made by the game spriter Edited by jalonso |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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I like this much more Edited by leel |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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azn |
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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Snark, we love yuu.
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Bifur
Commander ![]() ![]() Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
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background is WTFOMFGTEACHME
why dont u make some buildings with diff style so theres more deph? dont know if it works tho... |
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![]() I know! Leafs shouldn't make shadow... |
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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I still some pixels taht just seem random and out of place on the rooftop tiles, but you can tell what's on the main plain now, so that's defenitely an improvement, the background is much cleaner, but some of those buildings in the background [the big ones] just seem like they have too much dither on them. some of those flat color blocks seem out of place compared to the business of everythign else. I'm too tired to go into moer depth than this right now :(
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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This updates includes all the concerns raised here I hope. I have
unified the colors down to 24 (can be 18 but not finished, excludes the
6 colors on the sprite)
@leel and snader, I did not make the sprites for this game. I modified the colors a bit, I will attempt to get the spriter to modify his palette too cuz he's not supposed to be asian, actually I don't know what "it" is. @Shark, hope your eyes feel better XD @Lar and BtG, the contrast is more consistent, I hopes @Those who loved the background, sorry it had to go (I actually hated it) @Setz, I think I will never please you ![]() and finally to quote Flameruler13, more c+c PLLEEEEAAZZZEEEEEE ![]() |
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Dra_chan
Commander ![]() ![]() Joined: 20 February 2006 Online Status: Offline Posts: 628 |
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Originally posted by jalonso ![]() This one looks awesome. The background is woa and the buildings are very detailed and woooo ![]() |
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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HOLY CRAPGASM. If this were a game, the number one thing that would piss me off is that I'd always try use the background as platforms. I mean, it's too PRETTY to be a background. And I'd probably bail on the faintest row of buildings. It probably would look fine without them. Either that or down the contrast so they're even subtler. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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It is for a game. I see your point Sab. I'm a detail person and find
simplifying this really hard to do. Back to the drawing board, I
thought I had made great progress with this update too
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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It's friggin awesome.
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Sure it does
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Indeed it shall.
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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I see you still left the rooftops insanely weird-random-dithered, but other than that I'm loving this upduate :D
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Pssst! That's detail and grime, not dither.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Monkey 'o Doom Pssst! That's detail and grime, not dither. ![]() Indeed! ![]() Am I done yet? |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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*drooels.*
Looking fantastic. Now for shum sprites. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I believe he implied that was someone else.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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That's brilliant- super attention to detail on the buildings. Reminds me of that new 'The Batman' tv show.. I kinda like it.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Yes, I will not be making any sprites (I fail anyways) for this game collab only the level backgrounds.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I have to crit now, I guess. More like suck up actually. The details are sweet, the colors are perfect, the perspective is sweet, and I love the atmosphere. 6/5 stars. EDIT: Typo; that pool water screws up your coordination. Edited by Monkey 'o Doom |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Originally posted by Monkey 'o Doom
I believe he implied that was someone else. Ok alright, i suck at reading things properly. Thought that other one was just a filler. ![]() But yeah, good work jalonso. |
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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Pretty, but the yellowy buliding sorta has that pillow shadin' thing going on. try getting rid of the darkness on the bottoms and leave it on the top.
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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That's incredibly fantastic. No further questions, case closed.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Bifur
Commander ![]() ![]() Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
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I may be the only dumass to say something at this point but.. maybe some city lights?
xD awesome anyways |
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![]() I know! Leafs shouldn't make shadow... |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Bifur I may be the only dumass to say something at this point but.. maybe some city lights? lol. Not a dumbass at all. I wanted to get the layout right before adding the lighting, good call. EDIT: I see what you mean alkaline, will do. Edited by jalonso |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I like it. :) It feels very Gotham city to me... or maybe I'm just on crack. :P
But yes, I like it. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Update with alkaline and Beefur's suggestions. I've also deepened the
blues for a darker night, light or dark? This should be pretty much
finished now unless there are other glaring errors.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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The light one is more moody; this one more mysterious and nighttime-ish.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Well done jalonso. This is brilliant. I aspecially like the lighting on the far right building in the darker one.
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Bifur
Commander ![]() ![]() Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
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Very sutble light , now its perfect
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![]() I know! Leafs shouldn't make shadow... |
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d-p
Commander ![]() ![]() Joined: 17 March 2017 Online Status: Offline Posts: 144 |
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Looks awesome, neat development, hope you treasure the other versions, they are cool, too.
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KawizradSaddrax
Seaman ![]() Joined: 25 May 2006 Online Status: Offline Posts: 21 |
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very nice! Its starting to look a bit like brooklyn!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Ok this is the final version, thank you, thank you, thank you ALL. I
submitted to the gallery so please take a sec to go rate it :D
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