WIP (Work In Progress)
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Souly
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Quote Souly Replybullet Topic: 45 and 90 degree angled skull
    Posted: 31 January 2008 at 5:05pm

The style was inspired by ptoing's skull.

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Souly
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Quote Souly Replybullet Posted: 01 February 2008 at 9:10am

Is the dither too much?
Or just completely unnoticeable?
I also realized his nose was upside down...


Edited by Souly - 01 February 2008 at 9:11am

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 01 February 2008 at 9:20am
I preferred the old one because the shading style because the shadows were well-defined, as was the jump between highlight color and shadow colors. However, what you have now has taken away the distinct separation by interlacing them with dither while the palette/color jump has remained.
 
Nose is better now, yes, but the teeth have strange perspective going on, kind of like you couldn't make up your mind whether to do flat or curved gums.

RPG is numberwang.
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Kee
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Quote Kee Replybullet Posted: 01 February 2008 at 9:27am
i like the new one better :]
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Souly
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Quote Souly Replybullet Posted: 01 February 2008 at 10:17am

Tried changing the teeth.
Also added more dither, and fixed the jaw.

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Kee
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Quote Kee Replybullet Posted: 01 February 2008 at 10:23am
O.o i looovee those teeth!!!! ITs looking good. On one of the eyes you should draw it like it was dropped an part of the skull by the eye cracked off. If you dont understand i might make a quick edit later
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Metaru
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Quote Metaru Replybullet Posted: 01 February 2008 at 6:44pm
now the upper jawbone is smaller than lowe jawbone. the perspective still has the same issue that MoD mentioned before. if this is aimed to follow a real skull anatomy, those teeth need to follow a curve.

best reference, imposible.
I ate leel's babies
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