Collaborations/Challenges | |
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Author | Message |
Core_12
Seaman ![]() ![]() Joined: 13 July 2005 Online Status: Offline Posts: 35 |
![]() ![]() ![]() Posted: 15 July 2005 at 9:22pm |
Welcome to Yaso City.
![]() Should you be willing to construct a building and move in, feel free to pick and claim a property: ![]() WARNING: You are NOT to draw on the very edge of the lots! (this thin area is actually shared between properties!) Please stick to the construction plan where possible, with orange being industrial, blue commercial and green residental zones. Not necessary, but desired. Lighter color indicates that tall constructions should be avoided: ![]() In case someone needs our road plan, here is the current design: ![]() Please attempt to maintain consistency to other properties in the city as it grows. The outline of a building should be darker than the building itself, but as light as possible (look at the chemical processing plant). Also I want to say that I will accept quality work. I don't want something anyone could do in 15 minutes. That plant of mine took possibly several hours to draw, as did, believe it or not, this city layout :F We will expand the city construction plan where needed. So step right up and present your construction plans to the mayor's office! Please provide your building individually with the lot. This is important, because I'm planning to expand this into a web-based project when we have enough material. Edited by Core_12 |
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Reality is for people who lack imagination
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necromancer928
Midshipman ![]() ![]() Joined: 29 April 2005 Location: United States Online Status: Offline Posts: 45 |
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haha core this is awesome. i like it cuz its organized into different
zones and the rules are very strict. ill probably add one tomorrow.
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Dejital
Midshipman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 75 |
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Wow, I love this. The template is fantastic, so is the factory. I hope
I can add to this. The rules make for a possibly awesome finished
product. Oh, and what is Yaso?
Edited by Dejital |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Heh, core certainly is an organized fellow. I like the zoning rules too. |
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Garage Inc.
Commander ![]() ![]() Joined: 20 October 2021 Location: United States Online Status: Offline Posts: 318 |
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No problem by me, it's time to start a new one, I started the other one so long ago. I will probobly make a building for this.
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For every second spent wondering if you can do something, you could spend 2 seconds doing it.
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Core_12
Seaman ![]() ![]() Joined: 13 July 2005 Online Status: Offline Posts: 35 |
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Omg I was afraid noone would join me because of the 'strict' rules :D
Originally posted by Dejital Just some name I came
up with... starting from "Iso", tweaking it until it sounded good :DOh, and what is Yaso? Originally posted by sedgemonkey Well I'm not the head of Inner Core Productions for nothing :>Heh, core certainly is an organized fellow. And oh, please do tell which lot you're taking before drawing. Although I can expand this thingy with relative ease, I'd prefer not to have unpleasant collisions :) Also I want to point out that I didn't make all of the terrain, another gfx artist from my team did most of that job. Edited by Core_12 |
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Reality is for people who lack imagination
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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verry sim city ish :)
can u number the propeties otherwise we might have a hard time explaning which 1 we want, im makeing 1 for the furthest away blue 1 EDIT ok can you put this in the furthest away blue 1 :) ![]() Edited by Rifts |
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Core_12
Seaman ![]() ![]() Joined: 13 July 2005 Online Status: Offline Posts: 35 |
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Oooer, not bad :D
And yeah I should've done that initially, the properties are now numbered :) You didn't have the terrain included so I just put the building onto the pavement, you can fix it if you'd like something else.
verry sim city ish :) me listening to simcity music while drawing these might have had an impact ;)Edited by Core_12 |
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Reality is for people who lack imagination
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..::Naso::..
Commander ![]() ![]() Joined: 13 June 2005 Online Status: Offline Posts: 200 |
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Oooo nice i might try to make something here
( lol when i heard "Yaso" i though it was like an edit of my name =P ) |
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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lots of people had said they will take part but so far no-one has much
lol heres something else 11 will b gd :) ![]() ignore this post the above building is outa scale i made a new 1.. look down Edited by Rifts |
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Dutrho
Commander ![]() ![]() Joined: 04 July 2005 Location: Canada Online Status: Offline Posts: 237 |
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I coudn't resist this one, if you want me to change anything to it, let me know.
the number 2 spot would be nice. its actually based on a clothing manufacturer I pass by every time I go to work ![]() |
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Mmmm.. Thats good placebo!
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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here is a remake of my l8er 1 which was out of scale! put it in place
11 :D ![]() |
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kiwidesign
Midshipman ![]() ![]() Joined: 24 June 2005 Location: Italy Online Status: Offline Posts: 95 |
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I'll take n°6
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"She doesn't quite chop his head off. She makes a Pez dispenser out of him"
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Dejital
Midshipman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 75 |
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Why are 11 and 10 so small, those are supposed to be tall buildings.
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Core_12
Seaman ![]() ![]() Joined: 13 July 2005 Online Status: Offline Posts: 35 |
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Dutrho: Just as an advice as a pixel
artist, it could use some more contrast. Heh your building is hard to
distinguish from the dirt behind, let's hope someone builds there soon
:)
Rifts: I put yours in n. 12 in order to connect it to the road. If you'd rather have it in 11 as you requested, just say and I'll put it there. Dejital: Mm I don't know, but if it bothers you I can move the library to n. 9. |
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Reality is for people who lack imagination
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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heh heh ts fine didnt think about that
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