WIP (Work In Progress)
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jalonso
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Quote jalonso Replybullet Topic: >(")< does something not ISO
    Posted: 23 May 2006 at 10:36pm
So I started this fighting game background for another forum and thought I'd get c+c here since that forum is mostly programmers. I was wondering if going from a very flat foreground and going to a mock perpective looks OK. Is that lame?




The front buildings wont be that boxxy, they're just there to help visaulize.

EDIT: the sprite is not by me


Edited by jalonso
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Dra_chan
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Quote Dra_chan Replybullet Posted: 23 May 2006 at 11:25pm
The background kicks ass!
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jalonso
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Quote jalonso Replybullet Posted: 24 May 2006 at 12:16pm
no c+c 


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Quickie
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Quote Quickie Replybullet Posted: 24 May 2006 at 12:38pm
holy fuggnuggets thats awesome. love the background!
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Setzer
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Quote Setzer Replybullet Posted: 24 May 2006 at 12:51pm
the background is super-f**king-awesome in the first pic, but in the second it looks qutie distorted. the foreground tiles seem abit overdithered as well - Almost as if you're placing patterned lines instead of thinking how it would actually look, and it makes the rooftops look almost too clean. the windows on the red building also don't make much sense, I have no idea what's going on with them to be darkened and all of a seemingly different brightness - the front building roof and the back building roofs should be of different brightnesses, else the player might think of them as platforms [and you're not going to be able to jump ontop of a building roof in the background; it just wouldn't make sense.] I can't find much else to crit about this for now, but I do like the overall look except for some of those parts I mentioned.
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Quote Shark Replybullet Posted: 24 May 2006 at 1:02pm
pic 1 = <3

pic 2 = AAAARRRGG my eyes!!
Snark, we love yuu.
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Corvox
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Quote Corvox Replybullet Posted: 24 May 2006 at 1:49pm

I am new to pixel arting but Think this looks alittle to cludder, (2nd pick) stearing at that for an extremly long time would start hurting my eyes,Its great work, but the back ground seems to have too much,maybe thats just me though.

I been told alot sometimes less is better, maybe that holds true here?



Edited by Corvox
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Larwick
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Quote Larwick Replybullet Posted: 24 May 2006 at 2:04pm
I dont think the background's the problem, that's brilliant (although i dont like the scanlined look. And the 'car' lights in the first one didnt really look like such.) The stuff in the foreground is too sharp and contrasted for me.

Edited by Larwick
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MurrMan
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Quote MurrMan Replybullet Posted: 24 May 2006 at 2:20pm
Originally posted by Larwick

I dont think the background's the problem, that's brilliant (although i dont like the scanlined look. And the 'car' lights in the first one didnt really look like such.) The stuff in the foreground is too sharp and contrasted for me.


i think those are meant to be street lights not car lights larwick

and yeah, the second one is way too cluttered.
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mixxedstuff
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Quote mixxedstuff Replybullet Posted: 24 May 2006 at 3:00pm
Yes, a background needs to remain just that- a background. The most recent one is a bit to busy for this purpose, to the point of being distracting/disorienting. The rear background layers are fine, but the frontal ones are too "fused" with the foreground.One solution may be to lower the brighness of this background layer, to make it less "fused" with the foreground objects.



Edited by mixxedstuff
This is a signature. What it is for, I have no idea.
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 24 May 2006 at 4:10pm
Originally posted by jalonso

no c+c 





There are some really neat designes on some of the buildings here but its just a bit too busy
got game?
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jalonso
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Quote jalonso Replybullet Posted: 24 May 2006 at 8:06pm
Back to the drawing board.
I see everyone's point about the overall busyness. I am very new to game bkgs so I really appreciate ALL comments on this. The programmeros of this clan really love it as is, but they may not be very artistic so I'm counting on the PJclan 
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Toopsie147
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Quote Toopsie147 Replybullet Posted: 24 May 2006 at 10:04pm

the backgroung is getting a bit fuzzy,  the buildings have quite kewl designs.

i think there should be a little more space between two windows or doors of the front most building.

otherwise it's AWESOME!

