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Author | Message |
Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
![]() ![]() ![]() Posted: 27 April 2008 at 12:14pm |
I have no idea what this is, or why I made it so exagerated. I need help with not only the shading, but also the outline. I know there's tons of things wrong with it, and that tophats should not be at angles, AND that (his) left hand is at an impossible angle. Anyways, crits on the shading are HUGELY appricated! Please don't be afraid to edit if you think it'd help me.
![]() I know about the white background too, I'll change it. |
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Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
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okay, I'm going to bump this up with something that's actually an active WIP. This one is intended to be animated (Minus the pose/heart). Hopefully I actually get off my ass and do it. Help with stuff is great, as always. Help on the previous piece in this thread is great as well.
![]() Oh, and the lines are extremely rough at the moment. Edited by Jimmy Bojangles - 04 May 2008 at 7:25pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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then give us a version with more defined lines and then we'll talk about shading
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I ate leel's babies
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Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
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Well here's some improved lines and some more colour and shading! Yay!
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Why not attempt to fix the errors you've pointed out yourself before worrying about shading so much?
:O |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
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But I did fix the lines to the point that I wanted them at. I guess I should fix the leg length a bit, but I was thinking about inputting it in a game that uses the Commander Keen style ground.
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Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
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I apologise for double posting.
Alright, I've actually gotten off my ass and started making a game! I've made a new character, and animated it running (though rather lazily). My last two characters were just too... strange to animate. I don't know what to say. I could use some help on the running animation, not to mention the lineart/shading. Running animation done ala Castlevania CotM. ![]() |
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MashPotato
Commander ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 237 |
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I think his head and torso could use a little bobbing up and down
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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since when legs stand that way when running?
I would like to see wich castlevania sprite animation are you triying to emulate |
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I ate leel's babies
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Jimmy Bojangles
Midshipman ![]() ![]() Joined: 22 October 2006 Online Status: Offline Posts: 62 |
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Metaru: I'm emulating the running style of Nathan Graves from Castlevania: Circle of the Moon. Here're some screenshots of it.
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Shougi
Midshipman ![]() ![]() Joined: 16 April 2008 Online Status: Offline Posts: 54 |
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Here's a couple of links that may help.
run cycle breakdown http://www.frogstudios.com/basic-run-cycle.html walk cycle breakdown http://www.idleworm.com/how/anm/02w/walk1.shtml cheers |
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