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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Topic: Your opinion about my robotPosted: 22 July 2006 at 4:15pm |
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Your opinion about my robot. Since improving it without losing the
style. It has an eye and two enormous legs that they support to the
body.
Very strange not Thank you ![]() |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 22 July 2006 at 7:39pm |
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HELP PLEASE
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Buzz
Midshipman
Joined: 13 June 2006 Location: United Kingdom Online Status: Offline Posts: 94 |
![]() Posted: 22 July 2006 at 8:05pm |
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Dont flip one side horizontally, make the legs do something different, its just a basic thing, no shading at all.
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 22 July 2006 at 8:51pm |
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Do you use a translator? If you state what your native language is, maybe a pixeler who speaks the same could help you in a more specific way.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 23 July 2006 at 12:57am |
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Originally posted by Carl Flixen
Very strange not |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 23 July 2006 at 4:31am |
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Originally posted by Carl Flixen
HELP PLEASE Carl, i'm glad you're trying to improve your abilities now, but you have to be patient if you want any help atall. Atm the basic design looks fine. If you're going to keep a background, then make that aswel and AA the robot to it. If not, then i'd try and make the edges less bumpy, especially around the legs. i think all you really need to do now apart from that is to find yourself a lightsource and build up some shadowing and highlighting, to give the piece some depth. ~ |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 23 July 2006 at 5:33am |
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speak spanish, i live in Uruguay
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 23 July 2006 at 8:35am |
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Since I can improve the sheens
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 23 July 2006 at 10:55am |
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Dra Chan speaks spanish.. Let's hope she sees this thread ;-) And you need more shading than that. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 23 July 2006 at 2:46pm |
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Yo hablo un pocito de tu idioma.
Try to shade from a lightsource, and imagine how the light would hit different parts of the robot and create shadows and highlights. It helps to shade in blocks and then smooth it out sometimes.
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Dra_chan
Commander
Joined: 20 February 2006 Online Status: Offline Posts: 628 |
![]() Posted: 24 July 2006 at 11:47am |
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Um, I see you have language barriers. I can be the translator0rz!
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Dra_chan
Commander
Joined: 20 February 2006 Online Status: Offline Posts: 628 |
![]() Posted: 24 July 2006 at 11:59am |
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Carl, no deberías hacer los dos lados del robot iguales porque se ven
monótonos, y deberías hacer las piernas diferentes, porque se ve como
si el robot se va a caer así. Yo te aconsejaría primero hacer las
líneas y despues sombrear el dibujo.
Pasos: 1. el lineart, definirlo y refinarlo tal como quieres que quede 2. llenarlo con los colores base 3. Escoger una dirección en donde le cae la luz y escoger tonos claros y oscuros del color base y hacer bloques de guia de luces y sombras 4. refinar las luces y sombras 5. ponerle dithering si lo necesitas en las luces y sombras 6. El anti aliasing.....tanto en las orillas del dibujo como en el sombreado Deberías avanzar un poco para que recibas más ayuda :) |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 27 July 2006 at 7:31am |
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Degrade in body and antenna: Clearer more light, Less clear few
It would stay well in the arms ![]() |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 27 July 2006 at 8:09am |
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Eww... Gradients.
Somebody give this guy the link to a metal tutorial. |
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Zlothien483
Midshipman
Joined: 22 August 2005 Online Status: Offline Posts: 42 |
![]() Posted: 27 July 2006 at 10:49am |
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Agregale mas detalles, no solo pongas una degradacion de color, porque se ve pesimo en los trabajos de pixel, trata de buscar tutoriales que te ayuden a sombrear metales y tambien recuerda que la mayoria de las veces los metales tienen una pequena luz en su sombra, como si fuera una segunda fuente de luz, eso los hace ver mas brillantes. Si no me entendistes con eso del brillo, preguntalo, yo te puedo ayudar.
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 27 July 2006 at 11:39am |
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Language seems to be a barrier here so I'll use the universal language of pixel art to help. In the last hour, I made this robot just for this purpose:
![]() Hope that helps you with the colouring. |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 27 July 2006 at 1:53pm |
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Zlothien483 me sirve de algo el brillo que usa en el segundo dibujo.
Lawrence Thanks, I am looking at it to understand slightly more of metal |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 27 July 2006 at 1:58pm |
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dont use dithering on metal. it gives it texture and metal is shiney.
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Snark, we love yuu.
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 27 July 2006 at 2:20pm |
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Originally posted by Shark dont use dithering on metal. it gives it texture and metal is shiney. Metal is not always shiney. Metal can have any sort of texture; glossy, matte, brushed etc. For example on my robot, the grey parts are brushed and the gold parts are glossy. Even shiney metals can have colour blends in the reflections which can only be achieved with dithereing if there's a limited palette. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 27 July 2006 at 3:54pm |
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i hate dithering. period. But for metal i think it looks espescially bad.
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Snark, we love yuu.
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 27 July 2006 at 4:57pm |
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This robot pixelar arises from a real work created for my
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 27 July 2006 at 5:53pm |
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Oh okay! Well Carl, you've got the best reference right there. Study it!
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 27 July 2006 at 6:21pm |
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Perfect!
Study how the light gleams off of the metal. How the metal beams a vivid light onto the gilette razor handles. Giving the blue a sort of shimmer. Someone hook the dude up with the link to the metal tutorial to show him how to properly do it. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 27 July 2006 at 6:27pm |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 27 July 2006 at 6:32pm |
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Yeah, because if you want to do it metal textured, you'll have to use the tutorial and other references, seeing as that main ref seems to be made of plastic.
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Zlothien483
Midshipman
Joined: 22 August 2005 Online Status: Offline Posts: 42 |
![]() Posted: 28 July 2006 at 9:16am |
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Trata de estudiar el modelo de la foto, y las sombras, y miralo de varios angulos para que veas como se sombrea correctamente un metal. Tambien observa esa guia para sombrear metales que es buenisima |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 28 July 2006 at 11:06am |
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Originally posted by Shark i hate dithering. period. But for metal i think it looks espescially bad. (O-_-)=O)~,0) |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Carl Flixen
Midshipman
Joined: 23 December 2005 Online Status: Offline Posts: 57 |
![]() Posted: 29 July 2006 at 5:42pm |
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Thanks to all for his help
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