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fil_razorback
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Quote fil_razorback Replybullet Topic: Shoot them up needs sprites! Let’s collab
    Posted: 01 May 2006 at 6:02am
Hey all, these days I've been coding a shoot them up engine and Blueberry Pie has been spriting for it but I've just realized that the more sprites there were in a shmup the funnier it was.

I count on you to make great sprites :D
Here is what we need :
-Ennemies and bosses sprites : from 32*32 to 320*320 with as many animations as you want ^^
-Bullets any rockets (at least 8*8. No max size).
-Backgrounds (320*Anything>=400   Must be tilable)
-various explosions (atm, ennemies and player just disappear)

Here is a quick demo of the game :
click here
=>No preloader yet
=>Background is temporary
=> F key to shoot
=> G key to change weapon (this is a developement tool, you should wait for an upgrade)

Please, try to stick to BBpie's style ^^

Good luck to all of you and thanks in advance :)
Of course, every spriter will get credit for his work ^^

Completed Sprites :
-Blueberrypie's (1&2 implanted)
-MonkeyOfDoom's (implanted)
-Larwick's (implanted)
-Setz's   (Will be used just before the last boss for humoristic purpose)


Completed Bullets :
-BBpie's (player's weapon 1)
-Mine (ennemies's blue and red + player's green)
-Larwick's rockets(implanted)


Edited by fil_razorback
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Larwick
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Quote Larwick Replybullet Posted: 01 May 2006 at 8:17am

Ok, so now i know it's too small  ...BUT i shall edit it now so it fits with the guidelines.



Edited by Larwick
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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 May 2006 at 9:05am
Nice animation but yeah...really small xD


I'e juste updated the non music version (I won't update the other one...too long to upload)

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Larwick
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Quote Larwick Replybullet Posted: 01 May 2006 at 9:36am
  

Edited by Larwick
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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 May 2006 at 10:12am
You like small works don't you? :D

Edit : Wow ! I LOOVE the round one, I'll add it tonight :)


Edited by fil_razorback
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Larwick
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Quote Larwick Replybullet Posted: 01 May 2006 at 11:18am

Thanks fil, i thought that with my lack of help with Phen i would collab a bit with this. I'm currently working on an animation of the ship you like transforming (from the patterned edges). It's quite good so far, in my eyes. I'll update as soon as i can.

More people should do this, it's great fun (although quite alot like the make a ship collab..)

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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 01 May 2006 at 11:30am

the ship collab tat is now on it's last leg...:)

Expecty some from mee to i just need to make time.

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Larwick
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Quote Larwick Replybullet Posted: 01 May 2006 at 12:07pm

ROCKETT TIME BABAY!

Well, i'm quite pleased with that.

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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 May 2006 at 12:44pm
SO COOL !

I'm really impressed ^^
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 01 May 2006 at 1:21pm

Once I figure out how to animate i'll be back



Edited by Pixel_Outlaw
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Skull
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Quote Skull Replybullet Posted: 01 May 2006 at 1:22pm
I'm working on those enemies exploding after getting a brief hit.. I hope to finish it by tomorrow.  
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 01 May 2006 at 1:45pm

EDIT

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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 May 2006 at 1:58pm
Nice ^^
I or someone else may edit the palette so it fits more the game ^^

@Skull : Thanks in advance :)
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 01 May 2006 at 2:00pm
I'll try to get the one from IRC to be topdown. An edit awaits!

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 01 May 2006 at 2:07pm
Well not to be mean but larwicks are kind of dark I think. It's hard to ake out the details, that's why mine have slightly more contrast. Go ahead and alter the palette  but it will look muddy in my opinion.
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Larwick
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Quote Larwick Replybullet Posted: 01 May 2006 at 3:35pm

Whoosh.

And P_O, as long as the background is as dark as it is now i think the colours should be fine.



Edited by Larwick
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 01 May 2006 at 5:37pm

cool missles lar but shouldn't the fins change widht at the same time?

Anyways tis is gonna be acool game.

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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 01 May 2006 at 9:18pm
The Budweiser Beer can missle......



sorry.... its a macross thing
got game?
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Skull
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Quote Skull Replybullet Posted: 01 May 2006 at 11:38pm
It's not that smooth.. so if anyone wishes to touch it up, go ahead.

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fil_razorback
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Quote fil_razorback Replybullet Posted: 02 May 2006 at 4:06am
@Larwick : Good job, I'll add a feature so I can use every frames of your bullet ^^^

@Psychotic Carp  : LOL ! What about making a giant one as the upgrade icon? xD

@Skull : It's quite nice, far enough for me ^^


@Larwick&Skull : Could you give me the duration of each frame please ? I can be much more precise than a gif. An image can last down to 1/45 second.


Edited by fil_razorback
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Brian the Great
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Quote Brian the Great Replybullet Posted: 02 May 2006 at 4:47am
Originally posted by Larwick

CRAYONS!!
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fil_razorback
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Quote fil_razorback Replybullet Posted: 02 May 2006 at 4:55am

Monkey Of Doom's fully implanted :)

I have loads of homework tonight, I don't know how many I'll add :(

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 02 May 2006 at 5:03am
Yesss I'll have to make another of these they're just too stinkin' fun.

RPG is numberwang.
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Larwick
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Quote Larwick Replybullet Posted: 02 May 2006 at 7:34am
Well the missiles are 0.1 seconds for each frame. Would you like me to split up the 'going forward', 'going left' and 'going right' frames into seperate animations? Unless you've been able to do it yourself, i'll do it when i get home from school.

