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Leaf cutter
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Quote Leaf cutter Replybullet Topic: Isometric human structure guidance(please
    Posted: 23 October 2007 at 10:58pm
I been at this isometric character design for two weeks now and my exams are going on. sweet...
this is what happened yesterday night:-

This came a long way from this
in begin i used ffta sprite base, but it was too small

i want to know whats wrong. Something doesn't feel right.
And ya u guessed right, i am total noob at isometric art. All i used to do before was draw top view tanks for my game "Shell Shock"
eg:
     {scavenger upgrades of same tank}etc

Drawing is the only thing i am not worst at,, please give suggestions for my pixel art.
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greenraven
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Quote greenraven Replybullet Posted: 24 October 2007 at 7:30am
Originally posted by Leaf cutter

And ya u guessed right, i am total noob at isometric art.


"Newb" not "noob", I eat noobs for breakfast.

Ok, moving on. For starters there's a single white pixel next to the little guy's head, I'm guessing that's not supposed to be there. But you're no longer using it, it seems, but I still wanted to point that out.

As for the top pic, I would add some shade between eyes where the nose should be. Kinda like this...


"pwnage comes with patience, practice and planning." ~ Jalonso   
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Leaf cutter
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Quote Leaf cutter Replybullet Posted: 25 October 2007 at 5:29am
Alright then , Not only is Jack skating but he got no nostrils!
here see if this is better,,
I dont know why. i seemed to confused between isometric and reality, i stubbed my toe 4 times today, trying to walk like Jack:-

http://img85.imageshack.us/img85/8746/jack2rw7.gif

and i also made an psi attack animation

http://img170.imageshack.us/img170/6783/jackattack2ui4.gif

and for some hellish reason i cant add images in posts sometimes--"Only members with sufficient permission can access this page."
plus my links dont link, just behave like plane text,,In the post editor they work but in post ,nope,

please comment on these gifs too


Edited by Leaf cutter - 25 October 2007 at 5:37am
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greenraven
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Quote greenraven Replybullet Posted: 25 October 2007 at 8:36am
I'd make that nose shadow a bit wider. And in the casting animation it disappears after the first frame.

And I'm not sure what to tell you about not being able to post images. That's really odd.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Metaru
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Quote Metaru Replybullet Posted: 25 October 2007 at 1:19pm

 
[img] tags are your friends, always.


Edited by Metaru - 25 October 2007 at 1:22pm
I ate leel's babies
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InnerRayg
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Quote InnerRayg Replybullet Posted: 25 October 2007 at 2:43pm
hmm...it looks peculiar. I think the fact that your walking animation isn't as fluid as it should be might be hurting. When he extends his leg it looks like he is taking baby steps, and generally when one walks the legs will be pointed in a near parallel line, yours splay out a little. It's possible to walk like this, but most people don't. 
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Leaf cutter
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Quote Leaf cutter Replybullet Posted: 26 October 2007 at 6:10am
I dont understand, any pixel i move in the walking animation, it looks worse,,
Or may be not, ill try harder..

I tried the nose shadow thing,
But arent manga noses are supposed to be inhumanly small,

I was also working on something else, here:-


It supposed to be mortal Kombat move, But is rather like hes throwing his arm, i think? Thanks to Metaru i finally got gifs posted direct from imageshack

More over i am also worried about the other directions especially the once where you can see Jacks back. Havent designed that yet.

Only two more exams left, then ill have more time for this.

I just changed the walking animation, is it ok now


Edited by Leaf cutter - 26 October 2007 at 6:43am
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M.E.
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Quote M.E. Replybullet Posted: 26 October 2007 at 6:51am
Hi LeafCutter,

Like I wrote in your gallery it is a bit hard to
see what is going on.
The placement of the legs really work this time.
They move more naturally in this pose.
It looks like he is recharging an invisible weapon.
I like the way that he moves his mouth, but the
color you use for it makes it difficult to see in 1x view.
Can you remove the little arch from his left (our right)
arm. The arm-pit arch. I think it will look better without
the arch and just stop where you went to the left.

My advice is to keep working on the piece before
submitting to the gallery.

Good progress! Keep it up!

Best regards from

M.E.

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Leaf cutter
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Quote Leaf cutter Replybullet Posted: 26 October 2007 at 9:52am
This is slightly improved psi burst:-


How bout it, i figured red innerpalm shade made it look more distinguished,
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Leaf cutter
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Quote Leaf cutter Replybullet Posted: 29 October 2007 at 12:53am
I been working on another direction. Just cant make it look good:-
I just dont seem to have any imagination in this direction yet!.



C&C plaease
Eyes are the windows of one's soul.
Thats why many suffer from sight defects
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M.E.
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Quote M.E. Replybullet Posted: 29 October 2007 at 2:33am
Hi Leaf Cutter,

Maybe you could work on the walking animation
a little more?!?!
It is still like he is not lifting his legs and he
has a ski-walk motion.

As for the back image. I think it looks ok compared
to the others.

Best regards from

M.E.
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Metaru
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Quote Metaru Replybullet Posted: 29 October 2007 at 11:36am
the problem of your walking animation resides in the movement of the feet. check this example by Adarias


see the difference? in your animation, your character's feet are always parallel to the ground, and thats unnatural, at least for an humanoid character. you have to put a bit more effort on those feet, and i'm sure the improvement will be evident. study it carefully, because the feet are only a part of what i want to show you.


Edited by Metaru - 29 October 2007 at 11:37am
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