Job Offerings
 Pixel Joint Forum : The Lounge : Job Offerings
Message Icon Topic: VelenciaOnline- Looking For Final Positions Post Reply Post New Topic
Author Message
VOStaff
Seaman
Seaman


Joined: 08 September 2007
Online Status: Offline
Posts: 2
Quote VOStaff Replybullet Topic: VelenciaOnline- Looking For Final Positions
    Posted: 09 September 2007 at 12:15am

Team name:
VO Dev. Team

Project name:
Velencia Online (Fantasy/Post-Med./Time-frame Progression)

Brief description:
In basic, the game is an S&MMO series featuring a more commonly known 2-Disc feature, providing two versions of each release, storyline mode (which is more engrossed into the actual storyline), and multiplayer which in general is a atmospheric shell of the storyline, time setting, and events going on in each series. The project in general has been in pre-planned work for the last 11 months, conspiring a 320+ page, 3 chapter epic storyline, several art books full of character concept profiles, monster concepts, race concepts, scene & map drawn concept layouts, and more-over writing scene scripts for each storyline based cut scene. Everything including character vs. monster data to the unique ABS system were all charted out over this time period, and will need refining as obviously assumed, but all this pre-project plotting will a heavy resource archive for much of the game's foundation and content.

More over as for the project itself, the project that I currently bring before you today, is what we would like to call the "Introductory" project, which in part, generally refers to the distinction of the game. This project will be the pre-quel to the actual series, residing around the concepts of the game, to simply familiarize the audience with the world layout, races, the evolving storyline, the general atmosphere, theme, and just in basic, simply an introduction to the values of the VO epic. Now through these aims, we plan to make this the lesser project of the series, by making it a browser-based 2D production, as per intention, as to not only publicize the construction of the series, but also in effect to leave the fans craving for a more detailed expansion, hensely the 3D direction we intend to expand to when working on the actual series.

Target aim:
As of current the introductory project I bring before you is a free to play (F2P) basis, there will be available account expansions that will be available for pay to play members (P2P) members, which will re-direct towards the production of the actual VO series, and the extensive server network needing to be established as such.

Compensation:
Accreditation

Technology:
Current Project - Flash
Future Project Series - C#

Talent needed:
Character Designer
Generally refers to any pixel artist that is talented in the field of character design, and is able to implement the 8 frame directional animation. This will also entail hair styles, outfits, and such apparal, everything associated to character references is included under this division as a sub-task.

Demon/Monster Designer 
Refers to all artists who are capable of clean and creative monster based design in a 8 directional frame. The aspect of being able to deviate is also a strong point to this position as only so much definition planning has been devoted to the demonisce of Velencia.
 
Scenery/Landscape Designer
Consistant of talents that are skilled with landscape design, this includes doodads and props for the game. In addition it will include basic animation of such objects seeing as our engine was conspired to allow such, and we intend to manipulate is as such.
 
Reserve/Icon Talents
This is just the last category which if any artist is talented is icons for such items, weapons, etc., but isn't as high of a priority as can be assumed the current artists easily sub for this category.
Team structure:
Me-Storyline, etc.
Parthon - Flash Programmer
Vittorio- Advertising/Recruitment
Andrew- Site Designer/Maintence
Kitten - Concept/Promo Artist
Luna - Concept/Promo Artist
Kendra - Concept/Promo Artist
Hunter - Pixel Artist/Spriter
Steve - Audio Editor/Composer

Website:

Contacts:
AIM: DiamondCrato
MSN (Staff Contact): VelenciaStaff@hotmail.com
http://naturalselectionguild.net/VelenciaOnline/

Previous Work by Team:
As for my personal history, I've work along side two other projects, none of which a management member. Only as an assistant storyline producer/editor, concept artist, scene writer, advertising, and on occasion a chance at HTML work for event articles. Unfortunately I've never picked up the skills as a programmer during such assistant positions, which is one definition that I lack, so in general my understanding of such is vague.
As for my team, well they can speak for themselves by the work, and progress that we've made so far. We're all unacquainted with each other aside from me and Vittorio who date back to my minor MMO project, that unfortunately faded away because an engine incapability.

Additional Info:
The following are just some pictures from one of my concept books, mainly a depiction of some of the crude race ideas, but in general help paint a better idea of the world of Velencia. As for the histories and roles of these races, it will soon be available at our website once one of our concept artists has created a race profile sheet.

~Race: Quelan
~Race Concept: Anthro
~Storyline: Yes
~Multiplayer: Yes
~Gen. Information: Quelan (Quel-on), a lord race of the hostile Neviae Island district.

