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Author | Message |
Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
![]() ![]() ![]() Posted: 30 July 2005 at 5:33am |
im makeing a platformer in flash.... if all goes well, so far this is what i
have.... any CnC? ![]() im working on the running animation at the mo.. nt goin 2 smothly :S lol Edited by Rifts |
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Godslayer
Midshipman ![]() ![]() Joined: 26 June 2005 Online Status: Offline Posts: 69 |
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I would say, if your skilled enough, that that should be his deep breathing animation, which would be triggered after running, and stop after about 5 seconds. Less heavy breathing would be after walks and standing still. But, you know, whatever.
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Oi.
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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im afraid im not that skilled yet
![]() ha ha ha ha haaa.... *shuts up and looks ashamed* |
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TakeOut
Commander ![]() ![]() Joined: 27 March 2005 Location: United States Online Status: Offline Posts: 147 |
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the ground and box are alright. I think the person and his breathing could use a bit more effort though.
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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don't be afraid to redraw sprites... that's something I noticed (and something I used to do, too) among some of the newer guys. A lot of the time, all anyone wants to do for an animation is move some things around. Try expanding his chest a bit when he breathes in, as his torso straigthens out a bit and his head moves back, and you could have his head move forward and down a bit as he exhales... maybe you could do some leg movement, too, as he bounces... Breathing in a ready position isn't just about the arms and head moving. hope that helps.. the tiles look pretty good! good luck with this. |
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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![]() a screenshot of the 1st lvl of the game, its going ok, i havent reli done much 2 the still but i took on the advice when i made the running animation. you may notice the bg is a bit plain i will probs redo that when all level design is complete. any CnC? |
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scribe
Seaman ![]() Joined: 21 July 2005 Location: New Zealand Online Status: Offline Posts: 12 |
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Hmm, it's looking good. Although it's quite a 'dark' game. I know it
may be night and all. Just when black is put on vast ammount on my
computer screen/television for me anyways, i find the game fusterating.
(Like doom 3, i know it uses the 'element of surprise' with all the
shadows and no lights etc., but it makes it very hard and i usually
find myself stopping for about an hour just to give my eyes a rest)
Just keep that in mind before you make it too dark...
o | /\ &n bsp; &n bsp; -- At the moment you have a character with his legs split like that; hmm... maybe try re-doing his stance, it just looks a little awkard with his legs wide apart. |
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I live my life one pixel at a time.
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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i think you will find that black isnt used once they are just dark colours,
i have a lighter screen res then most people so ill have 2 lighten it up so if u guys tell me which bits are too dark cos i cant tell on my screen, so im guessing the background for a start. i may redoo my charicter sprite and i need more ideas for objects :/ other than grass and blocks |
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