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Brian the Great
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Quote Brian the Great Replybullet Posted: 25 May 2006 at 6:27am
I'm joining the crowd by saying I'd like to see a bit less random shading.
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Skull
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Quote Skull Replybullet Posted: 25 May 2006 at 8:38am
Originally posted by Brian the Great

I'm joining the crowd by saying I'd like to see a bit less random shading.


Yes.. looks great, but a little too heavy.
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jalonso
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Quote jalonso Replybullet Posted: 25 May 2006 at 1:19pm
Am I on the right track with this?



EDIT: sprite for size only, made by the game spriter


Edited by jalonso
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leel
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Quote leel Replybullet Posted: 25 May 2006 at 1:37pm

I like this much more



Edited by leel
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Quote PixelSnader Replybullet Posted: 25 May 2006 at 1:58pm

azn


▄▄█     ▄▄█
▄█▄     ▄█▄

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Quote Shark Replybullet Posted: 25 May 2006 at 3:20pm
Snark, we love yuu.
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Souly
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Quote Souly Replybullet Posted: 25 May 2006 at 5:55pm

I am the jesus of PJ.
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Bifur
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Quote Bifur Replybullet Posted: 25 May 2006 at 6:10pm
background is WTFOMFGTEACHME

why dont u make some buildings with diff style so theres more deph? dont know if it works tho...

I know! Leafs shouldn't make shadow...
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Quote Setzer Replybullet Posted: 25 May 2006 at 7:50pm
I still some pixels taht just seem random and out of place on the rooftop tiles, but you can tell what's on the main plain now, so that's defenitely an improvement, the background is much cleaner, but some of those buildings in the background [the big ones] just seem like they have too much dither on them. some of those flat color blocks seem out of place compared to the business of everythign else. I'm too tired to go into moer depth than this right now :(
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jalonso
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Quote jalonso Replybullet Posted: 25 May 2006 at 10:21pm
This updates includes all the concerns raised here I hope. I have unified the colors down to 24 (can be 18 but not finished, excludes the 6 colors on the sprite)

@leel and snader, I did not make the sprites for this game. I modified the colors a bit, I will attempt to get the spriter to modify his palette too cuz he's not supposed to be asian, actually I don't know what "it" is.

@Shark, hope your eyes feel better XD

@Lar and BtG, the contrast is more consistent, I hopes

@Those who loved the background, sorry it had to go (I actually hated it)

@Setz, I think I will never please you

and finally to quote Flameruler13, more c+c PLLEEEEAAZZZEEEEEE


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Dra_chan
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Quote Dra_chan Replybullet Posted: 25 May 2006 at 10:54pm
Originally posted by jalonso






This one looks awesome. The background is woa and the buildings are very detailed and woooo
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Quote Saboteur Replybullet Posted: 25 May 2006 at 11:34pm

HOLY CRAPGASM.

If this were a game, the number one thing that would piss me off is that I'd always try use the background as platforms. I mean, it's too PRETTY to be a background.

And I'd probably bail on the faintest row of buildings. It probably would look fine without them. Either that or down the contrast so they're even subtler.

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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jalonso
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Quote jalonso Replybullet Posted: 25 May 2006 at 11:41pm
It is for a game. I see your point Sab. I'm a detail person and find simplifying this really hard to do. Back to the drawing board, I thought I had made great progress with this update too
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Larwick
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Quote Larwick Replybullet Posted: 26 May 2006 at 4:08am
It's friggin awesome.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 26 May 2006 at 4:36am
Sure it does 
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 26 May 2006 at 4:40am
Indeed it shall.

