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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Topic: Un-named Tactics RPGPosted: 06 July 2006 at 12:36am |
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I have here a few pieces of work, please tell me what you think. I'm striving to improve my work:
A work-in-progress dragon and hero: it took me over 3 tries to create the dragon's leg, I had to look at many leg references... And I'm pretty happy with the hero guy... ![]() I'd also like advice on drawing nice looking isometric grass tiles that happen to be 72 x 24 pixels big. When ever I try to draw nice looking grass using say...3 colors to ends up looking like I used the spray paint tool :P Thanks guys... Edited by Draco9898 |
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 06 July 2006 at 8:39am |
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Guys? Any Help here? I never seem to get anyone to post in my topics sometimes...
Update: Edited by Draco9898 |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 06 July 2006 at 9:29am |
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You've got a good start! The colors and shapes of the characters are nice. I'd add some more highlights to make it contrast a little more but as is there's no huge problems.
Where's the dragon's arms? |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 06 July 2006 at 10:23am |
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i would like to see the dragon finished, 2 legs, 2 arms...
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 06 July 2006 at 4:04pm |
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Your wish...
![]() Edited by Draco9898 |
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Scruffs
Midshipman
Joined: 13 September 2005 Location: United States Online Status: Offline Posts: 79 |
![]() Posted: 06 July 2006 at 4:09pm |
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move the far arm and far leg back, so less is visible.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 06 July 2006 at 9:03pm |
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gotcha- looking mighty fine now, thanks all
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BlackFang
Midshipman
Joined: 31 March 2021 Online Status: Offline Posts: 50 |
![]() Posted: 06 July 2006 at 9:21pm |
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the dragon seems sad =P thats the intention? Edited by BlackFang |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 July 2006 at 11:14pm |
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iso grass tiles will usually end up looking like a spry pattern. Keep
it simple and only siggest a pattern rather than have an actual one.
2-3 version with a random placement of grass tufts and edge tiles with
jaggy edges could work.
The dragon and dude look good. |
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 07 July 2006 at 1:33am |
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Originally posted by BlackFang the dragon seems sad =P thats the intention? I suppose not, but then again that's the power of one pixel...I guess he looks sad cause it looks like he's looking to the sky...how ironic... The concept art is a completely different story, there he looks happy...in a not-so-bright kinda way...Meloncoly... Blackfang and Scruffs -Better? Update: AA'ing does wonders, especially when you forget to do it like a dummy :) ![]() Edited by Draco9898 |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 07 July 2006 at 4:07am |
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that is one really camp dragon - make it more ferocious.
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Snark, we love yuu.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 08 July 2006 at 11:23pm |
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Originally posted by Shark 'that is one really camp dragon - make it more ferocious. Better? Edited by Draco9898 |
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 09 July 2006 at 6:17am |
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I would reduce the size of the hands, they're nearly bigger than its feet. The horns have an odd curve to them as well, they should be jutting out of the crown of the head, as in your avatar. The shading on the tail could use a little touch up also. But very good overall. For grass, I've always found that drawing 1x2 vertical pixel bars in 3 different shades of green make a pretty good grass effect. It requires a lot of repetitive drawing of the same bar over and over, but if you space them out right and make sure the edges get the same treatment as the center, it will look real nice. |
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 09 July 2006 at 2:35pm |
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The images are getting broken, oh well...
Is this alittle better? ![]() |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 09 July 2006 at 3:18pm |
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Broken images? Use Ensellitis(tm) image hosting. It's like crack for the internet!
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PixelSnader
Commander
Not a troll! Joined: 21 May 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 09 July 2006 at 4:23pm |
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grass
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 09 July 2006 at 5:19pm |
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Oh thanks, that's a big help, with the land tiles, but now I'm having trouble re-drawing my dragon to face north-east. I can't get the snout to look like its foreshortened and its facing the correct angle...any tips?
Edited by Draco9898 |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 09 July 2006 at 5:23pm |
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Show us what you've got.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 09 July 2006 at 6:04pm |
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Ok, my grass is evil....
dunno about the head... ![]() ![]() Ok, I figured it out, I cheated and copied the muzzle and fore-shortend it in the exact same position: ![]() ![]() Edited by Draco9898 |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 09 July 2006 at 7:56pm |
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The grass is nice but I think it needs more contrast.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 09 July 2006 at 8:07pm |
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My grass is a terrible miss-mash...It looks like BUTT in my 320 x 240 game
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 10 July 2006 at 12:18am |
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Your dragon becomes uni-horn on two of the rotations.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Morgan
Midshipman
Joined: 25 June 2006 Online Status: Offline Posts: 94 |
![]() Posted: 10 July 2006 at 8:58am |
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The dragon's front feet seem a little big, or maybe just awkwardly positioned. You might try sliding them inwards, towards each other, or maybe take off a digit-- four is a lot. I like the overall design, though. Your grass doesn't look so bad. If you're not happy with it, though, you could try something with less definition... horizonal clumps of grass, rather than vertical grass blades. It might give a better sense of scale. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 10 July 2006 at 3:23pm |
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The grass needs more little strands, and it could use being filled all the way up with texture. Try that and see what you get.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 11 July 2006 at 9:10am |
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This still looks kinda off for some reason...
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 11 July 2006 at 11:49am |
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I think it's cus he's going from frontleft, to frontright, then just flipping, rather than turning to far right... perhaps? I'm not very good with iso though, so it's just an opinion.
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Draco9898
Midshipman
Joined: 22 April 2006 Online Status: Offline Posts: 58 |
![]() Posted: 11 July 2006 at 12:16pm |
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He's mirrored on 2 frames, I ain't drawing 4x the frames when it comes to animation time
![]() ![]() Edited by Draco9898 |
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Morgan
Midshipman
Joined: 25 June 2006 Online Status: Offline Posts: 94 |
![]() Posted: 12 July 2006 at 9:52am |
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Try nudging the muzzle up a few pixels in the back-facing view(s).
You might want to add some shadowing to the underside of the back-facing horns, too.
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