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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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The working title is actually "Baumvieh" but I intend to name the finished piece "Hunger!".
I've been working on this thing for quite some time already and originally I planned to show the final colored version only, but I got too excited and wanted to show my progress: steps done so far 1) freehand mouse sketch 2) clean pixelled lineart 3) improved lineart, added hair and fixed body steps todo 4) improve lineart more (clouds and fixing whatever I will find looking odd...) 5) coloring, shading, lighting, aa-ing... (these will probably take the most time) (edit: updated, might need to refresh page, working on step 4 updated again, changed cloud and tail, step 4. updated again, another cloud change, step 4.. updated, started with step 5 updated, 5....... (finished the hair)) ![]() Edited by Dennis Busch |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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does he have a lower body? is he some sort of turkey human hybridd? it
looks like it just ends with those feathers or bades of grass there...
very unique concept. he's a giant right? i like the rolling hills in the back ground. i think you should do something with the seem between the arms and the body, like have some hair or feather downpoking over like what you did with the neck... |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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He doesn't have a lower body and I was thinking of an ostrich, not of a turkey.
If he's a giant or not... Well he sure is chunkier and stronger than your average human, but a standing human would be about as tall as this thing, just that a humans arms would be much weaker and also a humans head would be only 1/4 of the volume of this creatures head, maybe even smaller. I changed the seem on the arm and chest and started working on step 4. Thanks for your feedback MurrMan. Note to self: practice doing clouds, before going on. |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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The clouds that i normally see that are that large form flat bottoms...
and dont be afriad to draw a couple of towering shapes in the clouds
like a cumulonibus. googlr cumulonibus and you should see some results.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Its looking good so far....but, I will point out that your composition
is losing it some since the cloud was added. The Branch in his mouth
point east, the banana leaf skirt points east, the worm looks east, the
cloud is pointy toward the east... see what I mean here is boring this
way. I would try for a more dynamic comp where things balance
themselves out more and even revolve around the key element (the worm)
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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I think I will completely throw the clouds away, because I have googled
for cloud reference pictures and tried to add better looking clouds,
but unfortunately wherever I tried to place it and no matter how I
formed it, it turned out to clutter the scene badly.
I only have one more idea where to place a cloud and how to do it, which I will try doing after writing this post. (letting the bottom start at 1/3rd between arm and branch, going all over the full width to the left and letting it pile up higher and higher, forming a some sort of P turned ninety degrees to the right and then mirrored along the horizontal axis) (btw, you have a typo there MurrMan: cumulonimbus is the correct term) I am afraid I lack the artistic education to follow your words jalonso... What is a key element and what function does it fulfill? And are there any good tutorials on composition? (So far I found a very short one (in german though) which said in one sentence: "A succesfull composition is achieved by balancing unity and multiplicity." Combining that sentence with your words, I assume unity and mulitplicity are to be balanced for position and orientation of the various elements. (edit: P.S.: I forgot to add: I'll have to change the tail, since everybody seems to see it as grass or banana leaves, when really I want it to resemble something like feathers. ![]() Edited by Dennis Busch |
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imaxcs
Midshipman ![]() Joined: 22 July 2005 Online Status: Offline Posts: 44 |
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When will you start using your great pixel skills to create an astonishing game? A fellow Allegroid. |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Hellow fellow!
![]() I will make a game as soon as I get my motivation for coding back. Currently my motivation is just about enough to get my arse out of the bed each morning and to do some non-game-content-related pixelling. Another thing holding me back is that when my coding motivation comes back, the first thing I should finish is my dynamic color gradient generator tool and write all the documentation for it.(argh! writing documentation is boring.) Back on topic: I put in a new cloud, which I might still kill off when I get to color the scene, because I'm not all too happy with it. I think it's ok for now. Also changed the tail. |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Hey that's looking cool MurrMan.
![]() I will change the cloud yet again, following your example. The only thing keeping me from just taking and using your modified cloud is that I want to be able to say, I've done the whole piece myself in the end. (Please don't be angry about it, but the doing-it-myself part is very important to me.) |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Updated the cloud once more and this time I even like how it turned
out. (Though I still might change it later to make some of its
"puffs"(good term
![]() I'd like to call the lineart finished now and I'm going to start coloring soon, beginning with the foreground. |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Yo, I've started working on step 5 now and to make it a really really
really tough challenge, I decided to have only 16 colors and I picked
the colors in advance.
So the challenge for me is to make something good of it with just those fixed colors. (uh oh...) Needless to point out that the current transitional state with flat colors looks like total CRAP!!!. ![]() ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i think you're gonna have some problems with the colours, they seem undercontrasted and of little hue variance
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Dennis Busch
...jalonso... What is a key element and what function does it fulfill? I am not good enough with words to fully explain this ![]() Edited by jalonso |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Oh, ok I'll just have to try finishing without knowing then. Thanks nonetheless.
Coloring is already in progress snader. If I fail, I can still go back to the lineart and start over but first I have to at least try to finish the challenge that I set for me. |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Left arm is colored now... (this whole thing is going to take forever to finish)
Update 5..: Both arms done now... Edited by Dennis Busch |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Haven't updated the above steps image yet, I just felt like showing the progress by taking a screenshot.
![]() Edited by Dennis Busch |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Red X
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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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Looks pretty interesting so far. I was a bit hesitant about how the
colors would turn out, but it seems you've gotten them laid out nicely.
