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0xDB
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Quote 0xDB Replybullet Topic: [wip] Hunger!
    Posted: 02 April 2006 at 8:07am
The working title is actually "Baumvieh" but I intend to name the finished piece "Hunger!".
I've been working on this thing for quite some time already and originally I planned to show the final colored version only, but I got too excited and wanted to show my progress:

steps done so far
1) freehand mouse sketch
2) clean pixelled lineart
3) improved lineart, added hair and fixed body

steps todo
4) improve lineart more (clouds and fixing whatever I will find looking odd...)
5) coloring, shading, lighting, aa-ing... (these will probably take the most time)


(edit:    updated, might need to refresh page, working on step 4
            updated again, changed cloud and tail, step 4.
            updated again, another cloud change, step 4..
            updated, started with step 5
            updated, 5....... (finished the hair))




Edited by Dennis Busch
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MurrMan
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Quote MurrMan Replybullet Posted: 02 April 2006 at 9:36am
does he have a lower body? is he some sort of turkey human hybridd? it looks like it just ends with those feathers or bades of grass there...

very unique concept. he's a giant right? i like the rolling hills in the back ground. i think you should do something with the seem between the arms and the body, like have some hair or feather downpoking over like what you did with the neck...
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Quote 0xDB Replybullet Posted: 03 April 2006 at 12:04am
He doesn't have a lower body and I was thinking of an ostrich, not of a turkey.
If he's a giant or not... Well he sure is chunkier and stronger than your average human, but a standing human would be about as tall as this thing, just that a humans arms would be much weaker and also a humans head would be only 1/4 of the volume of this creatures head, maybe even smaller.

I changed the seem on the arm and chest and started working on step 4.
Thanks for your feedback MurrMan.

Note to self: practice doing clouds, before going on.

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MurrMan
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Quote MurrMan Replybullet Posted: 03 April 2006 at 6:01pm
The clouds that i normally see that are that large form flat bottoms... and dont be afriad to draw a couple of towering shapes in the clouds like a cumulonibus. googlr cumulonibus and you should see some results.
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Quote jalonso Replybullet Posted: 03 April 2006 at 10:23pm
Its looking good so far....but, I will point out that your composition is losing it some since the cloud was added. The Branch in his mouth point east, the banana leaf skirt points east, the worm looks east, the cloud is pointy toward the east... see what I mean here is boring this way. I would try for a more dynamic comp where things balance themselves out more and even revolve around the key element (the worm)
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Quote 0xDB Replybullet Posted: 04 April 2006 at 1:31am
I think I will completely throw the clouds away, because I have googled for cloud reference pictures and tried to add better looking clouds, but unfortunately wherever I tried to place it and no matter how I formed it, it turned out to clutter the scene badly.
I only have one more idea where to place a cloud and how to do it, which I will try doing after writing this post. (letting the bottom start at 1/3rd between arm and branch, going all over the full width to the left and letting it pile up higher and higher, forming a some sort of P turned ninety degrees to the right and then mirrored along the horizontal axis)
(btw, you have a typo there MurrMan: cumulonimbus is the correct term)

I am afraid I lack the artistic education to follow your words jalonso... What is a key element and what function does it fulfill?
And are there any good tutorials on composition?
(So far I found a very short one (in german though) which said in one sentence: "A succesfull composition is achieved by balancing unity and multiplicity."
Combining that sentence with your words, I assume unity and mulitplicity are to be balanced for position and orientation of the various elements.

(edit: P.S.: I forgot to add: I'll have to change the tail, since everybody seems to see it as grass or banana leaves, when really I want it to resemble something like feathers.)



Edited by Dennis Busch
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Quote imaxcs Replybullet Posted: 04 April 2006 at 3:02am

When will you start using your great pixel skills to create an astonishing game?

A fellow Allegroid.

Don't let the dark side take control of you...use smileys!
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http://everlands.imaxcs.com/
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Quote 0xDB Replybullet Posted: 04 April 2006 at 7:32am
Hellow fellow!  Nice to see more Allegroids around.
I will make a game as soon as I get my motivation for coding back. Currently my motivation is just about enough to get my arse out of the bed each morning and to do some non-game-content-related pixelling. Another thing holding me back is that when my coding motivation comes back, the first thing I should finish is my dynamic color gradient generator tool and write all the documentation for it.(argh! writing documentation is boring.)

Back on topic:
I put in a new cloud, which I might still kill off when I get to color the scene, because I'm not all too happy with it. I think it's ok for now. Also changed the tail.
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Quote MurrMan Replybullet Posted: 04 April 2006 at 1:10pm
Ive edited your clouds a bit to give them a cloud feel. what i did is i varied the edges a bit and erased the lines near the bottom of each "puff" as lower i got in the cloud. i also made it a little wispy to show that ther might be a slight cross wind. Additionaly, i added a 2nd spire.

