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Author | Message |
Meister
Seaman ![]() ![]() Joined: 26 March 2008 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 29 March 2008 at 12:47am |
Metal Gear Solid's Gray Fox. I tried to stay away from the sue hifting (even though a lot of you like that), and more on dithering.
c+c like always. ![]() |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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*Hue Shifting
people tend to like this resource because it makes your colors less flat/boring and more dinamic. you know, we are made of combination of multiple colors instead of simple gradients. |
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I ate leel's babies
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Since when are dithering and hue shifting exclusive of each other? And it's not that "a lot of [us] like" hue shifting, it's that it's a superior way of coloring recognized by artists all over the world.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Originally posted by Metaru
*Hue Shifting we are made of combination of multiple colors instead of simple gradients. That is not always correct. The hue shifts in midtones result from the material's surface properties and material properties as well as the color of the initial light.
I personally like the colors presented here. Gives it a 90's sprite art look. Edited by Pixel_Outlaw - 29 March 2008 at 4:12pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Originally posted by Pixel_Outlaw Originally posted by Metaru That is not always correct. The hue shifts in midtones result from the material's surface properties and material properties as well as the color of the initial light.*Hue Shifting we are made of combination of multiple colors instead of simple gradients. The only possible way that i could imagine that we are not made of multiple combinations of colors is in a gray/monochrome point of view. |
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I ate leel's babies
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