I think the arm holding the root could use less intense shadows where
his muscles connect, like along the side of his elbow area and where
his shoulder meets his upper arm. A faint reflected light on his bicep
towards the edge might round it out some. Currently the whole section
being midtone makes his bicep look like it's round on the sides and
flat on top.
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Thanks for pointing that out Blick, I hope the arm is ok now.
Currently my progress is very slow, still working on the body. Maybe I don't have enough colors... Souly: What does "Red X" mean? (in case it refers to the screenshot not being displayed: it's a .png (portable network graphic), so you might need to get a newer version of your browser to display it. Sometimes it's also the webspace where it is hosted that is unreachable, though that should only be rarely the case.) |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Finished the body and made a few attempts at coloring the tailfeathers.
What you're looking at is the fourth attempt already and I pushed
around each pixel probably 8 to 12 times, until I found something that
looked ok on the tail.
One thing I already noticed is that the whole thing doesn't look good at high resolutions, because the colors bleed into each other too much. (I'm pixelling it at a 640x480 resolution.) Other than that, I'm quite happy how it is progressing. |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Face and neck done. Now there's just the hair left to do and then at least the main char will be finished.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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looking good, showing the progress has been good viewing
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Very dymanic colors i love them! What program are you using? Did you make it yourself? |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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it really has come a long way from the last time i commented and is looking sweet.
now that you have got the birdman finished i cant wait to see the detail that you will put on the trees and clouds. good luck |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Thanks for all the moral support, everyone. :)
The programme is called "Personal Paint" and it was made by Cloanto. (I also posted this to the Graphics(Misc) tools.) So nope, I didn't write the tool myself, but I always wanted and still want to make my own pixel-art tool someday. (I once wrote a very basic one under TurboPascal, but as I had just started learning to code back then, the tool was not too useful and it only supported .raw format. I'll see if I can dig it out from an old backup CD.) |
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hawken
Midshipman ![]() ![]() Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
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how are you using cloanto paint there? Is it through emulation? I checked the links page but no luck.
I used to love using personal paint by cloanto, only software with AGA chipset support until DP5 |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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I hotlinked the section with Personal Paint inside... how could you not find it?
![]() Yes, I'm using it through emulation. As also mentioned on that links page, Cloantos Personal Paint is included in some versions of Cloantos AmigaForever CD, which contains fully licensed Amiga Kickstart ROMs and a preconfigured Workbench environment. The used emulator is WinUAE. P.S.: I just uploaded the latest update (hair). I won't have much time to pixel until next thursday, so progress will probably not be made until then. P.P.S.: I found my old crappy pixel tool and uploaded it here. Read the included readme.txt, before you run it. Run at your own risk. Expect nothing, it's old and I barely knew how to code at that time. ![]() |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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I just wanted to announce that this is still being worked on. :)
I didn't have time to continue working on it though, because I'm still suffering from a headache, a running nose and a sore throat and during all that, I still found the time to worry about my future, so meh... I will continue working on this in smaller steps but I think i'm not going to update this thread everytime, so the finishing of this piece is yet again delayed and maybe i'll just upload the final piece to the gallery someday. Thanks for all the interest and comments. :) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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K. Don't forget to close this thread when your done.
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Flameruler13
Commander ![]() ![]() Joined: 20 January 2006 Online Status: Offline Posts: 140 |
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youve been working on this for quite a long time...
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Closing the thread? How can i do that?
(I don't want to close it yet...) updated: 5........ ![]() Like I said, I continued to work on this in very small steps and I hope enough of those mini-steps have accumulated to justify another update. Texturing the full tree will take a few hours i think, and I feel stupid repeating it, but time is currently very sparse here, so I apologize to anyone who is waiting for this to get finished. ![]() Oh and since the thread is two pages now, i placed the image on the second page as well, so that you don't always have to go back to the first page to view the update. |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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I'm slowly working my way up the tree.
(current state: 5.......... (a five with ten dots ![]() |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Finished the tree and the frame today. (you might need to refresh the page to see the updated gif)
(5........... (eleven dots, maybe next time i should just give each update a unique number)) |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Just thought id say, lookin' great. It's very eyecatching! |
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Di0xygen
Commander ![]() ![]() Joined: 03 July 2005 Online Status: Offline Posts: 401 |
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the tree looks awsome.
well the whole thing looks awsome, way over my pixelling skills and color understanding so cant give you any critique. keep up the great work. |
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c==3
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Thanks a lot Larwick and Di0xygen. Well, skillwise I would not say i'm
highly skilled and my color "understanding"(i'd be careful with that
too) is just the result of a lot of trial and error placing of pixels.
I select a color, place it, check if it looks ok and if not try another
color until i'm somewhat satisfied. I don't always know where i will
put what pixel right from the start... it's just lots of trying and
checking and trying and checking.
![]() (But I do consider this piece the best I can currently do. ![]() Oh I've finished the background now as well, but kept it in a simpler, cleaner style than the foreground for two reasons: 1) to not distract from the foreground too much 2) because I don't feel like working on this anymore (for now) Maybe I will someday come back to it but currently I feel so exhausted and I think the clean background fits well, so I'll call it finished for now. Thanks again everyone for the feedback. Now how do I close this thread? |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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im sure brian will do it for ya!
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Snark, we love yuu.
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