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Admiral
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Quote administrator Replybullet Topic: CHALLENGE 3/14/2016: Cast This
    Posted: 14 March 2016 at 12:00am

CHALLENGE: Cast This

Create an animated sprite that shows a character casting a spell. Any spell will do, including launching fireballs, shape-shifting, teleportation, etc...

Canvas Size - 64 x 64.
Colours - Max 14.
Transparency - Required.
Animation - Required.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Cast This pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Mega_19
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Quote Mega_19 Replybullet Posted: 14 March 2016 at 11:23am
hohoho! i have an idea for this already!
i just hope ill make it in time lol
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ChrisN
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Quote ChrisN Replybullet Posted: 14 March 2016 at 2:37pm
Wow, this challenge fits me!

I got some questions about the rules regarding clarification on transparency

Can I make a animation that don't have transparency at all? If I would just use a dark blue background?

Does transparency count as a color, if so does a red 100% opacity and a red with 50% opacity on blank canvas count as one color or two separate colors?
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jalonso
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Quote jalonso Replybullet Posted: 14 March 2016 at 2:41pm
Originally posted by ChrisN

Wow, this challenge fits me!

I got some questions about the rules regarding clarification on transparency

Can I make a animation that don't have transparency at all? If I would just use a dark blue background?

Does transparency count as a color, if so does a red 100% opacity and a red with 50% opacity on blank canvas count as one color or two separate colors?


Transparency always counts as a color because it is a color (with a mask).
Trans BG is pretty much a requirement on all sprites and the rules for the week does say required so you'll have to work with that :)
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ChrisN
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Quote ChrisN Replybullet Posted: 14 March 2016 at 3:45pm
Thank you for the clarification and the fast answer jalonso :)
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Aztarium
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Quote Aztarium Replybullet Posted: 17 March 2016 at 10:54am
this is my idea for the challenge, megumin casting some explosion magic, idk how to improve it, her body just seems strange to me, can you guys give me some tips?
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Corunder
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Quote Corunder Replybullet Posted: 17 March 2016 at 4:17pm
[/IMG]

Hmm I had a decent idea in my mind but I'm having trouble. Would someone mind helping me refine the body so it's more masculine and doesn't look like a women? And I am also having trouble drawing feet from the front on perspective I drew. Thank you in advance to anyone who replies
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Quote kilenc Replybullet Posted: 19 March 2016 at 7:17am
the biggest reason it's not masculine is the hip-to-chest ratio, females have that big hips not guys, so widen the chest to make him look manly. as for feet, at this perspective i'd give up trying to stay true, use "blobs" and let the mind fill it in. or maybe stick with both feet inward.
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MadMage
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Quote MadMage Replybullet Posted: 20 March 2016 at 7:11am
So... I submitted my entry on Friday... It is still in the public queue!! I had no "revision" message. Never has a submission of mine stayed that long in the queue. What's going on?? Is it violating any rules? The only thing I can think of is that right after I submitted, I had to edit the piece (main art was placed in the "miniature" slot). I'm starting to get really worried about it.

My submission: The Wise Wizard:
http://pixeljoint.com/pixelart/103013.htm
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jalonso
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Quote jalonso Replybullet Posted: 20 March 2016 at 7:19am
Originally posted by Haash

So... I submitted my entry on Friday... It is still in the public queue!! I had no "revision" message. Never has a submission of mine stayed that long in the queue. What's going on?? Is it violating any rules? The only thing I can think of is that right after I submitted, I had to edit the piece (main art was placed in the "miniature" slot). I'm starting to get really worried about it.

My submission: The Wise Wizard:
http://pixeljoint.com/pixelart/103013.htm


Its sitting in the queue because you have not followed the rules for the week and I have been meaning to PM you about it.
Its ok to add to the gallery but not the challenge because you made a scene with a sprite casting a spell where a sprite is a standalone game asset that never uses a BG or setting.
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MadMage
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Quote MadMage Replybullet Posted: 20 March 2016 at 7:46am
Sorry... I didn't understand... Maybe if you write in other words...

Because I still see no problem:

Rules:

Size: ok

Colours: ok

Create an animated sprite: it looks pretty animated to me.

that shows a character casting a spell: he does

Any spell will do, including launching fireballs, shape-shifting, teleportation: blasting a whole kingdom with a spell counts?

Must have transparency: it has. 14th color

What's the problem? I see no other explicit restriction.
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Corunder
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Quote Corunder Replybullet Posted: 20 March 2016 at 8:32am
The issue is that your entry is not a Sprite. It follows all the rules directly mentioned in terms of color, size, etc. but it is not a Sprite. Sprites have a background that is transparent so they can be placed in any background. You illustrated a background scene which means your drawing is not a Sprite. If you were to draw a snowy background scene for a video game for instance. You would not be able to put your piece directly in the scene because it already has its own scene. The whole square of your piece would be placed on top of the new background and not just your character. A Sprite would be capable of being placed directly into the snowy scene and fit in because it would not have a default background, but be transparent so only the character is drawn and the transparent background is placed over the new background which shows up as your character seamless placed in the new environment.

I hope this makes sense and helps. Good luck
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Quote MadMage Replybullet Posted: 20 March 2016 at 8:59am
Thanks, Corunder. I'll remove all background and transitions and hope it works. Hell... Took me 61 frames to do that, only thinking of the challenge. =P

No more BG. I REALLY hope my piece is ok, now.
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jalonso
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Quote jalonso Replybullet Posted: 20 March 2016 at 10:01am
Originally posted by Haash

Thanks, Corunder. I'll remove all background and transitions and hope it works. Hell... Took me 61 frames to do that, only thinking of the challenge. =P

No more BG. I REALLY hope my piece is ok, now.


I hope you understand what a sprite is now.
Sprite is an animated item in a game. Always animated but non animated are called sprites too by many.
Asset is a non animated item like a plant, desk, etc. Sometimes these can be animated.
Sprites and assets always have trans BG.
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