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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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how he looks like the camera was following him from the ground. the rigth feet is ok, maybe his left one could madvance a bit more.
could you post the original frontwalk in block mode? i think it's the way it should be made, it just need some fixes on small details. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Metaru,
Well, I thought the general build of the previous one matched more the right/left walk. The old front walk was indeed much more dynamic, in case you were aiming for that one?!?! Here is what I came up with (a little shift here and there because I didn't know much about reference lines at first :) ) ![]() Do you want me to really work this one or go back to the previous one to edit what you thought was bad? Any other comments? Best regards from M.E. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
Thought a little while and personally I think the figure should not change width/height because you got a feeling that it is an entire different person. Since the rightwalk and leftwalk person is pretty satisfactory (maybe some color change) I decided to go back to the thinner / longer figure I had before. I however tried to match the style of walk from the first frontal walk. This is what I came up with: ![]() And with outline: ![]() I think the leg-movement is working well, but the dynamic arm movement is maybe too dynamic? What do you think? Thanks in advance for your feedback. I appreciate all comments and advices! Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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as you said, is exelent. its even more smooth that previuos version. congrats for such achievement.
now i'll list some points that need revision in this edit:
on a side note, i'm glad to see that you've shared some comments with the rest of the users in the Wip forum. See? wasn't that hard. ![]() |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hi Metaru,
WOW, thanks a lot on those points! You are of course right on all of them! I laughed when you mentioned MC Hammer, I thought I would clean it up when doing the colors, but you are correct that I must pay a little more attention to those things. Likewise on the outline. The outline was made to test the sprite in the game in a quick way so that I can see the parts move. As for the comments. I did give them in the past you know. But the main problem I'm having is that I still cannot login to the gallery part of pixeljoint. So I cannot comment on the gallery items, cannot put my own stuff in, cannot vote for challenges, cannot participate in challenges. I left two messages already but I'm still waiting for an unlock of my login. There were too many tries which locked it ![]() Again, thanks for your great comments. I will try to make the changes. Kind regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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lol
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Originally posted by Metaru
![]() ![]() ![]() ![]() Is this better? Best regards from M.E. |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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his left foot (our right) seems to show that he's kicking something suddendly, that last frame need another one just before.. coz it seems to jump out or maybe fix that.. it bothers me :S try to make it more natural =D
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Kfuchoin,
Thank you for your keen eye! Very well spotted. After an hour of trying to fix it I used one of the tips presented to me earlier. The legs are most of the time doing the same movement. So I guessed that the other leg was OK and used that one for the other leg. Of course not on the same frame sequence. ![]() How about this? Kind regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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It looks even more smooth now. congrats again M.E. for the achievement of a walk animation using 5 frames (something i thougth was almost imposible, not smooth at least). you could try to do the same thing with the arms maybe? they look fine, but maybe their movement needs another small revision.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Metaru,
OK, I worked on the arms. Strangely I found that the arms are flowing better when they have an outline. So therefore I include it (could not resist putting eyes on him ![]() ![]() ![]() Can I move on or am I still impatient and something needs to be fixed? Edit: Gave a shot at the backwalk :: ![]() Best regards from M.E. Edited by M.E. - 25 July 2007 at 12:47pm |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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i think both animations (front and back) are donde. instead of using a black dot for the eyes, you use shading. those black pixels just pop out from his face and and really look more like a pair of 3D glasses. also, i would add another line of 1px to the torso's lower side, and also reducing the black line between the legs 1px too.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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There has been some updates in all four directions.
Mainly unifying colors. In the game I felt that the little guy has a bit of issue with the background. So I made some mockups to review. Do you think that the less saturated grass is of benefit to the hero? In the past I felt that the amount of saturation would be OK in the game, but now that there is a character that you control I'm not so sure anymore. Please give your comments on them! ![]() ![]() Mockups: ![]() ![]() Youtube Saturated: http://youtube.com/watch?v=xgSQbJ49fZM Youtube Less Saturated: http://youtube.com/watch?v=1hv6HNEAlmk Thanks in advance for your time. Best regards from M.E. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
So while I wait on the verdict on the colors I am working on the action that he does when he is faced with a rock. ![]() He pushes it ![]() The point where he is pushing is fixed so I can't move his hand. I can move his arms if you think that is needed. And everything else that you think needs to be fixed. Thanks in advance for your thoughts. Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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abot the saturation, less saturated... definitively.
about pushing.its oke. just make its far leg a bit more thicker. (sorry, i'm on a hurry) slaudos |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Thanks Metaru!
