Collaborations/Challenges | |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() ![]() ![]() Posted: 01 May 2006 at 6:02am |
Hey all, these days I've been coding a shoot them up engine and
Blueberry Pie has been spriting for it but I've just realized that the
more sprites there were in a shmup the funnier it was.
I count on you to make great sprites :D Here is what we need : -Ennemies and bosses sprites : from 32*32 to 320*320 with as many animations as you want ^^ -Bullets any rockets (at least 8*8. No max size). -Backgrounds (320*Anything>=400 Must be tilable) -various explosions (atm, ennemies and player just disappear) Here is a quick demo of the game : click here =>No preloader yet =>Background is temporary => F key to shoot => G key to change weapon (this is a developement tool, you should wait for an upgrade) Please, try to stick to BBpie's style ^^ Good luck to all of you and thanks in advance :) Of course, every spriter will get credit for his work ^^ Completed Sprites : -Blueberrypie's (1&2 implanted) -MonkeyOfDoom's (implanted) -Larwick's (implanted) -Setz's (Will be used just before the last boss for humoristic purpose) Completed Bullets : -BBpie's (player's weapon 1) -Mine (ennemies's blue and red + player's green) -Larwick's rockets(implanted) Edited by fil_razorback |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Ok, so now i know it's too small Edited by Larwick |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Nice animation but yeah...really small xD
I'e juste updated the non music version (I won't update the other one...too long to upload) |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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![]() ![]() ![]() Edited by Larwick |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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You like small works don't you? :D
Edit : Wow ! I LOOVE the round one, I'll add it tonight :) Edited by fil_razorback |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Thanks fil, i thought that with my lack of help with Phen i would collab a bit with this. I'm currently working on an animation of the ship you like transforming (from the patterned edges). It's quite good so far, in my eyes. I'll update as soon as i can. More people should do this, it's great fun (although quite alot like the make a ship collab..) |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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the ship collab tat is now on it's last leg...:) Expecty some from mee to i just need to make time. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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ROCKETT TIME BABAY! Well, i'm quite pleased with that. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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SO COOL !
I'm really impressed ^^ |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Once I figure out how to animate i'll be back Edited by Pixel_Outlaw |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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I'm working on those enemies exploding after getting a brief hit.. I hope to finish it by tomorrow.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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EDIT |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Nice ^^
I or someone else may edit the palette so it fits more the game ^^ @Skull : Thanks in advance :) |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I'll try to get the one from IRC to be topdown. An edit awaits!
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Well not to be mean but larwicks are kind of dark I think. It's hard to ake out the details, that's why mine have slightly more contrast. Go ahead and alter the palette but it will look muddy in my opinion.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Whoosh. And P_O, as long as the background is as dark as it is now i think the colours should be fine. Edited by Larwick |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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cool missles lar but shouldn't the fins change widht at the same time? Anyways tis is gonna be acool game. |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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The Budweiser Beer can missle......
![]() sorry.... its a macross thing |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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It's not that smooth.. so if anyone wishes to touch it up, go ahead.
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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@Larwick : Good job, I'll add a feature so I can use every frames of your bullet ^^^
@Psychotic Carp : LOL ! What about making a giant one as the upgrade icon? xD @Skull : It's quite nice, far enough for me ^^ @Larwick&Skull : Could you give me the duration of each frame please ? I can be much more precise than a gif. An image can last down to 1/45 second. Edited by fil_razorback |
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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Originally posted by Larwick CRAYONS!!
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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![]() ![]() ![]() ![]() ![]() ![]() Monkey Of Doom's fully implanted :) I have loads of homework tonight, I don't know how many I'll add :( |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Yesss I'll have to make another of these they're just too stinkin' fun.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Well the missiles are 0.1 seconds for each frame. Would you like me to split up the 'going forward', 'going left' and 'going right' frames into seperate animations? Unless you've been able to do it yourself, i'll do it when i get home from school.
The 'going forward' ship has 2 frames (of the jets going in and out) each 0.1 seconds long. The animation of the ship transforming should all be 0.1 seconds long aswel, although i might have left a bit of time with the same 'going forward' animation before it transforms. Generally every frame is 0.1 seconds long because of the flaming jet thingeys. Hopefully that all makes sense. This'll be super indeed. |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by fil_razorback Could you give me the duration of each frame please ? I can be much more precise than a gif. An image can last down to 1/45 second. Err... 1/10 Sec. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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<noFlood>
Thx :) </noFlood> A few requests : -When you submit a ship, center it. -When you submit anything, put a 2px transp borders on each side (top,bot,left,right) Edited by fil_razorback |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Update !
Have fun ^^ Also, i received two musics from the composer today :) |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I feel like making more. MORRRREEEE! EDIT:
Edited by Larwick |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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@Larwick : Nice, i'll add it right now.
Edit : done @all : Update ! http://fil.razorback.free.fr/deltav/v1.html Edit : update again Don't forget we also need bullets, HUD, backgrounds, explosions's animations, etc etc... ^^ Edited by fil_razorback |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Class the Enemy Explosion done... I can't really add anything else to it.
I'll work on an explosion in a tad. A mini one. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Originally posted by Skull Class the Enemy Explosion done... I can't really add anything else to it. If it's in the demo, it means that it's ok for me :) |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Bomber EDIT: 0.1 sec per frame, 2 frames. Edited by Monkey 'o Doom |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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I think we could use another palette for the buletts...If it's exactly the same everywhere it'll end up messy :/
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Ok. Updated with Larwick's sweet bullet palette. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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I was more thinking of something like this :
![]() About the ship, it's well executed but it doesn't look very..suitable. Also, we should diversify it a bit I think. Else they'll be all the same :/ |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Howabout this for a new level style? Huzzah! (PS, looks better on a midi-dark background) EDIT: Edited by Larwick |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Nice Idea Larwick, Different level-stlyes.
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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It's ok for me, let's do level in this style ^^
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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
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Ok, I got this station-type thingie going on, its a wip in low-stage. I will probably re-do the main texture, got a bit overdone. Then add engine animations and hatch animation, and then make different versions of it, add some texts and some cannons maybe. Maybe I make two types of it - one with green lights that throws out all kinds of ammo and power-ups, the other with red lights that shoots at you and throws out enemy ships etc. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Looking great inkspot, im liking the texture and colour.
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Great start !Keep it up :p
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Looks familiar but I had to do it
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Well not to be rude but i think some of these look like organic half bloomed flowers flyig backwards. But that's my opinion. Oh and that last one was BEAUTIFUL.
I tried to emulate your currentcolor shifts... Edited by Pixel_Outlaw |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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My last one or someone elses? The one I did is from Robotech/Macross
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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your jet thing was n9ice.
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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Originally posted by Pixel_Outlaw your jet thing was n9ice. "jet thing"? don't you know what a valkyrie is? shame shame if you dont know this valuable piece of information. You can no longer claim thaat you are the shmup king... shame ![]() |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Originally posted by Pixel_Outlaw
your jet thing was n9ice. Thankyou very much! I think Murr is mad at you! ![]() Edited by Psychotic_Carp |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Robotech is an anime film series not a shmup game. Well not in the traditioal sence, however there was a Macross shmup for the NES it was absolute crap . So there. Besides who needs a vehicle that can transform into three modes when just 2 will do, the robot and the jet.
Edited by Pixel_Outlaw |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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on P_Os behalf
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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