Collaborations/Challenges | |
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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 01 November 2010 at 12:01am |
CHALLENGE: ZOMGWEEKLYCHALLENGE4YUU!It's the 5th anniversary of the Off-Topic Thread this week, so to celebrate, we want you to create 4 tiles that are better than Snader's. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe ZOMGWEEKLYCHALLENGE4YUU! pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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Night
Commander ![]() ![]() Joined: 25 February 2020 Online Status: Offline Posts: 162 |
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Can we do something like this?
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eliotfellow
Midshipman ![]() ![]() Joined: 23 March 2010 Online Status: Offline Posts: 61 |
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You need to follow the color restrictions.
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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I lol'd.
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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Originally posted by snader
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Randommonkies
Midshipman ![]() ![]() Joined: 12 January 2021 Online Status: Offline Posts: 43 |
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just to be clear: you can add additional colours to the tiles so long as they still have the original 2/6 colours somewhere in their palette?
also, can you do more than 4 tiles? and should you present it as an image using the tiles or just as a tilesheet? |
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jeremy
Rear Admiral ![]() ![]() Joined: 14 January 2019 Location: New Zealand Online Status: Offline Posts: 1677 |
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@LB: Only as long as you include those compulsory colours! I also don't know if yours are tileable enough, "but they should actually be tileable"
@Randommonkies: Yup, max 24 colours. First tile needs to have #000000 and #00FF00, Second #000000 and #FF0000 etc. Just 4 tiles (you could submit more than one entry, or more tilesets+mockup in a no-entry submission though) You can lay them out like snader's originals, or with transparency in between (remembering that transparency is a colour) |
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ssm-04
Seaman ![]() ![]() Joined: 09 November 2007 Online Status: Offline Posts: 1 |
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![]() This is what I made right now, it's still WIP. |
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enkryptor
Seaman ![]() ![]() Joined: 20 April 2010 Online Status: Offline Posts: 1 |
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just a crap:
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Numberplay
Commander ![]() ![]() Joined: 28 October 2010 Online Status: Offline Posts: 130 |
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crap : Completed and Really Awesome Project.
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Jinn
Rear Admiral ![]() ![]() Joined: 28 November 2020 Online Status: Offline Posts: 185 |
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What do you think?
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Cilein
Seaman ![]() ![]() Joined: 24 May 2010 Location: Ireland Online Status: Offline Posts: 32 |
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@Jinn
Woah, looking well, it looks 3D though until you hit the water, perhaps making the water meniscus line like a cube rather than a horizontal line would keep the 3D illusion. Love your work. [EDIT]:Here is a quick mockup to show what I mean. The hexagon shapes and your current style makes the horizontal water look a bit flat and out of place. ![]() Continuing the red trunk/lava/material as a dark blue form under the water might be cool (a "transparent" effect I mean) Edited by Cilein - 04 November 2010 at 5:39am |
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-Building an engine-
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Jinn
Rear Admiral ![]() ![]() Joined: 28 November 2020 Online Status: Offline Posts: 185 |
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Yeah,thanks Cilein! You really helped me!
![]() Is it better now? and is worth to put in the competition? |
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Cilein
Seaman ![]() ![]() Joined: 24 May 2010 Location: Ireland Online Status: Offline Posts: 32 |
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You did all the work Jinn, that's looking great! There's something about the crystals that looks odd though, I think it's the use of that blue in them , the pure white or the magenta, it would look right if the rest of the palette was constrained in color count, but its not so it looks out of place. Try tweaking the colors/+ adding in another. It is worthy of entry, but I think you could tweak it a tad more to make it fitting of your skills
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-Building an engine-
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eliotfellow
Midshipman ![]() ![]() Joined: 23 March 2010 Online Status: Offline Posts: 61 |
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Okay. . . so I hate it when folks don't read the challenge directions carefully and now I think I'm one of those people. This probably isn't kosher, is it? If not I'll still put it in my gallery but not submit it to the challenge obviously. Wanted to run it by someone first. I'm still touching these up.