The 'going forward' ship has 2 frames (of the jets going in and out) each 0.1 seconds long.
The animation of the ship transforming should all be 0.1 seconds long aswel, although i might have left a bit of time with the same 'going forward' animation before it transforms.

Generally every frame is 0.1 seconds long because of the flaming jet thingeys.

Hopefully that all makes sense.

This'll be super indeed.
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Skull
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Quote Skull Replybullet Posted: 02 May 2006 at 8:18am
Originally posted by fil_razorback

Could you give me the duration of each frame please ? I can be much more precise than a gif. An image can last down to 1/45 second.


Err... 1/10 Sec.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 02 May 2006 at 8:30am
<noFlood>
Thx :)
</noFlood>

A few requests :
-When you submit a ship, center it.
-When you submit anything, put a 2px transp borders on each side (top,bot,left,right)



Edited by fil_razorback
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fil_razorback
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Quote fil_razorback Replybullet Posted: 02 May 2006 at 10:58am
Update !
Have fun ^^

Also, i received two musics from the composer today :)
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Larwick
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Quote Larwick Replybullet Posted: 02 May 2006 at 11:26am

 < Normal flying animation. 2 frames, 0.1 seconds each.

 < Transforming animation. 19 frames, 0.1 seconds each.

 < Transformed animation. 2 frames, 0.1 seconds each.

I feel like making more. MORRRREEEE!

EDIT:

 < Normal flying animation. 2 frames, 0.1 seconds each.



Edited by Larwick
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fil_razorback
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Quote fil_razorback Replybullet Posted: 03 May 2006 at 9:10am
@Larwick : Nice, i'll add it right now.
Edit : done

@all : Update ! http://fil.razorback.free.fr/deltav/v1.html
Edit : update again

Don't forget we also need bullets, HUD, backgrounds, explosions's animations, etc etc... ^^




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Skull
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Quote Skull Replybullet Posted: 03 May 2006 at 11:14am
Class the Enemy Explosion done... I can't really add anything else to it.

I'll work on an explosion in a tad. A mini one.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 03 May 2006 at 11:16am
Originally posted by Skull

Class the Enemy Explosion done... I can't really add anything else to it.


If it's in the demo, it means that it's ok for me :)
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 03 May 2006 at 7:04pm

Bomber EDIT: 0.1 sec per frame, 2 frames.


Bullet/bomb(If these could slowly gravitate towards player it'd be awesome!)



Edited by Monkey 'o Doom

RPG is numberwang.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 03 May 2006 at 10:53pm
I think we could use another palette for the buletts...If it's exactly the same everywhere it'll end up messy :/
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 04 May 2006 at 7:30pm

Ok. Updated with Larwick's sweet bullet palette.


RPG is numberwang.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 06 May 2006 at 4:30am
I was more thinking of something like this :



About the ship, it's well executed but it doesn't look very..suitable. Also, we should diversify it a bit I think. Else they'll be all the same :/
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Larwick
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Quote Larwick Replybullet Posted: 06 May 2006 at 5:13am

Howabout this for a new level style? Huzzah!

(PS, looks better on a midi-dark background)

EDIT:
Requested to add cannons, so here we go:



Edited by Larwick
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Skull
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Quote Skull Replybullet Posted: 06 May 2006 at 9:07am
Nice Idea Larwick, Different level-stlyes.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 07 May 2006 at 8:49am
It's ok for me, let's do  level in this style ^^
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inkspot
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Quote inkspot Replybullet Posted: 07 May 2006 at 12:51pm

Ok, I got this station-type thingie going on, its a wip in low-stage. I will probably re-do the main texture, got a bit overdone. Then add engine animations and hatch animation, and then make different versions of it, add some texts and some cannons maybe.

Maybe I make two types of it - one with green lights that throws out all kinds of ammo and power-ups, the other with red lights that shoots at you and throws out enemy ships etc.

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Larwick
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Quote Larwick Replybullet Posted: 07 May 2006 at 12:54pm
Looking great inkspot, im liking the texture and colour.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 07 May 2006 at 2:27pm
Great start !Keep it up :p
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 29 May 2006 at 9:44pm
Looks familiar but I had to do it

got game?
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 29 May 2006 at 10:06pm

Well not to be rude but i think some of these look like organic half bloomed flowers flyig backwards. But that's my opinion. Oh and that last one was BEAUTIFUL.

 

I tried to emulate your currentcolor shifts...



Edited by Pixel_Outlaw
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 30 May 2006 at 1:03pm
My last one or someone elses? The one I did is from Robotech/Macross
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 May 2006 at 1:24pm
your jet thing was n9ice.
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MurrMan
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Quote MurrMan Replybullet Posted: 30 May 2006 at 2:49pm
Originally posted by Pixel_Outlaw

your jet thing was n9ice.


"jet thing"? don't you know what a valkyrie is? shame shame if you dont know this valuable piece of information. You can no longer claim thaat you are the shmup king... shame
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 30 May 2006 at 3:09pm
Originally posted by Pixel_Outlaw

your jet thing was n9ice.


Thankyou very much!

I think Murr is mad at you!





Edited by Psychotic_Carp
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 May 2006 at 4:32pm
Robotech is an anime film series not a shmup game. Well not in the traditioal sence, however there was a Macross shmup for the NES it was absolute crap . So there. Besides who needs a vehicle that can transform into three modes when just 2 will do, the robot and the jet.

Edited by Pixel_Outlaw
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jalonso
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Quote jalonso Replybullet Posted: 30 May 2006 at 11:03pm
on P_Os behalf

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MurrMan
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Quote MurrMan Replybullet Posted: 31 May 2006 at 3:01pm
thought it was time to post some thing. tried staying to larwick's new style there. cant animate or transparent it at this time. to much work.

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