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Quote 0xDB Replybullet Posted: 05 April 2006 at 2:01am
Hey that's looking cool MurrMan.
I will change the cloud yet again, following your example. The only thing keeping me from just taking and using your modified cloud is that I want to be able to say, I've done the whole piece myself in the end. (Please don't be angry about it, but the doing-it-myself part is very important to me.)
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Quote 0xDB Replybullet Posted: 05 April 2006 at 3:48am
Updated the cloud once more and this time I even like how it turned out. (Though I still might change it later to make some of its "puffs"(good term) more roundish.)

I'd like to call the lineart finished now and I'm going to start coloring soon, beginning with the foreground.
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Quote 0xDB Replybullet Posted: 05 April 2006 at 5:52am
Yo, I've started working on step 5 now and to make it a really really really tough challenge, I decided to have only 16 colors and I picked the colors in advance.
So the challenge for me is to make something good of it with just those fixed colors.
(uh oh...)

Needless to point out that the current transitional state with flat colors looks like total CRAP!!!. (but that's the challenge, I've choosen to take on for myself...)
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Quote PixelSnader Replybullet Posted: 05 April 2006 at 7:32am
i think you're gonna have some problems with the colours, they seem undercontrasted and of little hue variance

▄▄█     ▄▄█
▄█▄     ▄█▄

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jalonso
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Quote jalonso Replybullet Posted: 05 April 2006 at 11:38pm
Originally posted by Dennis Busch

...jalonso... What is a key element and what
function does it fulfill?


I am not good enough with words to fully explain this   

Edited by jalonso
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Quote 0xDB Replybullet Posted: 06 April 2006 at 12:04am
Oh, ok I'll just have to try finishing without knowing then. Thanks nonetheless.

Coloring is already in progress snader. If I fail, I can still go back to the lineart and start over but first I have to at least try to finish the challenge that I set for me.
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Quote 0xDB Replybullet Posted: 06 April 2006 at 1:48am
Left arm is colored now... (this whole thing is going to take forever to finish)
Update 5..: Both arms done now...


Edited by Dennis Busch
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Quote 0xDB Replybullet Posted: 07 April 2006 at 5:21am
Haven't updated the above steps image yet, I just felt like showing the progress by taking a screenshot.




Edited by Dennis Busch
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Quote Souly Replybullet Posted: 07 April 2006 at 8:28am
Red X

I am the jesus of PJ.
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Quote Blick Replybullet Posted: 07 April 2006 at 1:47pm
Looks pretty interesting so far. I was a bit hesitant about how the colors would turn out, but it seems you've gotten them laid out nicely. I think the arm holding the root could use less intense shadows where his muscles connect, like along the side of his elbow area and where his shoulder meets his upper arm. A faint reflected light on his bicep towards the edge might round it out some. Currently the whole section being midtone makes his bicep look like it's round on the sides and flat on top.
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Quote 0xDB Replybullet Posted: 08 April 2006 at 2:58am
Thanks for pointing that out Blick, I hope the arm is ok now.
Currently my progress is very slow, still working on the body. Maybe I don't have enough colors...

Souly:
What does "Red X" mean? (in case it refers to the screenshot not being displayed: it's a .png (portable network graphic), so you might need to get a newer version of your browser to display it. Sometimes it's also the webspace where it is hosted that is unreachable, though that should only be rarely the case.)
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Quote 0xDB Replybullet Posted: 10 April 2006 at 8:26am
Finished the body and made a few attempts at coloring the tailfeathers. What you're looking at is the fourth attempt already and I pushed around each pixel probably 8 to 12 times, until I found something that looked ok on the tail.

One thing I already noticed is that the whole thing doesn't look good at high resolutions, because the colors bleed into each other too much. (I'm pixelling it at a 640x480 resolution.)

Other than that, I'm quite happy how it is progressing.
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Quote 0xDB Replybullet Posted: 12 April 2006 at 5:52am
Face and neck done. Now there's just the hair left to do and then at least the main char will be finished.
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Quote jalonso Replybullet Posted: 12 April 2006 at 8:12am
looking good, showing the progress has been good viewing
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Quote Pixel_Outlaw Replybullet Posted: 12 April 2006 at 9:12am

Very dymanic colors i love them!

What program are you using? Did you make it yourself?

