WIP (Work In Progress)
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jegHegy
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Quote jegHegy Replybullet Topic: first pixel work - my room
    Posted: 04 August 2005 at 10:19pm
hello! i'm new to (making) pixel art, and also this forum. spent the whole night browsing around, very nice stuff people have here. :)

been working on this pic since like a week ago, messing around with it half an hour a day or so. comments much appreciated.


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Quote Saboteur Replybullet Posted: 04 August 2005 at 10:44pm

It all looks very blurry.

But welcome to PixelJoint! -throws confetti-

More contrast between the shades might help out with the blurryness, I'm not sure. 

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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EyeCraft
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Quote EyeCraft Replybullet Posted: 05 August 2005 at 6:39am
You dont have to post it enlarged in any way, we can zoom in on it here at the forum. I must say you have a very nice start here, really trying to pack in the detail. Youve got a lot of subtle colour changes in there which I think you could get away with not having, I dont know. Depends on your style. I cant really give much advice, sorry 
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Garage Inc.
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Quote Garage Inc. Replybullet Posted: 05 August 2005 at 1:11pm
Actually, i'm not sure if you saved it as a .gif or what, but there are 1012 colors used, so technically, this isn't pixel art. You might have saved it as a .gif which will greatly increase the amount of colors in a piece, or you didn't truely make it pixel by pixel. Either way, right now, this isn't true pixel art.
For every second spent wondering if you can do something, you could spend 2 seconds doing it.
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Xion Night
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Quote Xion Night Replybullet Posted: 05 August 2005 at 1:44pm
Yeah, actually it is.
Just because someone saves in the wrong format doesn't mean that each pixel wasn't individually placed.

Anyway, yeah, I do see alot of colors in there, like the result of .gif or .jpg-ing. You can fix this easily, and as for the actual art, it's pretty good. Detail crammin', eh?
I do agree about the contrast being a bit low at the moment, though.

Anyway, good work, and welcome!
Kizzah!
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jegHegy
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Quote jegHegy Replybullet Posted: 05 August 2005 at 2:11pm
it's a 24bit PNG. i don't really know why that disqualifies it from being "pixel art", just because it uses a lot of colors. i made it in GraphicsGale using only the pen, line, and fill tool, and the noise effect to add the fuzzy texture to the bed.
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Zoomrix
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Quote Zoomrix Replybullet Posted: 05 August 2005 at 2:21pm
Well noise is a filter - therefore not pixel art. I suggest doing that "fuzzy texture" youself on the bed. Because using noise is almost the same as being lazy .
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jegHegy
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Quote jegHegy Replybullet Posted: 05 August 2005 at 2:28pm
i AM lazy :P i'll probably never do another pixel piece after this, i'm just messing around.

the thing i don't get in the fuss about the high color count is that it doesn't NEED to have a low color count, because i'm not trying to optimize it for filesize or anything, like if i'd do for a game. it's about having fun, and i am.
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Zoomrix
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Quote Zoomrix Replybullet Posted: 05 August 2005 at 2:55pm
I wasn't the one talking about color count. The color count increased because of the noise but that doesn't matter. The fact that you used a filter matters. Please believe, that we weren't trying to discourage you from anything. I would really love to see this piece pixel artized  But if you really don't wanna, that's fine
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jegHegy
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Quote jegHegy Replybullet Posted: 05 August 2005 at 3:01pm
:) depending on the spare time and patience i'll have, maybe i'll reduce color count one day (thus eliminating the noise effect).
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Garage Inc.
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Quote Garage Inc. Replybullet Posted: 06 August 2005 at 7:28am
Again, like Zoomrix said, you can have the fuzzy effect, but in order for it to be pixel art, you have to do it by hand. You can't use any filters.
For every second spent wondering if you can do something, you could spend 2 seconds doing it.
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Aleiav
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Quote Aleiav Replybullet Posted: 06 August 2005 at 10:10pm
Aww, don't get discouraged. This is actually really good. :D I mean, good lineart and detail going on.

I think, if this is isometric, you should have a 1 pixel highlight on the edges of everything. :)
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