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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
![]() ![]() ![]() Posted: 07 September 2016 at 9:32am |
![]() So this time around I'm trying to pixel my own version of Bowser! As you can see, I am setting up the layout. All of the body segments are on their own layer so I can move them around and rescale them freely (hence the high number of jaggies). Warning, I don't intend for the final result to be so "cutesy" ![]() Crits and comments are always welcome. |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() Quick update ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Good improvement on the face.
The front arm blends/tangents with the leg. This would be an issue even if there were clearer shadows. I would move the arm forward a little so that there is a clear overlap. Here is a rubbish edit: ![]() My "fix" creates some tangents with the shell, but I think you could avoid these issues. Play around with your layers, you can probably figure something out. |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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Thanks again eishiya, you rock
![]() Here's another progress update! ![]() General points I am looking for feedback on:
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() Further improvements. This is turning out to be really time consuming... |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() Maybe just a few more shading adjustments and then I will work on cleanup + texturing. |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() I'm thinking AA is the next step here. Thoughts anyone? |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() I think its just about done. I'll wait a day or two before submitting to the gallery. If you have any feedback or crits, now is the perfect time!!! |
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GameBoy
Midshipman ![]() ![]() Joined: 31 May 2016 Online Status: Offline Posts: 35 |
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I don't like the light pattern on floor, it's too similiar to skin texture.
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dyluck
Commander ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 231 |
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It's very nice overall. But.
Better make the sin pattern more like scales, and the shell of Bowser doesn't read like a propper shell, I read it furry, at least. The lines of the belly look a little weird to me, i would change the curves to make more perspective consistent. And the division snout-"face" doesn't look like the canonic Bowser. |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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GameBoy, Dyluck,
Thank you for the feedback ![]() Reference the snout and shell, the differences are due to me using Gigabowser as a reference instead of just plain old Bowser. Consequently, I ended up somewhere in between the two by accident due to lack of skill. See ref below. ![]() |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() Upgraded floor texture, it should clash slightly less now I hope. Made the cracks more prominent to break up the pattern and gave depth to the bumpy dither. |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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![]() Tweaked the scale textures and stomach lines a bit. Not sure about any shell modifications yet... |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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I've posted the final version to the gallery for those who even remotely care to know.
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Palocles
Midshipman ![]() ![]() Joined: 02 December 2013 Online Status: Offline Posts: 65 |
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Looks good!
I think you should GIF it so the creation process becomes animated! |
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