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greenraven
Commander
Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
![]() Posted: 25 January 2008 at 4:36pm |
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Unfortunately this position isn't going to be filled by me.
![]() But good luck to whoever fills. And good luck with the game. |
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 25 January 2008 at 6:21pm |
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i hope that the ones arround that already have some experience working in games may lead us, the ones who have not.
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I ate leel's babies
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 26 January 2008 at 2:39am |
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If I had more time I would gladly take that position (I do not have much experience in game programming exept GM myself but I have had lots of contacts who do) but I dont.
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 04 February 2008 at 12:05am |
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Tracked down Ork's web space, where you can find the old versions of the C++ game (using SDL and his custom MPF engine).
http://koti.mbnet.fi/satte/pj/ |
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Talos
Midshipman
Joined: 24 January 2008 Location: Canada Online Status: Offline Posts: 47 |
![]() Posted: 04 February 2008 at 6:24pm |
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I find this an interesting prospect, and the fact that no action lists are being made kinda bugs me. Most people don't use these, but those that do often have excelerated gameplay and graphics. Each object, sprite, monster etc. in the game could have a list of actions he/she/it can make/do and then sprite for each of these. Just a suggestion from a kid who likes pa and games.
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 05 February 2008 at 9:05pm |
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I don't understand you really. Most games have sprites with different animations for each action.
You just want to know what the actions are in a list now??? |
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 05 February 2008 at 10:57pm |
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what he says is that we need sprites(obiusly). and put those that we needs in a list would help us to have an idea of the current progress/organization.
i.e: PJ: -Jump -die -idle -pick Monster -attack -die -move -idle etc. |
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I ate leel's babies
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Kee
Commander
Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
![]() Posted: 09 February 2008 at 1:51pm |
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wait you said not to start pixeling rite?
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 13 February 2008 at 8:18pm |
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The project status is now: "On Hold"
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keeling00
Midshipman
Joined: 29 April 2007 Online Status: Offline Posts: 62 |
![]() Posted: 15 February 2008 at 10:58am |
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Why not make a gta 1 mod??
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 15 February 2008 at 1:44pm |
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Because this game is not Grand Theft Auto. It is a platformer.
And we want to keep it original.
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keeling00
Midshipman
Joined: 29 April 2007 Online Status: Offline Posts: 62 |
![]() Posted: 16 February 2008 at 2:14pm |
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Originally posted by BlackDragon
Because this game is not Grand Theft Auto. It is a platformer. And we want to keep it original. I only said the gta1 idea, because is very simple to pixel artists make a mod for gta (i'm talking about the art part of the game).
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 17 February 2008 at 6:50pm |
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what part of "original" or "platformer" was not clear?
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I ate leel's babies
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 17 February 2008 at 9:00pm |
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From what I've seen, the GTA games aren't exactly mod-friendly. I can't imagine making a GTA1 mod being any easier than making something from scratch, like the Flash prototype we had some time ago.
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 19 February 2008 at 1:42pm |
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A more feasible idea, if people are still thinking about the project, is to make a mod of "The Underside."
The full game isn't out, but the mod tools have been released. The author will hopefully add support for new enemy/weapon types...which would be necessary for a PixelJoint mod. The game honors the pixel. Website Link: http://www.insignificantstudios.com/ |
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Club Beuker
Commander
Joined: 29 January 2007 Online Status: Offline Posts: 513 |
![]() Posted: 20 February 2008 at 12:37am |
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I'm thrilled. Hope this turns out good.
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Without me, it's just aweso
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6dof
Seaman
Joined: 10 February 2007 Online Status: Offline Posts: 14 |
![]() Posted: 20 February 2008 at 4:01pm |
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I agree with the idea of creating a list of things (actions/monsters/characters) so that people can get a clear idea on how to start. If we can get some good ideas in, there is less of a chance this project will be dropped. A mod would save time, but I do not know if that's what everyone had in mind. |
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Club Beuker
Commander
Joined: 29 January 2007 Online Status: Offline Posts: 513 |
![]() Posted: 21 February 2008 at 1:27am |
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Another thing that comes to mind. We also need some restriction in resolution for items/monsters/etc.
Like 10px x 10px for items, 25px x 25px for small enemies, etc. This way it's easier to create and implement stuff. Right? |
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Without me, it's just aweso
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 21 February 2008 at 11:45am |
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Yes, I agree. Unfortunately, there is no art lead to create the specifications and the project is "on hold" indefinitely.
![]() Edited by Boder - 21 February 2008 at 11:47am |
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No sig kinda guy :'(
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amerup
Seaman
Joined: 24 July 2015 Online Status: Offline Posts: 32 |
![]() Posted: 01 March 2008 at 7:10am |
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http://pixeljoint.com/forum/forum_posts.asp?TID=6128
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 01 March 2008 at 3:15pm |
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Nice try amigo, but no cigar.
You only have four posts on these forums and you haven't shown us that you have the experience to lead. It's a community project you can't just slap up a post saying "Official" in the title, declaring there will be 8 worlds, and willy-nilly ask for people to give you pixel art. It was not about organization (well, slightly on the art side). It was mostly that the project is too large for one person to head. Edited by Boder - 01 March 2008 at 8:39pm |
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No sig kinda guy :'(
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BlackDragon
Commander
Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
![]() Posted: 01 March 2008 at 4:03pm |
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Hm yes lets save our energy for Larry okay Amerup?
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 01 March 2008 at 9:30pm |
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Removed Due to change of plans**
Edited by kwigbo - 03 March 2008 at 12:45pm |
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