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Scotteh
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Quote Scotteh Replybullet Topic: AA Practice...
    Posted: 23 December 2007 at 8:29am

I wanna know, have I done this correctly?

Please, Teach me how to AA

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jalonso
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Quote jalonso Replybullet Posted: 23 December 2007 at 8:45am
In theory it is correct. However you can do it with less AA colors. The thing with a AA is minimalism, yet enough to visually smooth.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 23 December 2007 at 8:46am
Most of it isn't bad, but you might be tending towards using too many tones for aaing. One or two should be all you need, and even if you have more in your ramp, using them all instead of the one or two that are most appropriate leads to a blurred look.
Here I did the red using only one color between red and black (two is fine too, but I wanted to show that a single color will suffice). It looks more defined and I also antialiased the inside of the hat's outline. Also, remember that pixel-perfect lines like 90 and 45 degrees don't need aa; all it does in those cases is blur, so the areas of those angles that were antialiased were in error.
 
EDIT: Neat, jal and I both posted essentially the same crit at the same time.


Edited by Monkey 'o Doom - 23 December 2007 at 8:47am

RPG is numberwang.
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Scotteh
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Quote Scotteh Replybullet Posted: 23 December 2007 at 2:43pm

So shall I discard of AA on 45 and 90 degrees angles?

i'll edit this soon thnx for CC
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 23 December 2007 at 2:56pm
Yeah, and just antialias less in general to eliminate the blurry look. You already were doing pretty good on 90-degree angles, but the 45-degree ones do need some work.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 23 December 2007 at 3:01pm
I second the primate.
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Scotteh
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Quote Scotteh Replybullet Posted: 23 December 2007 at 3:15pm

Oi doki, hows this looking? i've got the original so I can Un-do any bad damage done


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