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sigflup
Seaman
Joined: 01 August 2012 Online Status: Offline Posts: 5 |
![]() Topic: Sega Genesis Sprite EditorPosted: 01 August 2012 at 11:57am |
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Hey, I want to introduce my editor. Currently version 1.
![]() This is my sprite editor for the sega genesis/mega drive. Here's the source and binaries for ubuntu and debian. Most importantly here's a tutorial on how to use the darn thing youtube I hope someone finds it useful. If you want to collab a sega-genesis game or demo and you're a quite good pixel-artist I can work with you, I've written sega programs before. |
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yrizoud
Commander
Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
![]() Posted: 02 August 2012 at 7:59am |
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I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.
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sigflup
Seaman
Joined: 01 August 2012 Online Status: Offline Posts: 5 |
![]() Posted: 02 August 2012 at 12:34pm |
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Originally posted by yrizoud I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser. Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing. |
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sigflup
Seaman
Joined: 01 August 2012 Online Status: Offline Posts: 5 |
![]() Posted: 02 August 2012 at 12:39pm |
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Originally posted by sigflup Originally posted by yrizoud I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser. Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing. I'll probably fix the directory browser myself. Once I get a proper VirtualBox windows's VM running. load_save.c is full of spaghetti |
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