WIP (Work In Progress) | |
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Author | Message |
Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() ![]() ![]() Posted: 17 July 2006 at 11:29am |
Weeel it looks like it's not going to be a commission after all. *le sigh* ah well. Thanks for the crits all. :)
Edited by Aleiav - 20 July 2006 at 4:16pm |
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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Looks pretty nice so far. I especially like the texture on the trees.
Iso cities are always cool, this one looks great so far. ![]() Edited by Lawrence - 17 July 2006 at 2:47pm |
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Propergander
Seaman ![]() ![]() Joined: 30 May 2006 Location: United Kingdom Online Status: Offline Posts: 13 |
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The park looks awesome, but you need to keep everything in proportion. The bench looks like it's the same size as the door.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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oops XD
*runs to edit the bench* edit: Fixed. :D Edited by Aleiav - 17 July 2006 at 3:15pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Scale is the most important part of iso cities. Seems you have several scales atm.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Great so far.. The Colours seem a tad off to me.. I don't know why.
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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If you want the buildings to look more cohesive then they all should have the same look, I mean old style briks or newer glass and steel buildings
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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nods, thanks for the crits all.
@ jal: yeah, I was looking at the buildings today and some of them are really huge for the sort of small people that would be roaming the city if I had people. @ skull: I agree. This is why I stick to greyscale. I suck at choosing colors. >_< But, practice, practice, practice. @ psychotic_carp: nods, indeed. point taken. The more I look at the photo labs building, the more I absolutely hate it. I think it throws off everything and it's much too large. Hopefully I'll be doing a lot more today to make this look better. Wish me lucks! I shall be updating soon. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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large update!
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°?
kthnxbye noob... ![]() Edited by Psychotic_Carp - 18 July 2006 at 7:41pm |
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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Originally posted by Psychotic_Carp Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°? kthnxbye noob... ![]() You never know, they could be sloping downwards. |
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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The grass is too busy at the moment, if you ask me. Simplify it so it doesn't distract so much from the image.
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Listen to what the flower people say...
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Thanks for the crits everyone. :)
@ Carp: my attempts at making it differently didn't look very well at all. It always ended up looking choppy. If you can make an edit, be my guest. @iSTVAN: duelly noted and fixed. I'm not sure if this grass tile is better or not. |
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Buzz
Midshipman ![]() ![]() Joined: 13 June 2006 Location: United Kingdom Online Status: Offline Posts: 94 |
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I like the desaturated verson much better.
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I took it down since I was pulling myself to do it in the first place and it's not going to be a commission so I'd rather move on.
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