I will work on the other elements of the game to use the parts that have the grass on it. So less saturated it is. Thanks DragonRC for your comment on youtube as well! OK. I work on the far leg and of course will take a look at the colors again! Edit: Mockup with changed elements (water is now also better I think) Used brown outline instead of black on the character. But not sure about the other colors on the hero yet.... ![]() Best regards from M.E. Edited by M.E. - 28 July 2007 at 12:51pm |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
This is the latest version of the walking sprites. The black outline is back and I enlaged the sprites a little bit. Worked on colors as well. ![]() ![]() ![]() ![]() Maybe, just maybe they are finished? Best regards from M.E. |
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dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
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This is making much progress!
I have a few points you might want to work on:
1. The front and back walking animation both have very short arms.
I made an edit of the front walking animation:
![]() What I did:
- Made the arms longer.
- I also made his shirt a bit longer.
- When an arm went back I made it darker.
2. the left walking animation looks ot of place, this is because it needs a black outline, like the other animations.
3. I still don't like the random changes, you should remove them or at least tone it down a bit.
The places that need most work:
- The hair on the left walking animation, if you look at it carefully you see what I mean.
- The shadow on the front walking animation
- The pants on the front and back walking animation, instead of the random placed brown you should make good use of those colors, if a leg goes further away you should put some dark brown in that leg, and if a leg comes closer by you should put some light brown in it.
- The hand closest by on the left and right walking animation, when it goes back it suddenly gets much larger.
I'm positive the sprite will improve much if you work on the things I said above.
Good luck!
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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also, his croch should be at least 1 or 2px down.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hi All,
Just dropping in to say that I absolutely have seen the comments. Boy what good comments they are! I was implementing them but I got frustrated with the editors. GIMP is not really a pixel program. Graphics Gale Free Edition doesn't handle GIF and I dislike the controls. When I thought of this, I rather would like the keyboard to put the pixels in. Maybe in combination with the mouse, but definitely using the keyboard to have more control over the placement of pixels. Also the color selection in Gimp is bugging me. I would like to have a keystroke that immediately puts the color down. So .. I decided to write my own editor with keyboard control and characters a-z,1-0 for color selection. So that you hit the 'A' key and it puts color A on it and so on. It will be nice to change the colors on all the frames with just one color change on the character 'A'....... If anybody knows of a FREE program that can do keyboard pixel control + animation I would like to hear it!! It will be sometime before I will have some updates. Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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i'm not sure of what are you looking for, but as i read, if you're looking for a good animation freeware wich allows you to make color replacements on all frames, i would suggest you to use Animation Shop 3, wich is the one i use for my animations. i've posted a link to download it in the Resource Forum. try it and see if it is what you want.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hi Metaru,
Thanks for the tip. But I have allready checked that one out. The controls are not really how I would like them. Of course you should get used to a program before you can judge it. But I always like programs that are really simple and have just a few functions. The main issue I'm having is that I like to work with the keyboard instead of the mouse. As a bonus it would mean that by typing in characters I can select a color without having to move. I think I will use the mouse to jump to larger areas but most of the time I am just pushing pixels in a relatively small area and experiment with colors. Thanks for your thoughts anyway! Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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in that case, i've never heard of such program. and worst if you're looking something for free. the only option i could think about is a craked, paid GG version(mainly because of the custom hotkeys and the animation thing, and ofcourse, the "Free" fact)
sorry for not being helpful at this time. maybe if you ask in the IRC? |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
Finally I have some update. Removed most of the color shading and limited myself to < 10 colors. Is this the kind of shading that I should limit myself to? Or can there be more colors? Is there some golden rule on maximum colors on a sprite of this size? Any comments? ![]() OT: Wrote the program which is not doing exactly what I need. The only real thing that works really nice is the color selection. The keyboard movement of the cursor is working well but only on relatively small areas. Graphics Gale is the program that matches what I need most of the times. If it would do the hotkey for a color and support the keyboard arrows to move it would be THE program to use... The lack of GIF support is really annoying so I decided to buy the real thing anyway. But I don't like to pay using a credit card and asked them of another payment method. Best regards from M.E. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
There is some update on the front walking animation. I have examined sprites from Chrono Trigger and Secret/Sword of Mana. They have a lot of colors. Sometimes not adding to readability. However my own latest version was too boring and I tried to use some more shading and other colors to make it more interesting. Is this any better or should I reduce the color count? ![]() Thanks in advance for your comments and critiques. Best regards from M.E. Edit: Changed symbolic link on my provider Edited by M.E. - 02 September 2007 at 12:52am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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i think its a good idea to not overdo this sprite by adding more colors. you could remove the brightest one in each ramp, because he looks too shinny to me, specially in the pants. i don't think that the ligth source in your game is that strong. kept the rest of the colors. its don M.E., its done.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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There has been another update.
