WIP (Work In Progress)
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Draco9898
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Quote Draco9898 Replybullet Topic: Un-named Tactics RPG
    Posted: 06 July 2006 at 12:36am
I have here a few pieces of work, please tell me what you think. I'm striving to improve my work:

A work-in-progress dragon and hero:

it took me over 3 tries to create the dragon's leg, I had to look at many leg references...
And I'm pretty happy with the hero guy...


I'd also like advice on drawing nice looking isometric grass tiles that happen to be 72 x 24 pixels big. When ever I try to draw nice looking grass using say...3 colors to ends up looking like I used the spray paint tool :P Thanks guys...


Edited by Draco9898
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Draco9898
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Quote Draco9898 Replybullet Posted: 06 July 2006 at 8:39am
Guys? Any Help here? I never seem to get anyone to post in my topics sometimes...

Update:




Edited by Draco9898
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Aleiav
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Quote Aleiav Replybullet Posted: 06 July 2006 at 9:29am
You've got a good start! The colors and shapes of the characters are nice. I'd add some more highlights to make it contrast a little more but as is there's no huge problems.

Where's the dragon's arms?
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Ensellitis
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Quote Ensellitis Replybullet Posted: 06 July 2006 at 10:23am
i would like to see the dragon finished, 2 legs, 2 arms...   
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Draco9898
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Quote Draco9898 Replybullet Posted: 06 July 2006 at 4:04pm
Your wish...




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Scruffs
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Quote Scruffs Replybullet Posted: 06 July 2006 at 4:09pm
move the far arm and far leg back, so less is visible.
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Draco9898
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Quote Draco9898 Replybullet Posted: 06 July 2006 at 9:03pm
gotcha- looking mighty fine now, thanks all
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BlackFang
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Quote BlackFang Replybullet Posted: 06 July 2006 at 9:21pm

the dragon seems sad =P

thats the intention?



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jalonso
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Quote jalonso Replybullet Posted: 06 July 2006 at 11:14pm
iso grass tiles will usually end up looking like a spry pattern. Keep it simple and only siggest a pattern rather than have an actual one. 2-3 version with a random placement of grass tufts and edge tiles with jaggy edges could work.
The dragon and dude look good.
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Draco9898
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Quote Draco9898 Replybullet Posted: 07 July 2006 at 1:33am
Originally posted by BlackFang

the dragon seems sad =P

thats the intention?



I suppose not, but then again that's the power of one pixel...I guess he looks sad cause it looks like he's looking to the sky...how ironic...

The concept art is a completely different story, there he looks happy...in a not-so-bright kinda way...Meloncoly...



Blackfang and Scruffs -Better?


Update: AA'ing does wonders, especially when you forget to do it like a dummy :)





Edited by Draco9898
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Shark
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Quote Shark Replybullet Posted: 07 July 2006 at 4:07am
that is one really camp dragon - make it more ferocious.
Snark, we love yuu.
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Draco9898
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Quote Draco9898 Replybullet Posted: 08 July 2006 at 11:23pm
Originally posted by Shark

that is one really camp dragon - make it more ferocious.
'

Better?




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Omegavolt
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Quote Omegavolt Replybullet Posted: 09 July 2006 at 6:17am

I would reduce the size of the hands, they're nearly bigger than its feet.  The horns have an odd curve to them as well, they should be jutting out of the crown of the head, as in your avatar.  The shading on the tail could use a little touch up also.  But very good overall.

For grass, I've always found that drawing 1x2 vertical pixel bars in 3 different shades of green make a pretty good grass effect.  It requires a lot of repetitive drawing of the same bar over and over, but if you space them out right and make sure the edges get the same treatment as the center, it will look real nice.

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Draco9898
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Quote Draco9898 Replybullet Posted: 09 July 2006 at 2:35pm
The images are getting broken, oh well...

Is this alittle better?


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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 09 July 2006 at 3:18pm
Broken images? Use Ensellitis(tm) image hosting. It's like crack for the internet!

RPG is numberwang.
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PixelSnader
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Quote PixelSnader Replybullet Posted: 09 July 2006 at 4:23pm

grass


▄▄█     ▄▄█
▄█▄     ▄█▄

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Draco9898
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Quote Draco9898 Replybullet Posted: 09 July 2006 at 5:19pm
Oh thanks, that's a big help, with the land tiles, but now I'm having trouble re-drawing my dragon to face north-east. I can't get the snout to look like its foreshortened and its facing the correct angle...any tips?

Edited by Draco9898
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 09 July 2006 at 5:23pm
Show us what you've got.

RPG is numberwang.
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Draco9898
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Quote Draco9898 Replybullet Posted: 09 July 2006 at 6:04pm
Ok, my grass is evil....

dunno about the head...





Ok, I figured it out, I cheated and copied the muzzle and fore-shortend it in the exact same position:






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Aleiav
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Quote Aleiav Replybullet Posted: 09 July 2006 at 7:56pm
The grass is nice but I think it needs more contrast.
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Draco9898
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Quote Draco9898 Replybullet Posted: 09 July 2006 at 8:07pm
My grass is a terrible miss-mash...It looks like BUTT in my 320 x 240 game
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Quote Saboteur Replybullet Posted: 10 July 2006 at 12:18am
Your dragon becomes uni-horn on two of the rotations.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Morgan
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Quote Morgan Replybullet Posted: 10 July 2006 at 8:58am

The dragon's front feet seem a little big, or maybe just awkwardly positioned. You might try sliding them inwards, towards each other, or maybe take off a digit-- four is a lot. I like the overall design, though.

Your grass doesn't look so bad. If you're not happy with it, though, you could try something with less definition... horizonal clumps of grass, rather than vertical grass blades. It might give a better sense of scale.

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 10 July 2006 at 3:23pm
The grass needs more little strands, and it could use being filled all the way up with texture. Try that and see what you get.

RPG is numberwang.
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Draco9898
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Quote Draco9898 Replybullet Posted: 11 July 2006 at 9:10am
This still looks kinda off for some reason...


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Larwick
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Quote Larwick Replybullet Posted: 11 July 2006 at 11:49am
I think it's cus he's going from frontleft, to frontright, then just flipping, rather than turning to far right... perhaps? I'm not very good with iso though, so it's just an opinion.
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Draco9898
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Quote Draco9898 Replybullet Posted: 11 July 2006 at 12:16pm
He's mirrored on 2 frames, I ain't drawing 4x the frames when it comes to animation time 




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Morgan
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Quote Morgan Replybullet Posted: 12 July 2006 at 9:52am
Try nudging the muzzle up a few pixels in the back-facing view(s).
 
You might want to add some shadowing to the underside of the back-facing horns, too.
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