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Quote MurrMan Replybullet Posted: 12 April 2006 at 1:45pm
it really has come a long way from the last time i commented and is looking sweet.
now that you have got the birdman finished i cant wait to see the detail that you will put on the trees and clouds.

good luck

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Quote 0xDB Replybullet Posted: 13 April 2006 at 1:48am
Thanks for all the moral support, everyone. :)

The programme is called "Personal Paint" and it was made by Cloanto. (I also posted this to the Graphics(Misc) tools.)
So nope, I didn't write the tool myself, but I always wanted and still want to make my own pixel-art tool someday.
(I once wrote a very basic one under TurboPascal, but as I had just started learning to code back then, the tool was not too useful and it only supported .raw format. I'll see if I can dig it out from an old backup CD.)
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Quote hawken Replybullet Posted: 14 April 2006 at 12:10am
how are you using cloanto paint there? Is it through emulation? I checked the links page but no luck.

I used to love using personal paint by cloanto, only software with AGA chipset support until DP5
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Quote 0xDB Replybullet Posted: 14 April 2006 at 1:06am
I hotlinked the section with Personal Paint inside... how could you not find it?
Yes, I'm using it through emulation. As also mentioned on that links page, Cloantos Personal Paint is included in some versions of Cloantos AmigaForever CD, which contains fully licensed Amiga Kickstart ROMs and a preconfigured Workbench environment. The used emulator is WinUAE.

P.S.: I just uploaded the latest update (hair). I won't have much time to pixel until next thursday, so progress will probably not be made until then.

P.P.S.: I found my old crappy pixel tool and uploaded it here. Read the included readme.txt, before you run it. Run at your own risk. Expect nothing, it's old and I barely knew how to code at that time.
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Quote 0xDB Replybullet Posted: 25 April 2006 at 4:46am
I just wanted to announce that this is still being worked on. :)
I didn't have time to continue working on it though, because I'm still suffering from a headache, a running nose and a sore throat and during all that, I still found the time to worry about my future, so meh...
I will continue working on this in smaller steps but I think i'm not going to update this thread everytime, so the finishing of this piece is yet again delayed and maybe i'll just upload the final piece to the gallery someday.
Thanks for all the interest and comments. :)
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Quote jalonso Replybullet Posted: 25 April 2006 at 9:21am
K. Don't forget to close this thread when your done.
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Quote Flameruler13 Replybullet Posted: 25 April 2006 at 5:04pm
youve been working on this for quite a long time...
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Quote 0xDB Replybullet Posted: 28 April 2006 at 7:08am
Closing the thread? How can i do that?
(I don't want to close it yet...)

updated: 5........



Like I said, I continued to work on this in very small steps and I hope enough of those mini-steps have accumulated to justify another update. Texturing the full tree will take a few hours i think, and I feel stupid repeating it, but time is currently very sparse here, so I apologize to anyone who is waiting for this to get finished.
Oh and since the thread is two pages now, i placed the image on the second page as well, so that you don't always have to go back to the first page to view the update.
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Quote 0xDB Replybullet Posted: 03 May 2006 at 7:57am
I'm slowly working my way up the tree.
(current state: 5.......... (a five with ten dots))
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Quote 0xDB Replybullet Posted: 04 May 2006 at 7:32am
Finished the tree and the frame today. (you might need to refresh the page to see the updated gif)
(5........... (eleven dots, maybe next time i should just give each update a unique number))
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Quote Larwick Replybullet Posted: 05 May 2006 at 3:56pm

Just thought id say, lookin' great. It's very eyecatching!

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Quote Di0xygen Replybullet Posted: 05 May 2006 at 4:24pm
the tree looks awsome.

well the whole thing looks awsome, way over my pixelling skills and color understanding so cant give you any critique.

keep up the great work.
c==3
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Quote 0xDB Replybullet Posted: 08 May 2006 at 9:23am
Thanks a lot Larwick and Di0xygen. Well, skillwise I would not say i'm highly skilled and my color "understanding"(i'd be careful with that too) is just the result of a lot of trial and error placing of pixels. I select a color, place it, check if it looks ok and if not try another color until i'm somewhat satisfied. I don't always know where i will put what pixel right from the start... it's just lots of trying and checking and trying and checking. (and I work very slowly)
(But I do consider this piece the best I can currently do.)

Oh I've finished the background now as well, but kept it in a simpler, cleaner style than the foreground for two reasons: 1) to not distract from the foreground too much 2) because I don't feel like working on this anymore (for now)
Maybe I will someday come back to it but currently I feel so exhausted and I think the clean background fits well, so I'll call it finished for now.

Thanks again everyone for the feedback.
Now how do I close this thread?
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Quote Shark Replybullet Posted: 08 May 2006 at 10:09am
im sure brian will do it for ya!
Snark, we love yuu.
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