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Author | Message |
Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() ![]() ![]() Posted: 17 June 2005 at 11:07pm |
Yeah, something I've been working on for... about a week. It's exam week, so the going is really slow, but here's what I've got so far. First off, to be specific, how would I go about adding texture to the carpet? And, for those who don't know, what would be some useful things inside a building that could be a shop or house or who knows what. Think MMORPG, and medieval at that. So no jukeboxes =P -note- this is not the actual tileset, just a throw-together of what I've got. Edited by Saboteur |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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nice so far i think its nice what u have here, to texture the carpet just
get a slightly darker shade of each colour and put random little dots to make it seem rougth, as carpets arnt smoth. but u also have to makeshore it tiles well so do it hen check if theres any sticking if there r fix it ect ect and for extra items... spear racks? shelves? stools and tables 4 a bar? theres tones o stuff, it could b a training dummy shop if ya likes |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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I see this is for GGRPG. :D Im liking thus far.
EDIT: Texture can be adde by putting more shades, aka more than one, for each pattern. By dithering, like you did for the walls, you can get a good texture. :D Edited by Demon |
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"At least we killed some boredom..." - Death Note.
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Haha, a training dummy shop...awesome. Kay, I'll try adding some more shades in, see what it looks like. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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