WIP (Work In Progress)
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Rifts
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Quote Rifts Replybullet Topic: Game
    Posted: 30 July 2005 at 5:33am
im makeing a platformer in flash.... if all goes well, so far this is what i
have.... any CnC?



im working on the running animation at the mo.. nt goin 2 smothly :S lol

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Godslayer
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Quote Godslayer Replybullet Posted: 30 July 2005 at 7:36am
I would say, if your skilled enough, that that should be his deep breathing animation, which would be triggered after running, and stop after about 5 seconds. Less heavy breathing would be after walks and standing still. But, you know, whatever.
Oi.
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Rifts
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Quote Rifts Replybullet Posted: 30 July 2005 at 7:57am
im afraid im not that skilled yet but soon hopefully... soon mwa
ha ha ha ha haaa.... *shuts up and looks ashamed*
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TakeOut
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Quote TakeOut Replybullet Posted: 30 July 2005 at 9:28am
the ground and box are alright. I think the person and his breathing could use a bit more effort though. 
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Citizen_Insane
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Quote Citizen_Insane Replybullet Posted: 30 July 2005 at 10:49am

don't be afraid to redraw sprites...

that's something I noticed (and something I used to do, too) among some of the newer guys.  A lot of the time, all anyone wants to do for an animation is move some things around.  Try expanding his chest a bit when he breathes in, as his torso straigthens out a bit and his head moves back, and you could have his head move forward and down a bit as he exhales... maybe you could do some leg movement, too, as he bounces...

Breathing in a ready position isn't just about the arms and head moving.
The whole body could show movement, you know?  Maybe you should add a pause in the peak movements, too... but that might not be necesary if you slow it down a bit.

hope that helps..

the tiles look pretty good!  good luck with this.

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Rifts
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Quote Rifts Replybullet Posted: 30 July 2005 at 12:06pm


a screenshot of the 1st lvl of the game, its going ok, i havent reli done
much 2 the still but i took on the advice when i made the running
animation. you may notice the bg is a bit plain i will probs redo that
when all level design is complete. any CnC?
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Quote scribe Replybullet Posted: 30 July 2005 at 3:01pm
Hmm, it's looking good. Although it's quite a 'dark' game. I know it may be night and all. Just when black is put on vast ammount on my computer screen/television for me anyways, i find the game fusterating. (Like doom 3, i know it uses the 'element of surprise' with all the shadows and no lights etc., but it makes it very hard and i usually find myself stopping for about an hour just to give my eyes a rest) Just keep that in mind before you make it too dark...

 o
 |
/\         &n bsp;         &n bsp;   -- At the moment you have a character with his legs split like that; hmm... maybe try re-doing his stance, it just looks a little awkard with his legs wide apart.
I live my life one pixel at a time.
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Rifts
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Quote Rifts Replybullet Posted: 31 July 2005 at 3:52am
i think you will find that black isnt used once they are just dark colours,
i have a lighter screen res then most people so ill have 2 lighten it up so
if u guys tell me which bits are too dark cos i cant tell on my screen, so
im guessing the background for a start.

i may redoo my charicter sprite and i need more ideas for objects :/
other than grass and blocks
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