WIP (Work In Progress) | |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() ![]() ![]() Posted: 31 January 2008 at 5:05pm |
![]() The style was inspired by ptoing's skull. |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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![]() Is the dither too much? Or just completely unnoticeable? I also realized his nose was upside down... Edited by Souly - 01 February 2008 at 9:11am |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I preferred the old one because the shading style because the shadows were well-defined, as was the jump between highlight color and shadow colors. However, what you have now has taken away the distinct separation by interlacing them with dither while the palette/color jump has remained.
Nose is better now, yes, but the teeth have strange perspective going on, kind of like you couldn't make up your mind whether to do flat or curved gums.
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Kee
Commander ![]() ![]() Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
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i like the new one better :]
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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![]() Tried changing the teeth. Also added more dither, and fixed the jaw. |
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Kee
Commander ![]() ![]() Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
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O.o i looovee those teeth!!!! ITs looking good. On one of the eyes you should draw it like it was dropped an part of the skull by the eye cracked off. If you dont understand i might make a quick edit later
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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now the upper jawbone is smaller than lowe jawbone. the perspective still has the same issue that MoD mentioned before. if this is aimed to follow a real skull anatomy, those teeth need to follow a curve.
![]() best reference, imposible. |
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I ate leel's babies
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