Removed the inneroutline around the hair. Played a little bit with softer highlight. And fooled around with some shadow. ![]() Any more to comment and/or critique on? Best regards from M.E. |
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Kfuchoin
Commander ![]() ![]() Joined: 11 March 2007 Online Status: Offline Posts: 740 |
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Hello M.E =)
long time since i last passed to your topic:
![]() the right leg when it goes far.. it becoems WAY thick.. look to his left leg.. it doesn't make the same thing.. it's more natural...
also that last frame where the right leg goes farther looks jumpy..., coz the leg cuts and i think that there's a frame missing.. try to maek the same thing that you made with the other leg
Between: congratz for your archievement
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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-littledeviant-
Seaman ![]() ![]() Joined: 21 September 2007 Online Status: Offline Posts: 8 |
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very nice walking
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Walking towards the viewer is great and almost funny in a good way. 'Leisure suit Harry' looking? Walking away from viewer the gap in between the legs looks to big, especially at the crotch/inseam.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Currently this is what I'm having:
![]() Do you think that the legs are still too far apart? Thanks in advance for your comments! Best regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Really looking at it it now seeems that its not the space between
the legs thats wrong. Its the lack of a butt. The inseam goes to the belly giving that 'space' I saw before. I'd fix the shirt so that there are buttocks. Not a crack or nothing just volume. You're welcome in advance! Best regards from ME ![]() Edit: added returns for your reading pleasure Edited by jalonso - 23 September 2007 at 8:28am |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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OK, I try to give him buttocks.
Here are two versions: ![]() ![]() The difference between these two is just one pixel in the length. The width is about the same and is more than it was before. Not sure if the changes are for the better. What are your thoughts? For everyones reading pleasure: Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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even if his butt is covered by the shirt, you should add some black lines to give him the appearance of his legs connected to the body by hips..
still looks the same, needs a less 'subtle' change sir. Edited by Metaru - 17 October 2007 at 6:57pm |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Tried to do a less subtle change.
Added dark to the skirt. ![]() ![]() Is this better? Any other advices? Thanks in advance from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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since its a shirt, and not a "skirt", we should be able to see part of his "ass", so we could see some kinf of connection between the legs. may i suggest you to try two things. one, with the edit i show you below, is to exagerate the dark between the lines
![]() and the orther, to make this part of the shirt below the belt shorter. just remember the reference image you've put on the first post.
the thing about the 'feet' in the edit is just for fun. ignore that part.
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Thanks Metaru.
I have made the shirt one pixel smaller and try to fill the gap with more dark. ![]() Is this better? Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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![]() and how about this instead? best regards from M.E.taru |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hi M.E.Taru,
Some scissor work and this is what was left: ![]() Is this more to your liking? Personally I find it a bit too dark. Any more comments / advices, anybody? Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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I find it dark too. I promise this wll be the last time i'll bother you with this, but could you add, again, that dark line between its legs? just one or two pixels, just to give his ass a bit more definition.
damn, that last line doesn't sound really masculine. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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What is this???
