WIP (Work In Progress)
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Message Icon Topic: 'tis a mockup, my dear sirs Post Reply Post New Topic
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rabidbaboy
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Quote rabidbaboy Replybullet Topic: 'tis a mockup, my dear sirs
    Posted: 21 December 2006 at 11:07pm
Wouldst thou be kind enough to giveth me some crit?
Yes, I know, it's full of laziness and all.
But the deadline for the entries is tomorrow (it's for the tourney at Pixeltendo, dear sirs), and...
DAMN PROCRASTINATION!
"baboy" is Filipino for "pig"
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jalonso
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Quote jalonso Replybullet Posted: 21 December 2006 at 11:58pm
Desaturate the clouds. Add some vines to cover the errors on the brick wall to hide some of the flaws. Add a touch of contrast to the platforms sa that they stand out a bit more. Fix the font to something more balanced and better spaced. TADA! hurry, hurry
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Skull
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Quote Skull Replybullet Posted: 22 December 2006 at 7:04am
I like it..
The tree and background are very nice, as is the HUD.
I'd just suggest giving the font a little work, aswell as making the stone wall a little bolder in it's outline.

Still, very impressive work.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 22 December 2006 at 1:58pm
I think the clouds are fine with saturation they just need to be lightened.
Saturation is how much pigment is in a color not how light it is.
 
I'm not being an ass Jal just pointing something out.


Edited by Pixel_Outlaw - 22 December 2006 at 1:59pm
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jalonso
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Quote jalonso Replybullet Posted: 22 December 2006 at 11:16pm
My bad, you are right. It was a hurry, hurry, thing. The man has a comp in one day. Cut me some slack, grinch 
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 23 December 2006 at 12:11am
no worries. :)
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Aleiav
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Quote Aleiav Replybullet Posted: 23 December 2006 at 8:39am
I'd make the foreground a little more saturated than the background so that it pops out to the eye more, which makes the game easier to play and focus on.
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PixelSnader
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Quote PixelSnader Replybullet Posted: 23 December 2006 at 11:17am
the tiles and stuff are too detailed in comparison to the sprite

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