Collaborations/Challenges | |
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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 24 June 2013 at 12:02am |
CHALLENGE: Explosive PhysicsCreate an animation of an effect. For example, an explosion or an acid splash. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Explosive Physics pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:eggplosion by Kyata Thanks so much to all who took the time to vote and participate in the challenge! Magma Ball by iDew
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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here is a sketch.
![]() maybe it is too boring.. also there are only 2 colors left. So I am not sure if I will do this one or come up with something completely different.
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Mr.Fahrenheit
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 238 |
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Very nice, could use some color work, and cleaning up, its looking very nice, very dynamic.
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BrokenWorld
Seaman ![]() Joined: 24 May 2014 Online Status: Offline Posts: 4 |
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Here's mine. A lot more basic. Thought I might be able to use some of the art for my personal project as well. Let me know what can be improved!
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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Looks like it first explodes and then quickly shrinks. that's strange
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Skykanden
Midshipman ![]() ![]() Joined: 11 June 2013 Online Status: Offline Posts: 50 |
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My entry will be the short story of Al the Alien, and starts like this:
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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I little bit of progress.
![]() Added texture, fixed colors. Sill A LOT to do: finish nuclear animation, make acid corrosion slower, apply smoke in front of building, apply light and shades to smoke, apply luminence, add particles.. Add more different explosions.
But I re-read the challenge rules and now I am not sure if my piece fits current theme. So there is a problem - maybe I have to start working on something different.
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StepDragon
Commander ![]() ![]() Joined: 03 April 2010 Online Status: Offline Posts: 258 |
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Although I'm not in charge of what is/isn't considered an entry. You are showcasing the effect of the explosions using the building as a catalyst. I think that qualifies.
Getting constructive. It seems a bit segmented. Letting the animations run together, or linger longer would add to the effect. Edited by StepDragon - 25 June 2013 at 8:14am |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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Muxaun that animation looks great!
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Exquisious
Midshipman ![]() ![]() Joined: 29 January 2009 Online Status: Offline Posts: 56 |
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WIP
![]() I'm going to have to cut down on the colors, that's already 10. Constructive criticism and suggestions are welcome. |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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Looks great but I think you should change the bouncing angles.
They should be more like this: ![]() This way it will look more consistent. |
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Skykanden
Midshipman ![]() ![]() Joined: 11 June 2013 Online Status: Offline Posts: 50 |
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Damn, checked the forum too late and I already submitted it.
Thanks for the advice Theoden, but I kinda found that it was to predictable to move in those directions, with this animation I show the opposite as I tried to make it as random as possible, I understand your point tho. Still thanks. You can check the art in here, I hope that even if it doesn't bounce like that you can still enjoy it :) |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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Yes, it would have made it predictable. It looks nice with random angles too. Nice effects and I liked the alien by the way. :)
Edited by Theoden - 26 June 2013 at 6:58am |
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Altourus
Seaman ![]() ![]() Joined: 20 August 2022 Online Status: Offline Posts: 10 |
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Working on a water droplet that will drop from the sky hit the ground and splatter. Does that qualify as explosive effect?
![]() Current design for the droplet. Haven't animated him yet, this will be the frame right before he hits the ground. Edit: Also when using transparency does that count as additional colours? Edited by Altourus - 26 June 2013 at 11:20am |
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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Water drop tends to be more or less spherical when it is falling.
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Altourus
Seaman ![]() ![]() Joined: 20 August 2022 Online Status: Offline Posts: 10 |
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Originally posted by Muxaun
Water drop tends to be more or less spherical when it is falling. I'm thinking it will start more this shape when its in the air http://www.hdwallpaperspics.com/uploads/2012/12/water-droplet-icon1.jpg However will turn to that shape for a frame before bursting. Not sure if I'll get the effect I'm imagining though. Something like this http://www.nature.com/nature/journal/v417/n6891/images/417811a-f1.2.jpg |
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BrokenWorld
Seaman ![]() Joined: 24 May 2014 Online Status: Offline Posts: 4 |
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I revised mine, what do you guys think?
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Mr.Fahrenheit
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 238 |
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The missile shouldn't crack open, they have triggers on the front that detonate on impact, slightly after, or at a certain altitude or distance from the target.
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helio
Seaman ![]() ![]() Joined: 17 May 2011 Online Status: Offline Posts: 12 |
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![]() Here is my WIP, I still have to refine all the frames, add some effects, etc. ![]() Edited by helio - 26 June 2013 at 8:30pm |
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Mr.Fahrenheit
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 238 |
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It looks less like an explosion and more like it is swiftly moving away from the ground. There is no rapid expansion at first.
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Spot
Seaman ![]() ![]() Joined: 03 June 2011 Online Status: Offline Posts: 20 |
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I don't recall you having to make an explosion.
Other than the name kind of implying it it isn't stated in the requirements. It just says an "effect" |
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Mr.Fahrenheit
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 238 |
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Yes, but I assumed he was trying to make an explosion.
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helio
Seaman ![]() ![]() Joined: 17 May 2011 Online Status: Offline Posts: 12 |
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Yes, I really wanted to make an explosion, haha
![]() an updated: ![]() Edited by helio - 28 June 2013 at 7:40am |
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Skykanden
Midshipman ![]() ![]() Joined: 11 June 2013 Online Status: Offline Posts: 50 |
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Is it just me or the animation has a couple of frames missing a pixel line on the bottom? It looks like the image shrinks
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helio
Seaman ![]() ![]() Joined: 17 May 2011 Online Status: Offline Posts: 12 |
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Oh, you're right, I'll fix that soon.
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BrokenWorld
Seaman ![]() Joined: 24 May 2014 Online Status: Offline Posts: 4 |
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Another iteration. I got rid of the whole missile thing in the beginning because it was confusing and wanted to stick more with the theme for the challenge as it doesn't matter what caused the effect it's just about the effect. Maybe? Lol. Anyways, this would work better for a game anyways.
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T-Free
Seaman ![]() ![]() Joined: 29 June 2009 Online Status: Offline Posts: 8 |
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Muxaun
Commander ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 105 |
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Looks very promising so far.
But the white circle looks more like a glitch - the connection between it and explosion is not obvious. |
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