WIP (Work In Progress)
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psychokitten
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Quote psychokitten Replybullet Topic: WIP My first stuffs
    Posted: 06 August 2005 at 10:46pm

ok, so I'm fairly new to real pixel art. I've been editing other peoples sprites sometimes for fun, but I just got recruited to do this guys game and i thought i should get some skills . Please comment and be harsh.

a base that may or may not be used in the game. itll be an MMORPG, which is why there are different ones... if that makes sense.

A thing I thought I'd do for fun. The version on the left is more finished, but i might ditch that head later coz I don't like it much.

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Zoomrix
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Quote Zoomrix Replybullet Posted: 07 August 2005 at 12:00am

Originally posted by psychokitten

Please comment and be harsh.

You asked for it.

Ok, I would assume you would be a doll pixel artist, because from what I see it looks like it. The first thing that I noticed was how low contrast you have on almost all the wings of the sprite version. I think you need to add more shading to them too, to add more detail and show that it's made of feathers... not plastic.

Oh shoot, Sorry I would write a little bit more, but I'm running out of ideas and barely have time. But I would love to see some progress and updates  It already has lots of potential!

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EyeCraft
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Quote EyeCraft Replybullet Posted: 07 August 2005 at 7:52am
Hello psychokitten. I enjoy your name.

The figures have not enough contrast, definately, theres almost no shadow on them at all. The black outlines of the wings mismatch with the light coloured outline of the figures. Also the costumes on the bodies are pillow shaded, pick a specific light source and shade off that and things will look a lot better quickly .

The second pic is very nice outline indeed, keep it going
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psychokitten
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Quote psychokitten Replybullet Posted: 14 August 2005 at 5:18am

Hi guys, sorry for late reply, my computer got all f***ed up.  Thanks for the comments. anyways, I did I bodge colouring of that outline

and here's the updated version of the angels, with slightly better shading. I would rather not do any more on these, since they will probably not be used in the game anyways.

The last row are the new ones.

And finally  my first isometric stuff ever . They were alot harder then I expected, and I still hate them. Any suggestions?

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EyeCraft
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Quote EyeCraft Replybullet Posted: 14 August 2005 at 6:06am
You've got to watch out for consistency on perspective with iso. Iso has the same angle on everything. The feet on the figures are on a different angle to the shoulders and the waiste. Compare:


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Rifts
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Quote Rifts Replybullet Posted: 14 August 2005 at 9:26am
some good work for your 1st stuffs :P but like eye said u have 2 check
the angles. also in that colouring of the blue cat person, the sadeing is
ok but u have mixed up the light source on the left leg, as on the rest of
the body the shadow is on his left, on the left leg the shadows on the
right

Edited by Rifts
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Zoomrix
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Quote Zoomrix Replybullet Posted: 14 August 2005 at 10:45am

Originally posted by psychokitten

 I would rather not do any more on these, since they will probably not be used in the game anyways.

Awww, that's a shame.  I really think that these wingy girls have a lot of potential waiting to burst out.  Seriously. Looking at the last row I can see how much of the shading and contrast has improved. If you just do that same thing and touch them up here and there on the other once. They would look great. You won't regret that you spent some time on them.

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kankki
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Quote kankki Replybullet Posted: 14 August 2005 at 10:50am
Woooooooooooow! I   your 1337 R0XX0R images


Edited by kankki
Well, duuuh, I can eat spam if I have to!
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psychokitten
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Quote psychokitten Replybullet Posted: 16 August 2005 at 12:20am
doublepost

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psychokitten
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Quote psychokitten Replybullet Posted: 16 August 2005 at 12:22am
Thanks again for comments everyone  Eyecraft, you're completely right about the perspective thing. I made a new version with a better face and the shoulder is sorta fixed.



The guy I'm making the game with has stopped answering my emails though, so I'm not sure if there's much point in me making more game sprites.

And I guess since you put it like that Zoomrix I'd better keep playing with that angel girl >.<
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Zoomrix
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Quote Zoomrix Replybullet Posted: 16 August 2005 at 12:49pm

Yay!  Keep on going with it. As I said it has lots of potential and will burst once you keep working at it.

You have improved on the isometric guy, but on the left version his right (our left) shoulder looks slanted, I think it could be more up as EyeCraft demonstrated with the red markers. Good job.

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psychokitten
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Quote psychokitten Replybullet Posted: 22 August 2005 at 3:15am
They're exactly the same guy flipped around. It's funny how the whole shape seems to change when you do that. I'm trying to make it look like it's accurate when you flip it both ways  
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Wannahlakujuu
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Quote Wannahlakujuu Replybullet Posted: 22 August 2005 at 7:17am
Wasn't this post from a long time ago? If not sorry, but I thought this was a topic kick
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psychokitten
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Quote psychokitten Replybullet Posted: 22 August 2005 at 7:24pm
It wasn't that long ago, maybe 2 weeks but im still working on this stuff so id rather not make a new post.

Edited by psychokitten
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Wannahlakujuu
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Quote Wannahlakujuu Replybullet Posted: 22 August 2005 at 7:26pm

Oh, ok then, sorry

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randomblink
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Quote randomblink Replybullet Posted: 07 September 2005 at 7:47am
GAH! The guy you were working with on the game stopped responding to your emails? GAH! Vapourware... I hate it...
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