WIP (Work In Progress)
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jalonso
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Quote jalonso Replybullet Topic: >(")< Danceclub Level
    Posted: 12 June 2006 at 5:48pm
Yet another BG for game project. The lighting will all be gone with programming effects so those won't be on this by me. I am hoping to get the same look and feel as the others so some degree of "scrappyness" now has to be included :/


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Bifur
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Quote Bifur Replybullet Posted: 12 June 2006 at 6:06pm
maybe add some more depth feeling in it?

btw the ball OWNS

PS: Is the animation stucky just in my pc or what?

I know! Leafs shouldn't make shadow...
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Setzer
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Quote Setzer Replybullet Posted: 12 June 2006 at 6:29pm
It needsmuch cleaning up, >(")<. also i can't tell if that grafiti'd part is supposed to be on the same plane on the bricks background or infront of it.
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jalonso
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Quote jalonso Replybullet Posted: 13 June 2006 at 9:17pm
I've cleaned up a lot of it now and reconfugured the red BG to further define the different planes. The lighting will be coded not pixelled and this too will use parallax effect. The layers are shown below in a compressed size to save PJ some bandwidth.

c+c, pleaze




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Ensellitis
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Quote Ensellitis Replybullet Posted: 13 June 2006 at 10:07pm
parallax effects kick ass!

To me, the foreground and background blend almost to well...  It's hard to really tell them apart.
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Shark
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Quote Shark Replybullet Posted: 13 June 2006 at 11:52pm

yeah but when there moving at diff speeds it will b yummy :D

 

I actually prefer this one to the forest.

Snark, we love yuu.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 14 June 2006 at 8:49am

THis is looking good. Why do i always mess up capatilizing letters oh well. Jal these programmers are not worthy of your talent.

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Aleiav
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Quote Aleiav Replybullet Posted: 14 June 2006 at 10:05am
I think this is a really good peice, but it's got some issues. The wall with the graffitti on it doesn't really seem like it's it's own wall. The stairwell part at the top sort of blends in with the background so the stairs look more like chopped up pixels than actual stairs. I'm not sure how to really fix the issue other than making the stairwell ramps lighter.
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jalonso
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Quote jalonso Replybullet Posted: 14 June 2006 at 10:18pm
Thank Aleiav, I noticed that too when I posted. I had not yet placed the brick texture over it.
Thanks Sharky, pleasing you feels nice

I removed a layer and continued my cleanups




Edited by jalonso
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cure
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Quote cure Replybullet Posted: 14 June 2006 at 10:26pm
Looking great.  I love the graffiti, and the highlight on the speakers sets a proper tone for the piece.  Can't wait to see it finished.
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Ensellitis
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Quote Ensellitis Replybullet Posted: 14 June 2006 at 10:28pm
Ohhhhh...  Looking MUCH better now!
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Demon
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Quote Demon Replybullet Posted: 14 June 2006 at 10:31pm
Your scenes are all awesome, especially this one.  Keep it up, jal. 
"At least we killed some boredom..." - Death Note.
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jalonso
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Quote jalonso Replybullet Posted: 14 June 2006 at 10:56pm
This Bg will be pretty much as is since all the lighting will be done by the programmer using additive blending with alpha, I think :/
This the mokup I made for him to follow for color and look. (photobucket shrunk it for some reason)



EDIR:typos


Edited by jalonso
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Aleiav
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Quote Aleiav Replybullet Posted: 15 June 2006 at 11:26am
Much better. :) Not so disorienting. :)
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CDI
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Quote CDI Replybullet Posted: 15 June 2006 at 12:01pm
why does everything bounce?
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Setzer
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Quote Setzer Replybullet Posted: 15 June 2006 at 12:48pm
either bad animation or its supposed to be the speakers pumping it up. I'm guessing.

rock as usualy, >(")<
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