![]() You promise me that it will be the last time??? NOOOOOOOOOOOOOOOOO Please, please continue to give lots and lots of critism and comments, critiques and suggestions to M.E. WARNING : strangeness Let us talk ASS: Give him a seperation between the asses? This : _|_ Where the online thing that is done is a line to seperate the two softer bodies of flesh? Or 00 where the roundness of the ass is make by darkening the outer edges as well? Or [|] where outer and inside is dark? When viewing some references this is what I have found: ![]() This is the back of hercules when he is full god instead of a half god. Eh .. Well .. Eh .. don't have much words for them but ( ![]() I find it a bit messy ... ![]() I totally would understand if everybody is just ignoring this thread from now on. ( But I hope not, because I could use some help ) Best regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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ROFL
"Ass-shading tutorial by M.E." |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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These are the latest attempt of an ass:
![]() ![]() ![]() Added a darker color: ![]() Do you agree that the latest version is the best? Any other thoughts? Best regards from M.E. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I think it definitely shows improvement. But this will forever be the posterior view of the ass reference topic. :P
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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I have to agree with Monkey on this one.
![]() Maybe it's just me, but it looks like he's wearing a diaper in that fourth one. I like the third one. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Tried to remove diaper-look: ![]() Enlarged the shirt a little bit more because I am going more for the belt-holding-shirt look than the shirt-in-trousers look. When looking at the reference it looks like the shade is below the ass instead of between it. So I have attempted to put the shade down. How does this look? Best regards from M.E. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello it is M.E. again.
Since nobody objected on the last post, I guessed it was alright... Here are the four directions that I have at the moment. If someone spots something would they please be so kind to point me to it and I will do my best to adjust it. ![]() ![]() ![]() ![]() And while I wait for any comments I am already starting with the next action: pushing ![]() ![]() ![]() ![]() I think I could use some help on the back and front push. My guess is that the front push has incorrect placements of the legs. But I have trouble in estimating how much leg is visibible at the top.... Anybody have an idea about it? When I move the legs on the back push (north push) a bit to the top the guy becomes a midget. But I fail to judge the right amount of leg that is visible. Maybe someone has comments on the left/right push as well? As always thanks in advance for your time! Best regards from M.E. |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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The Hurcules butt thread is back.
![]() Anyway, the only thing I see wrong is the pushing animation when he is pushed down. 1. His feet are too small. 2. They appear only in front of him, that shouldn't be. Good luck with the rest of it. ![]() |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Hey ME! long time no see you :D
as far as I see, i belive that pushing back's abs are way too thin. a few pixels extra at both sides would fix this, but always having in mind that, by the perspective you are using, it should be sligthy like this \ / (so he wouldn't look like a bee :P) one simple question for pusing foward: will he be covered by the object while he pushes it? I have this doubt because, although it may be obvious, i don't know how objects will interact when placed behind(mean, if the character places behind a tree, for example, he will not be able to walk in the area were the stump touches the ground, and only there) happy to hear news from you. don't get lost sir! best regards from Metaru. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
Thanks a bunch for the comments metaru and greenraven. I will focus on the pushing front (south) animation first as both of you have commented on that one. First of all Metaru brings up a very good point about the visibility of the object. Didn't think of it while I was spriting. So the position of the feet are not as important as I thought it was. BUT .. it of course depends on the size of the object. For the perspective I have used a free 3d program (anim8or) to reproduce the right pushing object and turn the camera around. This is a screenshot of it: ![]() So I rounded the back of the sprite and made the arms large at the front and thin at the back. Maybe the hands that I have been using aren't matching the perspective, but at least you would see the hands more clearly. ![]() And for greenraven an enlarged feet version: ![]() That brings me to the topic of visibility of the sprite. This is what happens when I put the sprite into the pushing action: ![]() visible. Ok it is isn't perfect when you don't seem to push the right hand side of the rock, but hey it is a game. This is what happens with a slightly larger object: ![]() Feet, hands are no longer visible. And .. when using the sprite on the largest object the hero vanishes all together, but hey ... the gamer knows that he is pushing .. or at least I hope that the gamer realizes this. I will be avoiding the largest objects in the first levels so that the user will be familiar with the pushing. Any comments? Best regards from M.E. |
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KunstStukken.nl M.E. Art
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