WIP (Work In Progress)
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pyrometal
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Quote pyrometal Replybullet Topic: Everyone's Favorite Turtle
    Posted: 07 September 2016 at 9:32am


So this time around I'm trying to pixel my own version of Bowser!

As you can see, I am setting up the layout. All of the body segments are on their own layer so I can move them around and rescale them freely (hence the high number of jaggies).

Warning, I don't intend for the final result to be so "cutesy" . You should expect this to look more like gigabowser once finished (or at least I hope).

Crits and comments are always welcome.
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pyrometal
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Quote pyrometal Replybullet Posted: 07 September 2016 at 8:21pm


Quick update
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eishiya
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Quote eishiya Replybullet Posted: 08 September 2016 at 8:53am
Good improvement on the face.

The front arm blends/tangents with the leg. This would be an issue even if there were clearer shadows. I would move the arm forward a little so that there is a clear overlap. Here is a rubbish edit:

My "fix" creates some tangents with the shell, but I think you could avoid these issues. Play around with your layers, you can probably figure something out.
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pyrometal
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Quote pyrometal Replybullet Posted: 09 September 2016 at 12:39pm
Thanks again eishiya, you rock   Took your suggestions into account.

Here's another progress update!



General points I am looking for feedback on:

  1. Any issues with the general placement of shadows (so far)?
  2. Anatomical / perspective issues, if any.
  3. Unsure if the new shell is an improvement over the old one.
Also, should I add a secondary lightsource on the back? It might look better, but I'm unsure as it might lessen the impact of the flame.
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pyrometal
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Quote pyrometal Replybullet Posted: 10 September 2016 at 4:03pm


Further improvements. This is turning out to be really time consuming...
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pyrometal
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Quote pyrometal Replybullet Posted: 10 September 2016 at 9:14pm


Maybe just a few more shading adjustments and then I will work on cleanup + texturing.
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pyrometal
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Quote pyrometal Replybullet Posted: 11 September 2016 at 2:56pm
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pyrometal
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Quote pyrometal Replybullet Posted: 11 September 2016 at 8:33pm


I'm thinking AA is the next step here. Thoughts anyone?
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pyrometal
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Quote pyrometal Replybullet Posted: 12 September 2016 at 11:26pm


I think its just about done.

I'll wait a day or two before submitting to the gallery.

If you have any feedback or crits, now is the perfect time!!!
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GameBoy
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Quote GameBoy Replybullet Posted: 13 September 2016 at 1:37am
I don't like the light pattern on floor, it's too similiar to skin texture.
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dyluck
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Quote dyluck Replybullet Posted: 13 September 2016 at 5:58am
It's very nice overall. But.
Better make the sin pattern more like scales, and the shell of Bowser doesn't read like a propper shell, I read it furry, at least. The lines of the belly look a little weird to me, i would change the curves to make more perspective consistent.
And the division snout-"face" doesn't look like the canonic Bowser.
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pyrometal
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Quote pyrometal Replybullet Posted: 13 September 2016 at 5:28pm
GameBoy, Dyluck,

Thank you for the feedback , I will attempt to fix the problems you have identified in the next few days.

Reference the snout and shell, the differences are due to me using Gigabowser as a reference instead of just plain old Bowser. Consequently, I ended up somewhere in between the two by accident due to lack of skill. See ref below.


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pyrometal
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Quote pyrometal Replybullet Posted: 13 September 2016 at 8:54pm


Upgraded floor texture, it should clash slightly less now I hope. Made the cracks more prominent to break up the pattern and gave depth to the bumpy dither.
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pyrometal
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Quote pyrometal Replybullet Posted: 13 September 2016 at 10:15pm


Tweaked the scale textures and stomach lines a bit. Not sure about any shell modifications yet...
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pyrometal
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Quote pyrometal Replybullet Posted: 14 September 2016 at 6:29pm
I've posted the final version to the gallery for those who even remotely care to know.
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Palocles
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Quote Palocles Replybullet Posted: 15 September 2016 at 11:16pm
Looks good!

I think you should GIF it so the creation process becomes animated!
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