WIP (Work In Progress)
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Aleiav
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Quote Aleiav Replybullet Topic: Big Iso City [finished]
    Posted: 17 July 2006 at 11:29am
Weeel it looks like it's not going to be a commission after all. *le sigh* ah well. Thanks for the crits all. :)




Edited by Aleiav - 20 July 2006 at 4:16pm
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Lawrence
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Quote Lawrence Replybullet Posted: 17 July 2006 at 11:38am
Looks pretty nice so far. I especially like the texture on the trees.

Iso cities are always cool, this one looks great so far.


Edited by Lawrence - 17 July 2006 at 2:47pm
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Propergander
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Quote Propergander Replybullet Posted: 17 July 2006 at 2:53pm
The park looks awesome, but you need to keep everything in proportion. The bench looks like it's the same size as the door.
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Aleiav
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Quote Aleiav Replybullet Posted: 17 July 2006 at 2:58pm
oops XD

*runs to edit the bench*

edit: Fixed. :D


Edited by Aleiav - 17 July 2006 at 3:15pm
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jalonso
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Quote jalonso Replybullet Posted: 17 July 2006 at 10:07pm
Scale is the most important part of iso cities. Seems you have several scales atm.
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Skull
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Quote Skull Replybullet Posted: 18 July 2006 at 2:48am
Great so far.. The Colours seem a tad off to me.. I don't know why.
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 18 July 2006 at 5:40am
If you want the buildings to look more cohesive then they all should have the same look, I mean old style briks or newer glass and steel buildings
got game?
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Aleiav
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Quote Aleiav Replybullet Posted: 18 July 2006 at 9:50am
nods, thanks for the crits all.

@ jal: yeah, I was looking at the buildings today and some of them are really huge for the sort of small people that would be roaming the city if I had people.

@ skull: I agree. This is why I stick to greyscale. I suck at choosing colors. >_< But, practice, practice, practice.

@ psychotic_carp: nods, indeed. point taken.

The more I look at the photo labs building, the more I absolutely hate it. I think it throws off everything and it's much too large. Hopefully I'll be doing a lot more today to make this look better.

Wish me lucks! I shall be updating soon.
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Aleiav
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Quote Aleiav Replybullet Posted: 18 July 2006 at 2:11pm
large update!
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 18 July 2006 at 7:40pm
Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°?

kthnxbye noob...   

Edited by Psychotic_Carp - 18 July 2006 at 7:41pm
got game?
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Lawrence
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Quote Lawrence Replybullet Posted: 18 July 2006 at 8:01pm
Originally posted by Psychotic_Carp

Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°?

kthnxbye noob...   

You never know, they could be sloping downwards.
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iSTVAN
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Quote iSTVAN Replybullet Posted: 18 July 2006 at 11:50pm
The grass is too busy at the moment, if you ask me. Simplify it so it doesn't distract so much from the image.
Listen to what the flower people say...
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Aleiav
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Quote Aleiav Replybullet Posted: 20 July 2006 at 2:33pm
Thanks for the crits everyone. :)

@ Carp: my attempts at making it differently didn't look very well at all. It always ended up looking choppy. If you can make an edit, be my guest.

@iSTVAN: duelly noted and fixed. I'm not sure if this grass tile is better or not.
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Buzz
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Quote Buzz Replybullet Posted: 20 July 2006 at 2:57pm
I like the desaturated verson much better. 
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 20 July 2006 at 10:02pm


?
got game?
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Aleiav
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Quote Aleiav Replybullet Posted: 21 July 2006 at 10:49pm
I took it down since I was pulling myself to do it in the first place and it's not going to be a commission so I'd rather move on.
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