~Link: http://i160.photobucket.com/albums/t180/Black-Hawk-Crato/P1000232.jpg

~Race: Jyrael
~Race Concept: Anthro
~Storyline: Yes
~Multiplayer: Yes
~Gen. Information: Jyrael (Guy-rel), a pride race of the Saen Heiya Mountain region.

~Link: http://i160.photobucket.com/albums/t180/Black-Hawk-Crato/P1000231.jpg

~Race: Gavaan
~Race Concept: Anthro
~Storyline: Yes
~Multiplayer: No (Non-Playable)
~Gen. Information: Gavaan (Gav-aen), a neutral race of the forest domains of Velspa.

Additional Work:

Character hair style bundle...

Feedback:
Feel free to critique when there's something substantial, at present when there's very little to judge, please try to keep away from it, but when there is more material feel free to crtique it for better or for worse.

All Ideas, Concepts, And Images © VelenciaOnline. All Rights Reserved.



Edited by VOStaff - 09 September 2007 at 12:28am
IP IP Logged
Riva
Midshipman
Midshipman
Avatar

Joined: 21 April 2021
Online Status: Offline
Posts: 47
Quote Riva Replybullet Posted: 19 September 2007 at 3:09am
I feel I really should add my comment here:

- I was contacted by leader of the project to fill position of graphic artist in theyr team
- I asked whether:
-- the project will be commercial
and
-- if the graphic work will be payd

- the 1st answer was that the project is noncommercial and artist will not be payd, and his only 'payment' will be his name in games credits
- during our conversation with pr.leader I was told that in fact the project WILL ganerate money and that money will be used by the guy for funding his other (supposedly also commercial) project

So here is where the controversy starts imho.
Since my opinion is clear: If I work on commercial project, I have to be payd for it. No excuses.

If it is otherwise, it smells of scam, and it usually is (one form of it or another).

- We spoke more and the guy tryed to persuade me, that his project is noncommercial, although he previously agreed he personaly will get money from it, and he will decide what to do with them.

- also I was told that artists working on this project, although they get no money, will profit from having this project in theyr portfolio afterward. Thus, supposedly, having a better chance getting a good job.

This is another great myth (often used by scamers on unexperienced potential contractors).

1. If you are real newbie, then your work will probably be low quality. >> The project you will work on will be low quality too. >> Puttign low quality project, made by 'noname' 'company', into your portfolio will imo do you no, or little, good. (I know, I am employer working in this business.)

2. Once you are good enough to work on commercial title (meaning good looking title = marketable title), you are also good enough to be payd for it!

3. There is enough companies in the business who will employ you even though your skills are not yet profi, and still pay you for your work (or your education under theyr wings). (Again, I know because my own company is offering this.)

At the end I have to say, that I dont want to influence anybody to not join this project.
There surely are people who would like to work on some project, even for free or under this conditions, and will join.
Theres nothing wrong with it of course.
I only want to make sure, that you are avare of all the facts and possibilities.

Also I want to apologize to the person in lead, in the case his intentions really are innocent and his only goal is to create as good as possible shareware projects.

The problem is, that once there are money in the project, it cant be solved on "I swear its all clean" (".. and I will not use the money for my own profit") basis.

Edited by Riva - 19 September 2007 at 3:12am
IP IP Logged
VOStaff
Seaman
Seaman


Joined: 08 September 2007
Online Status: Offline
Posts: 2
Quote VOStaff Replybullet Posted: 19 September 2007 at 5:23am
Yes, I can agree to this that we did have a decision, and everything that was discussed was listed here in the topic, I personally will not be using the money as said below in the quote:
As of current the introductory project I bring before you is a free to play (F2P) basis, there will be available account expansions that will be available for pay to play members (P2P) members, which will re-direct towards the production of the actual VO series, and the extensive server network needing to be established as such.
 
As said by Riva, this is made by a no-name company, and simply a development team that is looking to get either experience, back in the swing of things, or simply to build up a resume, though what is forgotten in the metioning above. It's the project that'll be proof on your resume, so it will pertain to an advantage, rather than a "little to no" good. A resume is to show previous work examples and duties, although additionally beneficiary it's not to display flashy company names. Finally it is true that you can probably get a job that pays right now by someone else, frankly anyone can as Riva's mentioned above, but if you're looking to get a better job, building up a line of small projects will speak highly for you when applying for popular company titles rather than small indie developers that usually take anything that comes to them.
As for your apology Riva, I thank you for notifying me, and for the fact that you are looking out for other members in the case, and that the post above was for a valid reason to remind artists of the potential risks of business, but as I made clear my intentions in our conversation and in the original topic post, the money isn't going to me in this introductory project, and so forth it isn't intended in the slightest to be a scam. Simply an indie developer managing to put his long storyline and jumbled ideas together, and just generally making it into something everyone can enjoy.

Thank you once again Riva for your time and the concern you've taken to this project.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum