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Author | Message |
Krysis
Midshipman ![]() ![]() Joined: 01 May 2006 Location: Bulgaria Online Status: Offline Posts: 87 |
![]() ![]() ![]() Posted: 10 July 2006 at 3:46am |
OK, I've been working on this for the last few hours: It's an Space Quest 2 screen I wanted to try improving. It is allmost done exept the bushes at the foreground and that damn cliff. I tryed and I tryed and I tryed but the cliff doesn't look good. Can someone help me a little? Just give me an example or something.. I want to finish this one. And also.. colour suggestions? |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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It'd be really cool to see the same lighting from the original piece in your rendition. IE, the blue and green lighting against the trees.
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"At least we killed some boredom..." - Death Note.
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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WOW, I <3 this.
I would recolor using the ref as a guide with natural coloring as you've started. lawerence provides great cliff refs. |
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halfDemon
Commander ![]() ![]() Joined: 04 February 2006 Online Status: Offline Posts: 318 |
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Sace Quest rules!!!!!!
I erm, really like what you've done. I reccomend you just image search cliffs and use them as referances.
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Every pixel counts, even the dead ones.
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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The longer I look at them the more I like the original. The funny thing is, the only thing I don't like about the original is the cliffs.
Your work shows us that you're very talented with your rendering, but I'd try to push yourself a little further and include, like others have mentioned, some of the sharp back lighting you see in the original. The way green and blue have been used really is a testement to how brilliant those old pixel arteests were with limited palettes. I'd also suggest following a similar path with your stones lighting.
I also find it strange how you've included black shading on only one of the bushes. I'd either use it everywhere (for a really sharp look) or not at all.
The texture of the trees doesn't seem to match the shading quality of the stones and grass either. I don't know what it is, but you might want to take a look at some wood texturing tuts or examples. By the sounds of it Lawrence is the man to ask if you're after pixel examples! I like what you've done with the grass so far, and like I said, theres some nice rendering here! Just address the couple of things I mentioned and I reckon you'll have a stella scenic piece.
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Listen to what the flower people say...
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