RPG is numberwang.
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Quote Setzer Replybullet Posted: 26 May 2006 at 5:54am
I see you still left the rooftops insanely weird-random-dithered, but other than that I'm loving this upduate :D
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 26 May 2006 at 5:58am
Pssst! That's detail and grime, not dither.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 26 May 2006 at 12:20pm
Originally posted by Monkey 'o Doom

Pssst! That's detail and grime, not dither.


Indeed!



Am I done yet?
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Larwick
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Quote Larwick Replybullet Posted: 26 May 2006 at 12:23pm
*drooels.*

Looking fantastic. Now for shum sprites.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 26 May 2006 at 12:33pm
I believe he implied that was someone else.

RPG is numberwang.
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Quote Skull Replybullet Posted: 26 May 2006 at 12:37pm
That's brilliant- super attention to detail on the buildings. Reminds me of that new 'The Batman' tv show.. I kinda like it.
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jalonso
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Quote jalonso Replybullet Posted: 26 May 2006 at 12:44pm
Yes, I will not be making any sprites (I fail anyways) for this game collab only the level backgrounds.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 26 May 2006 at 1:28pm

I have to crit now, I guess.

More like suck up actually.

The details are sweet, the colors are perfect, the perspective is sweet, and I love the atmosphere. 6/5 stars.

EDIT: Typo; that pool water screws up your coordination.



Edited by Monkey 'o Doom

RPG is numberwang.
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Larwick
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Quote Larwick Replybullet Posted: 26 May 2006 at 2:08pm
Originally posted by Monkey 'o Doom

I believe he implied that was someone else.


Ok alright, i suck at reading things properly. Thought that other one was just a filler.

But yeah, good work jalonso.
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alkaline
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Quote alkaline Replybullet Posted: 26 May 2006 at 2:49pm
Pretty, but the yellowy buliding sorta has that pillow shadin' thing going on. try getting rid of the darkness on the bottoms and leave it on the top.
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Quote Saboteur Replybullet Posted: 26 May 2006 at 4:01pm
That's incredibly fantastic. No further questions, case closed.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote Bifur Replybullet Posted: 26 May 2006 at 4:15pm
I may be the only dumass to say something at this point but.. maybe some city lights?

xD awesome anyways

I know! Leafs shouldn't make shadow...
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jalonso
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Quote jalonso Replybullet Posted: 26 May 2006 at 4:36pm
Originally posted by Bifur

I may be the only dumass to say something at this point but.. maybe some city lights?


lol. Not a dumbass at all. I wanted to get the layout right before adding the lighting, good call.

EDIT: I see what you mean alkaline, will do.


Edited by jalonso
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Aleiav
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Quote Aleiav Replybullet Posted: 26 May 2006 at 9:42pm
I like it. :) It feels very Gotham city to me... or maybe I'm just on crack. :P

But yes, I like it.
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jalonso
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Quote jalonso Replybullet Posted: 27 May 2006 at 10:32am
Update with alkaline and Beefur's suggestions. I've also deepened the blues for a darker night, light or dark? This should be pretty much finished now unless there are other glaring errors.


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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 27 May 2006 at 10:48am
The light one is more moody; this one more mysterious and nighttime-ish.

RPG is numberwang.
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Larwick
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Quote Larwick Replybullet Posted: 27 May 2006 at 11:00am
Well done jalonso. This is brilliant. I aspecially like the lighting on the far right building in the darker one.
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Bifur
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Quote Bifur Replybullet Posted: 27 May 2006 at 1:07pm
Very sutble light , now its perfect 

I know! Leafs shouldn't make shadow...
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Quote d-p Replybullet Posted: 27 May 2006 at 1:57pm
Looks awesome, neat development, hope you treasure the other versions, they are cool, too.
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Quote KawizradSaddrax Replybullet Posted: 27 May 2006 at 2:15pm
very nice!  Its starting to look a bit like brooklyn!



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jalonso
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Quote jalonso Replybullet Posted: 27 May 2006 at 3:59pm
Ok this is the final version, thank you, thank you, thank you ALL. I submitted to the gallery so please take a sec to go rate it :D




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