![]() ref 1 (yeah it's a chick but I kinda made the icon a dude) ref 2 ref 3 =edit= Photobucket made the colors a little funny. I have followed the color guidelines. Edited by eliotfellow - 04 November 2010 at 1:19pm |
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Jinn
Rear Admiral ![]() ![]() Joined: 28 November 2020 Online Status: Offline Posts: 185 |
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Once again you got your point, Cilein!
I did another edit, and I think i'm close to finish... Thanks! ![]() Edited by Jinn - 04 November 2010 at 12:28pm |
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cure
Commander ![]() ![]() Joined: 13 January 2021 Online Status: Offline Posts: 2859 |
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@eliotfellow: haven't bothered to check the color restrictions, but they're definitely portraits and not tile-able tiles.
Edited by cure - 04 November 2010 at 11:00pm |
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eliotfellow
Midshipman ![]() ![]() Joined: 23 March 2010 Online Status: Offline Posts: 61 |
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Mmk, just wanted to make sure before I got in trouble over in the public queue. I may bust out something else for the challenge over the weekend. Thanks cure.
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Randommonkies
Midshipman ![]() ![]() Joined: 12 January 2021 Online Status: Offline Posts: 43 |
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![]() I wanted to keep it pretty close to the original colours. Any opinions? I'm planning on making it a complete tileset-post competition. |
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Cilein
Seaman ![]() ![]() Joined: 24 May 2010 Location: Ireland Online Status: Offline Posts: 32 |
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The path could benefit from some more texture. Something doesn't seem totally right, I think its the detail and color count in the 4th tile compared to the others, making the rest seem blander. The blank red spaces count as a 5th tile do they not?
Possibly for the path tile blend with the reds in your palette more for texture, the magenta overdose stops it blender as nicely as the rest of the piece. Keep it up, a full tileset post comp would be interesting, looking like a DOS game with higher res and better pixel pushing. I like the idea for this comp, better make the time to try something myself! @Jinn Lovely edit, one last thing now; the upper part of the big diamond almost looks pillow shaded ([EDIT]: I figured it out, its that the triangle of white reflection has a pink border, it should be white up to at least 1 edge, like the smaller crystals, you wouldn't get a triangular reflection within a face like that) I think there is too much white in that triangle, have a tinker with it and see if you agree. Still lovin' it Edited by Cilein - 05 November 2010 at 3:42pm |
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-Building an engine-
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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You know after re-reading the first page of the OTT I gotta say the PJ crew of olde responded in a very douchebaggy manner. -_-;
That being said I started something. That being said I make not promises of finishing it. |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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Cure - maybe that's because my tiles were faces too?
Randommonkeys - looks really nice, that. Cilein - red is this device's background color, and there are no tiles in those spots ;) Greenraven - yeah, a bit. But I was kind of annoyed by his lack of information and not posting in the right section. By all means though, I fulfilled all the specific requirements he gave. Now I'm not sure about something: is it fair if I join this challenge? Is it even possible? How can I make something better than I can make? |
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Cilein
Seaman ![]() ![]() Joined: 24 May 2010 Location: Ireland Online Status: Offline Posts: 32 |
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Oh okay, I thought that as transparency counts as a palette color, using gaps the size of tiles would count as tiles themselves. Interesting to know ;)
Go for it snader, it'd be good to see what you can come up with to top the old tileset! Edited by Cilein - 06 November 2010 at 5:36am |
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-Building an engine-
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Randommonkies
Midshipman ![]() ![]() Joined: 12 January 2021 Online Status: Offline Posts: 43 |
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NEW version
![]() attempt to address some of the crits from before- tried added a few colours to the other tiles since the River tile had about 3X more than the rest. any thoughts? |
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crozier
Commander ![]() ![]() Joined: 30 June 2014 Online Status: Offline Posts: 190 |
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Hey can somebody quickly tell me how to transparent this? I don't see how I am supposed to do this.
http://img181.imageshack.us/img181/6089/alphat.gif
(detail file) I intend to make the yellow transparent.
I tried iaza and uploaded it as a gif. (And a png to see if it helped) I then resaved it. I next started placing it into the pixleart page (upload page thing). I select transparent and send. I now find out both the detail file and the normal file are not transparent. Im sure this has been explained a hundred times, but I'm lost.
Thanks, crozier.
EDIT: spelling mistake :p Edited by crozier - 07 November 2010 at 4:05pm |
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